CarX Street

CarX Street

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Lokanine Sep 3, 2024 @ 5:03am
Worst AI I've ever seen...
NFS had better AI mechanics 20 years ago, this completely ruins the game.
And not only the racing AI... WTF is a semi truck doing crossing a city intersection at 120 km/h?
Whoever programmed this and whoever gave it a stamp of approval need to be fired and replaced immediately so there can be a ground up AI remake.
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Showing 1-12 of 12 comments
feekL Sep 3, 2024 @ 5:14am 
this sh1t been in the works since 2019 ill be shocked if anything major gets changed
Lokanine Sep 3, 2024 @ 6:41am 
This is laughably bad... The economy is borderline retarded, but easily fixable. But the AI... The AI is patently absurd... and fundamental to the game.
Providenceangle Sep 3, 2024 @ 7:06am 
I have a feeling they did the minimum to to push it out mechanics wise. Sad state of current gaming. Even AAA million dollar budget games suck on launch.
How come everyone has an issue with the AI, I didn't think it was nearly as bad as people claimed it to be. The traffic AI is extremely simplistic yeah and the racer AI is also fairly basic, but they're not hard really at all. Maybe the biggest issue with them is with how easy it is to bait them into wrecking or crashing into the scenery
Kazama Sep 3, 2024 @ 7:47am 
Originally posted by 🌸꧁Fusō꧂🌸:
How come everyone has an issue with the AI, I didn't think it was nearly as bad as people claimed it to be. The traffic AI is extremely simplistic yeah and the racer AI is also fairly basic, but they're not hard really at all. Maybe the biggest issue with them is with how easy it is to bait them into wrecking or crashing into the scenery

People just suck LOL
Lokanine Sep 3, 2024 @ 10:00am 
The problem isn't that they are fast.... the problem is they are murderous tanks that are completely oblivious of your existence... if they didn't murder me for no reason 99% of the time it would be easy to beat...
adderrson Sep 3, 2024 @ 11:06am 
The real issue with the AI in its current state is honestly comes down to tires.

Although in tier 1 the AI uses the base Street tires that you start out with, for C2 - C6 they instead use Racing tires no matter what. The resulting effect of this is due to the AI matching what performance parts you equip they can seem like they're cheating in the way they have more grip and can simply take most corners faster than you can with many players being stuck in a loop of waiting for the AI to make a mistake and crash in order to progress.

IMO this simple solution here is have the AI slowly ramp up the quality of tires they use more in-line with the natural progression of the player as they earn more money and in-turn can afford to use better tires.

Seeing as there's conveniently 6 tire types total in the current build I think the AI should be balanced as such with "Club" spec being the standard campaign races and "Elite" being the elite races you unlock upon completing a club of that spec (which claim to be a harder difficulty):

C1 Club: Street Tires / C1 Elite: Street+ Tires
C2 Club: Street+ Tires / C2 Elite: Sport Tires
C3 Club: Sport Tires / C3 Elite: Sport+ Tires
C4 Club: Sport+ Tires / C4 Elite: Racing Tires
C5 Club: Racing Tires / C5 Elite: Racing+ Tires
C6 Club/Elite: Racing+ Tires

At the end of the day the AI is simple and just follows the racing line verbatim so this simple change should be enough to make the game seem a bit more fair. Due to the lack of difficulty settings, limiting the AI to just the performance requirements of the race rather than matching the player could also be a good option also as this lets the player grind more to make their car more overpowered for an event if they feel it's too hard for them. Also, catch-up is a terrible mechanic and should be disabled.
Last edited by adderrson; Sep 3, 2024 @ 11:15am
Lokanine Sep 3, 2024 @ 11:58am 
The only skill issue i see is the lack of programming skills from these devs.... But the biggest problem with AI is not tires, the biggest problem is that they don't account for the player. The programmers simply did not write a single line of code that would allow the AI to know where the player is and act accordingly.
fdpros Sep 3, 2024 @ 7:39pm 
worst AI? nah lol.

the main issue is just that the opponent AI cars weigh like 500 tons. they can easily push you but you cannot push them back. I don't mind aggressive AI, there's probably np rules in street racing anyway. But it's annoying when I can't do the same thing back to them.

traffic AI is fine. sometimes ♥♥♥♥♥♥♥♥ yes, but for the most part, they are avoidable. u need to keep looking ahead and be careful on blind crests and intersections. if you get too close to the traffic, they will try to avoid you by turning. sometimes they will turn into you but how are they supposed to know you will turn right or left. it actually feels like you are street racing. i hope they dont nerf it too bad because yall keep complaining about traffic in a ♥♥♥♥♥♥♥ street racing game.
Lokanine Sep 4, 2024 @ 12:33am 
Dude!... the AI doesn't "see" you, is as if you don't exist... it would be better if they weren't tanks but they would still be murderous and move all across the road just to pit manuever you for no reason...
Lokanine Sep 4, 2024 @ 12:34am 
like i've said, i've seen better AI 20 years ago
Lokanine Sep 4, 2024 @ 12:35am 
there were a couple of races i needed to retry more than 30 times because it's like a puzzle, and in the end it was all about sheer luck
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Date Posted: Sep 3, 2024 @ 5:03am
Posts: 12