Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Game speed seems to be dedicated to the CPU performance for the vast majority of players, excluding people how play on ♥♥♥♥ like integrated chips or something. CPU will be the bottleneck of this game.
DLSS supports the GPU, so there's literally no difference to the game's performance if that was implemented. Your CPU would still struggle.
You're justifying your request mentioning pop ins of objects and meshes not properly loading in. Another sign you're not aware of what you're talking about. These are not GPU tasks. DLSS wouldn't help with this in the slightest.
The game is suffering from a RAM leak still. If an object is not properly loaded in time, this is pretty much never a GPU related issue but more an issue of horrible CPU or RAM or even SSD performance
Also a loss in FPS of about 15-30% unless you hit the sign in button is a clear indicator of RAM leak in online gameplay. In theory there's way less to calculate in online lobbies than in offline lobbies and yet the game runs way worse online. So it's obvious as well that DLSS will not fix that issue. More graphics power cannot fix issues that aren't a result of to less grapics power.
That all said, the things you're mentioning hardly ever appear for me. The pop-ins of bushes and stuff are a thing after hour long sessions online yeah (due to ram leak). But if you get buildings popping in and cars not having their mesh loaded regularly, there's clearly something wrong with your setup. Sounds completely like you're running 16GB RAM or less, have the game installed on a HDD or very slow SSD or your drive might be close to full.
I run an RTX 3080, 12600k and 32GB of RAM and I basically never run into issues unless I play for hours straight or mess with shadowplay recordings while actually playing.
DLSS 3.0+ / FSR 3.0+ would probably help the game (you know frame generation, right ?)
It's even usable on RTX GPU (2XXX and 3XXX series) via this "DLSSG to FSR3" Mod on Nexusmods:
https://www.nexusmods.com/site/mods/738
So I think the dev team should implement both upscaling methods. Worth a try imho.
DLSS is also known to be great to reconstruct smaller details at long range compared to native resolution.
Also current AA methods avalaibles right now ingame aren't great here:
-TAA have huge ghosting issues (very visible on your car).
-SMAA struggle to render distant objects (lot of shimmering/ flickering issues).
For reference:
I use I7 9700K, 2080 8Go, 16Go DDR4, game on SSD (settings on Ultra), Motion Blur Off, V-Sync Off.
They just need to fix TAA and its all good. Personally not a fan of frame generation due to the input lag.
Man, how are you just a condescending prick in every Thread. Learn some social skills, please.
Same specs on my pc, ryzen 9 5900x and wd back nvme. I have the pop in problem all the time, it seems like some spots are worse than others and depending on how fast your driving.
I assume that there using some type of LOD texture rendering and for high detailed objects like bushes, trees, cars, fences, ect.. they are limiting there render distance.
The map is designed with this in mind, witch is the reason why its noticeable in parts of the map and not others. Map designers will put hills in a way to hide the things loading behind them.
I'm no dev, someone could explain this better than me. I just learned a bit about it when I was messing around in UEFN. But it seems like a simple fix would be to add a render distance slider, being on pc there is a wide range of systems running the game, some people will benefit from a lower render distance for those objects, but there is a lot of players with systems that can handle it and want the best gaming experience possible.
I'm not here to make friends mate, I'm here to make the game that I like better or keep it from getting worse.
You can call me out for being an ♥♥♥♥♥♥♥ here and there and you're probably right about it but you'll not see me talking ♥♥♥♥ about things I don't understand, you won't see me sh1tting on this game because I suck at it, you won't see me lying to back my claims up, you won't see me grouping up with others to attack someone just because I feel offended like a little b1tch. what I'm saying will be the truth for 99% of the time because I don't act like I can contribute to sh1t that's beyond my knowledge.
If you're being an Idiot I'm telling you. And if you blabber about something being "desperately needed" obviously lacking an idea about what you're even requesting, you belong in that category.
If you can't take this, don't act like an expert in online forums.
My toxicity already killed several threads of people trying to hustle meta car tunes and therefore contributing to destroying online because they were more busy crying about it than simply ignoring me. Trust me, I don't think I'm ♥♥♥♥♥♥ batman but I'm absolutely fine with receiving hate from sensible people for the sake of making online a better experience. And if I get 10 butthurt forum people but therefore 3 less meta a users, I reached my goal.
You don't need to agree. People who want a competitive and non repetitive online experience and people who want dev resources distributed things that add to or improve the game rather than adding meaningless nonsense (like in this case DLSS) will.