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For story mode, have not tried werewolf form. Most of the time the mobs are defeated (I mainly use Banditry, Archery, Speech and Blood magic) with 15 levels of Nature magic. Mostly for summoning the bear, plant, heals, ac buff, bark of the thorn.
Also, you can always respect as long as you have a few of those Oblivion Potions. So if you don't like your current build, set up, you can change it later to suit your game style or how you want to play it. Or switch to better help with some situational stuff.
Nature Magic works pretty good with Archery. Good also if you doing Werewolf build, heavy on melee damage and such. Haven't really touched Elemental magic. Did have it for a short time for the Mage faction quest.
You have to try it and see, if you do not like how it goes at around level 70 you can change it. I used Nature Magic from level 1 to 70. Had to run away a lot, run around a lot, reload a lot, but I liked it. I did change out to Holy Magic last week, when I started on the Expedition quest.
Anything boost blood damage though? Or just stack melee damage
I went full elemental magic on my 2nd char and an empowered lighting spell can burst up to 70K if crit. I'm quite sure there's nothing similar in the nature build.
My next char should be a dual axe melee, with barbarian+seer reputation and use blood/nature magic with combat masteries.