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Thanks for the reply I think I've gotten more of a hang of it now.
Thanks for the reply looking forward to it
General: send him North (+1C), West: +2G and +2S, East: nothing. If you fail to do all three in time, -2C
Wedding preparations: unclear what benefits they provide. I say keep your gold.
Week 1:
Dad asking for a weeding: Give 5G and 5S = +1C, otherwise -1C
Worker asking to build inn: 7G = permanent +1 to weekly G
Week 2:
Prisoner: imprison, you can later give him to a lady
Dad looking for son: 7G = +1C, otherwise -1C
Lord Etton: General = +4G +2C
Week 3:
Attacked village: 5S or 7G = +1C
Tavern builder: 12G = tavern built
Diseased village: 5S/7S = +1C
Week 4:
Lord: ask him to provide general (+9G per week for 5 week)
Invite Ada: receive merchant scammer quest
Week 5:
Tavern builder: ask for 3 weekly G (4G gets the tavern closed, 1G)
Lost cattle: 5S/5G = +1C
Week 6:
Village attacked: -1C unless you send general, which you shouldn't
Medicine seller: 5g = medicine
Week 7:
Drunk: give 1G or give nothing
Village raided: 7S = +1C
Merchant: imprison, then send letter to Ada (+60 A, +1 weekly S)
Week 8:
Peasant with sick dad: 7G / Medicine = ???
How about instead setting up a wiki and let it fill by the players? Whenever developers and publishers offers guides like with prima games guides, it kinda takes the magic mystery of a game away.