Gedonia

Gedonia

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Nature Magic
Anyone using nature magic? Is it worth it? All im reading about is how mages should do lightning but i like the idea of Building a druid. Anyone have any thoughts?
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Showing 1-8 of 8 comments
Hello. I started out with Nature Magic, had 15 level of it. Was liking it, the heal overtime, plant helping on some heals, the water ability that heals health/mana overtime. Summoning a bear to help and other spirit animals for a short time. Starting out, it was great, helpful at times. Works well with Archery too. Was liking it a lot till I had to redo my ability for Expedition mode.

For story mode, have not tried werewolf form. Most of the time the mobs are defeated (I mainly use Banditry, Archery, Speech and Blood magic) with 15 levels of Nature magic. Mostly for summoning the bear, plant, heals, ac buff, bark of the thorn.

Also, you can always respect as long as you have a few of those Oblivion Potions. So if you don't like your current build, set up, you can change it later to suit your game style or how you want to play it. Or switch to better help with some situational stuff.

Nature Magic works pretty good with Archery. Good also if you doing Werewolf build, heavy on melee damage and such. Haven't really touched Elemental magic. Did have it for a short time for the Mage faction quest.

You have to try it and see, if you do not like how it goes at around level 70 you can change it. I used Nature Magic from level 1 to 70. Had to run away a lot, run around a lot, reload a lot, but I liked it. I did change out to Holy Magic last week, when I started on the Expedition quest.
djinnxy Nov 2, 2022 @ 6:01pm 
I have not tried a mage type character but some of nature magic works well for an extremely tanky melee.
I think Nature was designed for a light melee, more like a shaman as the reward armor is set for light armor.
Amarantamin Nov 3, 2022 @ 7:11pm 
Nature is designed around 2H melee, it's a high-strength magic build. The endgame 2H axe supports this, as it provides the highest Nature Magic buff of any item instead of focusing on a melee skill.
Last edited by Amarantamin; Nov 3, 2022 @ 7:12pm
Eh it's alright, blood is better though in my opinion.
Thundathigh Nov 4, 2022 @ 1:08am 
Originally posted by 2m_anyloo̐̔͞tboxes (Farkon):
Eh it's alright, blood is better though in my opinion.
Does Blood Demon doesn't lock you out from casting/using 99% of the things in game like werewolf does? I've been very disappointed with how werewolf form feels, I just autoattack because I can't use any abilities or cast any spells, and the single actual combat ability I can use (beast strike) does less damage than a single autoattack and has a 15 sec CD.

Anything boost blood damage though? Or just stack melee damage
Last edited by Thundathigh; Nov 4, 2022 @ 2:05am
ZenoRain Nov 4, 2022 @ 1:56am 
sadly nothing can boost blood damage other than using runic forge
White Owl Nov 4, 2022 @ 7:27am 
I use nature magic with my ranger (1st char). As mentionned earlier in the thread, it has good support spells to help you kite around, unlock defensive block postures of mobs, extra regen with buff. I also have the 1st rank of regen in blood magic for more comfort.
I went full elemental magic on my 2nd char and an empowered lighting spell can burst up to 70K if crit. I'm quite sure there's nothing similar in the nature build.
My next char should be a dual axe melee, with barbarian+seer reputation and use blood/nature magic with combat masteries.
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Date Posted: Nov 2, 2022 @ 8:06am
Posts: 8