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And there's a 100% success mind-control ring to get in snake-kid task. and some story that can only be seen when you have 4 chr.
I've played 2 in all build once, i feel like it's a waste in the end. REALLY NOT RECOMMENDED.
The effectiveness of a build heavily based on the gears you can get, and they only fit on two traits at the most. You only need two big traits, so try to give up some things.
I tried no-magic ranger+shield warrior once, worked very well. 3-3-1-1.
And a dual dagger assassin with nature magic plus and charm, feels very cool, 3-2-2-1.
An 4-companion holy nanny, feels like a heaven. 4-3-0-0
A necromancer with agility plus, not so good, 3-3-2-0
A necromancer with nature magic plus, worked very well, but I used a 2-2-2-2 builds, so it means I just waste 4-6 point when the only useful trait is 2 INT.
Not only that, but it jumps very high, so when you are at a jumping puzzle, you just pop werewolf form and jump to where you need to go, bypassing any and all obstacles/puzzles.
I would not be surprised if it gets hard nerfed or reworked at some point. Not sure the developer even realizes how cheesy it makes everything once you have it.
Lol, you just need to play more. Go Darklands to see if you can withstands those magical damages. And be ware, in the latter part of the game, most of the monsters cannot be stunned.
After that, try those expedition tasks, or play new version's 70 level space.
If you think the early part of the game is too easy, in options you can tune them up.
Jumping? Dude, do you know in this game you can actually fly? And riding your own dragon? A sand-tiger-like pet that can do double jump? one of the Holy magic can make you double jump and jump as high as hell? and mage's magic overload can multiply any of those skills I just said? And when you gear up you can get 2000% plus in some magic or some damage?
Oh, i forgot, the 4 level chains can drag you up to anywhere.
This is a game about explore. You just play, and you just can find much more than you think. Not every thing is written or marked before you.
The map and tasks and everything is abundant, Most part of the game is very easy, but still a lot of interesting thins to play.
If you don't like this kind of free-roaming classical RPGs, try something else.
He has a point, too; werewolf form benefits from more stackable sources of bonus damage than any other skill, and the ability to strafe while attacking makes avoiding enemy attacks nearly effortless. Not to mention that building for werewolf form will naturally empower bark and thorns too, which is arguably the single best defensive ability in the game.
I feel a bit guilty about posting it again since I've already done my share of self-promotion, but I made a video showcasing werewolf form at its peak:
https://www.youtube.com/watch?v=i81-ySQ6-vE
Yes, I have been to darklands, and the major issue with the werewolf form is that you can melee attack while moving. Contrast that to actual, normal melee combat with weapons, and you get locked in animations, forcing you to think about how many hits you want to do before getting out of the way.
In werewolf form, magic attacks mean nothing, because i am casually walking in a circle around the enemies as they cast their shots while doing extremely high dps melee attacks at the same time. There in lies the problem; your point is negated by the fact the werewolf can move and attack at the same time; you simply cannot and should not get hit the majority of the time.
Also, I am aware of other mechanics like the chains to pull you places, but the difference is that wont kill things effectively. You basically have to get to the top of a talent tree to get it and comes with utility alone. Werewolf is both utility and an "I win" button. Not to mention there have been situations where the chains simply would not cheese an area/puzzle, where as the huge jump of the werewolf would.
Did I mention you have infinite stamina as well in the form?
Either way, I posted an ability/minor build path in a thread about easiest builds... I don't dislike the game, but it is what it is. There is no way anything comes close to that single ability.
Okay, I know your point, I was playing this new area with dual dagger dark assassin, that's a totally different game, LoL.
I think the holy magic need nerf too, that speed-and-jump buff and healing magic make you and your team invincible. At least you have to move around, when in a 4 companion mode you just need to press the button of "weak healing".
I feel like a god. This dodge skill is to make you invincible for 20 seconds, and a dark assassin with beast element and enchant weapon and a paladin seal can slaughter any bosses of citadel within that time. No need to dancing round any more.
I feel like a god. This dodge skill is to make you invincible for 20 seconds, and a dark assassin with beast element and enchant weapon and a paladin seal can slaughter any bosses of citadel within that time. No need to dancing round any more. [/quote]
What attribute distribution did you use?
What attribute distribution did you use? [/quote]
3 agility 2 str 2 magic 1 chr
In the 1-45 levels, you can use charm(i forgot the name of that trait) points to add stamina, and the passive charm and verbal abuse skill is really powerful when you're using dual dagger. It's almost like a control skill.
And of course, you must join bandit guild to get the best daggers in this game, and the best melee or ranger gears( they are same as warrior guild, after you finish the epic task, which you will personally steal them from the king's vault, lol)
Beast element and beast enchanting weapon is really important, I don't know how but they must have a large multiple stacking on the melee damage.
Paladin seal can increase melee damage even more. So you only need them and natural and holy magic plus points. And the 10s holy shield is also a good choice to go after your stamina is empty, though you still have vanish and shadow dance to avoid damage. Too many option when you have magic, i have to say.
Other points go to rage\ rend\ bloody attack, and all of skills that can add a percentage effect on each hit, since your attacking speed is so fast.
So basically, a dark assassin is still very fragile, can't even take one blow, but certain skills can give you a time window to deal damage, when you should be able to finish the fight within that moment. And don't forget the rend and poison can deal even more damage after that window if you dance around or vanish. So it's not a problem.
The bandit's final 5 point skill is a waste, since the "jump and hit" is so hard to use, and feels buggy. Barns and horns is not as useful as holy shield and dodge, so you can skip on them.
You probably need one or two leather from the beast master suit, to add some mana and natural magic damage. Before the citidel, you can use the mystical leather suit, or a druid cloth.