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I did 4 str, 3 agi last time, for the extra melee damage (the power jump is pretty much only useful for jumping higher for parkour), but I think being able to craft would probably be more useful with 3/3/1.
Tanking with blood magic is 100% viable, it's very good.
One other thing - since you won't have double jump or power jump, you will definitely need the upgraded throw weapon skill to pull yourself up to heights you wouldn't be able to reach otherwise - it's extremely useful.
Staring out, its good to try what ever abilities/skills you have. Once you reach 50 or 70, you most likely will respec to better suit you play style, be it the Citadel, Expedition or Crafting mode or just exploring the rest of the game once you done with Story Mode.
I have several other characters/save files that I play off and on. But I still play with my "main" for now, 3 Agility, 2 Charisma, 2 Intel, 1 Strength. I do miss the double jump from my other build with the 4 Agility. And having 4 Charisma for my Bard build is fun too.
Each time I play a new game, start out brand new again, I find or come across things I didn't see or noticed before from previous game. And crafting is useful, especially when you upgrade all your Epic gear, items, weapons.
Daggers go best with Banditry and Ferocity play, and can gain some benefit from Blood Magic but they are stifled by Blood Magic's built-in procs-per-minute limit, meaning the extra speed of daggers is lost.
Heavy armor and daggers don't play well together. There's no heavy armor end set that combos well with daggers. You're also giving up the biggest benefit of 3 STR, access to 2H weapons; this can be foregone if you're going to a full Ferocity dual-wield build (which allows you to dual-wield two full 1h weapons), or if you're using a shield, but it will never be made up for with daggers.
However, daggers and agility play combine excellently with medium armor and bows, have some striking benefits with Nature magic tree, and can deal high damage (through guaranteed poisons) and is extremely survivable (through mobility and Nature summons/heals/entangles). In fact, this is often more survivable than a Heavy Armor build, because the damage scaling of enemies precludes any armor obtainable. If you're set on a dagger build with Agility and want to survive, this is the way to go. Strength is a non-issue beyond one point for leather armor, as all of your skill damage comes from Agility and the dagger damage is primarily through poison procs and special abilities, not raw melee power.
I'm kind of like you, my disability force me to use cheathappens.com trainers to be able to enjoy.
Mainly use ax and shield, but go to the bow for certain situations.
Currently in the last zone at lvl 60. With good buff and healing pots, it works for me.
Both of the first two setups absolutely wrecked the large spawn of minions, and both pretty easily did the elite enemies. The bosses absolutely destroyed both builds but I assume that's lack of experience rather than the builds being bad...although I guess the builds could just be bad, in fairness :P
Honestly really unsure of what path I want to take. I definitely enjoyed melee though so I do think that's where I want to go...
As for stats, while 4 STR may be considered for melee (especially for whirlwind berserker), 4 AGI is only useful for archers (who get both damage and attack speed from this stat). For a generalist melee guy multiplicative bonuses from 3:3 in these stats plus magic access easily surpass 4:2.
...also, just to be clear, crafting is an ABSOLUTE MUST unless you want to roleplay with self-imposed restrictions...
To give you an idea, toughest build I've had so far is a 3 STR, 3 DEX, 2 INT paladin with sword and shield. Capped magic resistance, almost capped physical; I could stand there and passively take hits from the entire horde for quite a while in expeditions (current endgame). That same build can be respecced into pretty much any melee given the stats.