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Thank you for your feedback.
It was my first time to touch PC mouse, when I played C&C in a PC486. From that time I was dreamed of becoming a game developer and make my own RTS games.
In those days we can only get information from papers or magezines, I always got excilting when I found pictures of C&C, Age of empires, Startcraft, Warcraft etc. I thought there is nothing better than playing RTS games in a Satureday morning, and in fact most of the time I can not touch a computer, only design tanks and warships in my brain when I was on the way to school and even in class:)
After 20 years it comes true, with the Steam and Unity engine, I finally make my own RTS games as I wish, but I stiil feel it is not good enough by now. I called off my vacation plan and continue to work on it in full time. I will make a expansion level update, version 2.0, to add navy unit and maps within 2 months.
Now in the store page the comment rate is not so good, please give a comment there and it will help more people to know the game.
But I do like the other factions aswell. They are just different enough to make their playstyle just a little bit different. It's not huge like some other RTS games I've played but to me they feel different enough.
But so far I mostly played GAIA so my initial thoughts might change after more plays with the other factions.
Now I've played the game some more the thing that bothers me the most is my troop AI. really need some more control there. Units move to much around, you need to micro manage to make them hold position. They don't fall back again to their initial spot after the enemies are killed either. Just 2 buttons, one to hold position and one to chase, would really help a lot. It's the only thing that annoys me when playing. Al the rest of the basics is solid.
Thank you for your feedbacks, I will do more test on unit control and try to streamline it.