Voice of Cards: The Isle Dragon Roars

Voice of Cards: The Isle Dragon Roars

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Kokoro Wish Sep 24, 2021 @ 4:40pm
So, the Cards are just an aesthetic, then.
I was kind of expecting them to play a bit more of a role, ala Hand of Fate or Slay the Spire. Randomly dealt map, equipment, events, etc.

This looks to be a standard JRPG with card trappings. Kind of disappointed.
Last edited by Kokoro Wish; Sep 24, 2021 @ 4:43pm
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Showing 1-8 of 8 comments
Melodia Sep 24, 2021 @ 4:56pm 
Personally it's what makes me interesting.
Tiny Messiah Sep 25, 2021 @ 3:41pm 
Originally posted by Melodia:
Personally it's what makes me interesting.
You are made of cards?! Very interesting
Thaumcaster Sep 25, 2021 @ 3:53pm 
Originally posted by Kokoro Wish:
I was kind of expecting them to play a bit more of a role, ala Hand of Fate or Slay the Spire. Randomly dealt map, equipment, events, etc.

This looks to be a standard JRPG with card trappings. Kind of disappointed.
Knowing Taro, the "card-only" thing is likely relevant and not just a stylistic decision. I could be wrong of course, but I would be surprised.
Kuromori Sep 26, 2021 @ 10:59am 
I really like the whole card tabletop RPG concept, the art style and atmosphere is great, the narrator is a cool idea.
It also has the typical "sad / depressing background lore" that you know from NieR and Co. and that i don't want to miss.

The demo on the other hand is just way too short and shows, what looks like, only the basics of basics.
Who knows what mechanics the game throws at you an hour later. I was expecting that it might have a mechanic like Legend of Mana, where you gradually build up the game world yourself and add prebuild story bits and locations at will. Maybe there will be something similar in the full version.

I think I'll wait until reviews come out and then I'll think about it again
Pwyll Bâch Sep 26, 2021 @ 12:29pm 
Well, the demo was about an hour long, had 3 heroes and already had a fair handful of abilities. I imagine after playing for 10 hours, we'd either end up with many many abilities, too many to have actively selectable in the middle of a battle; Or we'd get other heroes, either being selectable/swappable in a party roster kinda thing, or something like story hero swapping.

Constant story hero swapping wouldn't make sense, as then what's the point in levelling and building up heroes? Gaining the ability to swap out numbers of hero or ability cards at some point makes most sense to me tbh.
Melodia Sep 26, 2021 @ 1:27pm 
Originally posted by cloudyfreakvan:
Well, the demo was about an hour long, had 3 heroes and already had a fair handful of abilities. I imagine after playing for 10 hours, we'd either end up with many many abilities, too many to have actively selectable in the middle of a battle;

Could very well be the ability learning progression is inflated for the demo.
Pwyll Bâch Sep 26, 2021 @ 2:04pm 
Originally posted by Melodia:
Could very well be the ability learning progression is inflated for the demo.
I hope not, the demo combat was already pretty simple as it stood.
Saga Sep 26, 2021 @ 4:45pm 
I'd buy this just for Fujisaka's art alone, tbh.
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