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So TLDR, yes, collecting an army 100% matters
b) I wish you would have chosen a more specific thread title. But that applies to all authors who did bear the same question as you do right now.
c) Last but not least, the question is very subjective, considering your expectations might differ from what the game actually offers.
This of course is meta.
(Prior to launch, we actually made the battle a LOT harder, but the feedback we got was that people didn’t like it being so hard. So we knocked the difficulty down a bit so less people struggle with it)
My feedback: it is far too easy as it now, which creates the feeling of your efforts you put into the game are meaningless. I can only repeat here what I said on my feedback topic from before.
This game said it was going to be about decision making, and it honestly feels more like it's about 'going through the motions', more than anything. No matter how this ends, I'm calling BS on the claim that this game has replay value.
PS: I guess just so nobody can say I'm being COMPLETELY negative, and since a dev is here responding, I'll add this: I love the little girl with the pets; the youngest daughter. I find her charming as hell, and I mourn the loss of each and every one of her agents, along with her. Good job on her, she's a nice touch.
So in that regard, we're not really sure how there's "no room for your input". The majority of characters live or die by your input
I didn't even realize how /not/ linear the game was until I started looking up other people's completions.
But in the game itself -- I don't know, I love how natural the decision-making process feels, but I'm just not used to it. I've been trained by every other game I've played to expect a huge red flashing highlight when I do something that's going to have a major consequence down the road.
One thing that could be improved, maybe, are the "1/5" indicators -- I didn't realize that they meant that this was one of five possible endings until my second time playing through the last few weeks. But I'm also not sure I've got it in me to do another playthrough of this game -- it's a lot! I'd probably be more likely to do it if I could come at it from right after the major milestones after my first playthrough.
Ok... I appreciate your quick responses, and your reassurances that my choices matter. I'll hold off on leaving an angry review on Steam where I rant about my lack of input, for now, and finish the game. Afterwards, I'll look at some other peoples playthroughs on YouTube, or something, and see how different their storylines are to mine (or maybe give it a second run), and see if I feel like it's as deep as you say, before I go off telling people that I'm mad about x, y, or z.
But for right now... it FEELS way more linear than I was expecting from a kingdom management sim. I was really thinking this was going to be more like Reigns; with a lot of randomness and uncertainty, rather that something so linear.
The last thing we want is people being angry that the game doesn't feel right, so if you've got any questions we're always happy to help =]
I absolutely loved my first playthrough of the game, I did it all in one 5 hour session. All of the family members felt like real people. I very heavily related to Eryk, and many moments hit me emotionally. However, after I started replaying, I felt kind of the same way that op did, like my choices don't matter that much. While I admit that there certainly are impacts to my decisions, I somewhat feel sad that the main story doesn't really change. On my first playthrough, knowing nothing about the game, I did about as perfect as a noob could, told Lorsulia I loved her, confronted Ivodiot, saved everyone, except Lulie obviously, let Asalia run away with Maya, and never really had a problem with resources after about week 10. I think because I did so well, it kinda sucked replaying to get the achievements and not being able to improve in any way. The thought of a Mad King run seemed intriguing, but it ended up just sort of sad (the Cold Heart achievement destroyed me). I would absolutely love a DLC or Newgame+ mode where you and Beyran can just be friends, honor your promise, and absolutely annihilate the Seven Kingdoms together, or at least literally any choice that changes Lulie's Fate.
And hey if you think of it this way, you dicisions did matter. You were able to throw way more rescorses and put more lives into the snow then if you made different decisions. Good jab really
From memory I had 8 archers (not sure if this can change).
During the battle I sent witch vs fog, hunter vs cavalry, shields vs fire, spammed archers every time they were ready, general vs machine, and then reserve at the end.
Don’t remember the exact numbers but just before the avalanche I was winning by about 100 men. If there was no avalanche we probably would have won, but that’s all moot and scripted I guess.