Voxel Crusade

Voxel Crusade

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Cal Mar 10, 2020 @ 4:19am
I finally bought the game! Feedback
Bugs/glitches I observed:
-In the tutorial level, if you build something before a quest tells you to do so, you don't automatically complete that quest. For example, I built the barracks before I got a quest about it and so I could not complete that quest.
-When you buy units from the barracks, they all spawn in the same place. It would be better if they spawn away from each other.
-When I created a custom game with the forest map (medium), I spawned above the map. I waited for a few minutes and my character was still falling.
-The camera glitches through the map sometimes
-Sometimes when I click on any of the menu buttons, they don't work. I usually have to click one or two times or I simply have to restart the game.
-Movements feels a bit off. It would be better if when you press "a" and "d" your character you move directly to the left and the right instead of having to make your character turn.
-The camera shakes sometimes when I am in third person mode and building a structure.

Suggestions/ideas:
>Friendly Units
-Musketeer unit. Does a lot of damage but takes time to reload.
-Cannon unit. Does great area damage.
-Instrument player unit. This unit "buffs" other units. When he plays music (in timed intervals), units' stats such as strength, agility, etc are increased a bit. Furthermore you could add a "morale" mechanic. The lower the morale, the less inclined units are to fight and will even retreat.
-Slinger. This is the cheapest unit you can purchase. He does not do a lot of damage and can be treated as cannon fodder.
-Guard Dog. Fast unit, does not do a lot of damage. In relation to the aforementioned morale mechanic, it is not affected by it.
-Cavalry and horses.
-Air balloon. Ranged unit.
-Pikeman. Less powerful than a knight, a bit cheaper.
-Flag bearer/banner bearer unit. Buffs units just like the instrument player.
-Boat with cannon or Greek fire for flooding scenario/disaster.

>Enemy Units
-Dark Elves
-Dwarves
-Blobs
-Creeper World 3: Arc Eternal-like enemy. It would be nice if there was this unique enemy that grows and constantly expands until you defeat it.
-Snakes
-Enemy cavalry
-Necromancer. Can resurrect dead units if you don't kill him quickly.
-More flying units
-Enemy air balloon
-Witches


>Structures
-Kiln. Makes bricks for structures that require bricks.
-Fisherman's Hut.
-Church, libraries, etc. Boosts happiness.
-Necromancer's hut. Can resurrect a certain amount of units after each wave who will fight for you.
-Herbalist/alchemists's hut. Can make potions with randomly generated properties that buff stats. Some of these potions can be thrown at units to improve a certain stat temporarily.

>Others: Gameplay, quality of life, etc.
-More jobs you can do aside from gathering wood, stone, and refining resources. I would like for my character to be able to farm, bake, manage chickens, forge and repair armor, etc.
-Make it so that when you get something from the stockpile say wood, stone, or food, make it appear in your left hand just like the woodcutters and miners. This is so you know you are carrying something. Additionally do the same when you press "e" on a structure still being built. There were times when I would forget I actually pressed "e" and so when I arrived at the stockpile I couldn't get anything. One possible suggestion similar to being able to hold a resource in your left hand would be a "scroll". This is just to indicate that you need to get something from the stockpile. This is a metaphor for a "job order".
-Make it so that you can repair buildings in third person mode.
-Add more sounds and music. Some examples of sounds would be grunts after getting hit (you and other units), roars, forest ambience like fireflies, crickets, birds chirping. In relation to the morale mechanic, friendly units can get scared of monsters roaring.
-Make it so that units can push other units when fighting. This is a "tug-of-war" mechanic; if there are more units one one side, the units on the other side get pushed back.
-Add wandering traders who sell unique items.
-Make units spawn as quickly as possible after "peace-time" and after each wave. I feel that units spawn too slowly and it is a bit easy to "spawnkill" them. EDIT: I finally experienced playing on higher difficulty levels and I am IMPRESSED by just how hard it becomes.
-Dedicated first-person mode instead of just zooming in.
-Lore/story and factions.
-Flaming arrows, weapons with unique characteristics, etc.
-Temporary barricades that can be built which are destroyed in one hit. To balance gameplay, only a certain number of barricades can be built.
-Bombs
-Add unit formations
-Improve animations.
-Make so that after hitting a unit, they are pushed back a bit.
-A hygiene mechanic. Over time your kingdom will get dirty. If you don't clean it, happiness will decrease. If you don't want to do it yourself, create a cleaner's building and hire cleaner units.
-Being able to hunt wild animals that spawn periodically.
-Weather, day/night cycles

>Disasters
-Famine
-Flood. Either as a disaster or a separate map dedicated to it with units required to use boats which need to be manufactured to move around?
-Diseases.

>Quests
-Cargo delivery. You have to find or manufacture a certain object and deliver it to an npc on the map who is far away. If you have to carry a lot, you need to build a wagon and place the goods there to be able to transport them.
-Curses and poison. If a witch curses you, you have to undo the curse. A quest is created for this when you get cursed. A curse can be done once per round and lasts 1-2 rounds. To undo the curse you have to seek a shaman at the end of the map or drink a special potion. For poison, you have to craft antidotes.
-Treasure hunting. Once after a certain number of rounds, a quest-giver goes to you and tells you that someone buried treasure on the map. There will be clues, hints to find them describing the location. You need a shovel to dig.

I'm having so much fun with this game! This game is a dream come true for me. Thank you!

One last thing, is this game playable in Steam Offline mode? There are times when I need to be offline.

Last edited by Cal; Mar 10, 2020 @ 5:32am
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Mikle  [developer] Mar 10, 2020 @ 5:36am 
Hi CalciteCrystal, thanks a lot for your detailed feedback!

I really like some of your ideas like the cleaner and and I will implement them as soon as possible. Especially the quality of life things do sound nice!
Please understand that it will take me a while because I'm only one person and I really want to finish the campaign and the last character class before.

Some things like the musketeer and the ballons (even this is super funny) I wont add, because the game is supposed to play in the early middle ages and those did not exist at this time.

Some things you mentioned here are already in the game:
Snakes, flying units, church that increases happieness, cavalery, campaign,...

Bugs:
Originally posted by CalciteCrystal XP:
-When I created a custom game with the forest map (medium), I spawned above the map. I waited for a few minutes and my character was still falling.
-Did this happen on other maps too?

Originally posted by CalciteCrystal XP:
-Sometimes when I click on any of the menu buttons, they don't work. I usually have to click one or two times or I simply have to restart the game.
-Is there anything specific you do before that happens?

Notes:
Originally posted by CalciteCrystal XP:
-The camera shakes sometimes when I am in third person mode and building a structure.
-Could this be during an earthquake event?

Originally posted by CalciteCrystal XP:
-Add more sounds and music. Some examples of sounds would be grunts after getting hit (you and other units), roars, forest ambience like fireflies, crickets, birds chirping.
-The sounds are very silent by default, there are a lot of sounds (like hit sounds, birds and fireflies) already in the game but sometimes they are not loud enough.

Originally posted by CalciteCrystal XP:
-Make units spawn as quickly as possible after "peace-time" and after each wave. I feel that units spawn too slowly and it is a bit easy to "spawnkill" them.
-You can change the speed they spawn in custom games.

Originally posted by CalciteCrystal XP:
>One last thing, is this game playable in Steam Offline mode? There are times when I need to be offline.
-It does.

Thanks again for your support!

Best regards GamingPugs
Last edited by Mikle; Mar 10, 2020 @ 5:39am
Cal Mar 10, 2020 @ 7:20am 
For the bug about clicking the buttons on the menu I don't do anything beforehand.

For the camera shakes when building a structure, they don't happen during an earthquake. I noticed that they happen when I press "e" and my character is either inside the frame or touching the frame.

I have not tried every map yet but so far the "falling from above" bug only happened in the forest (medium) map.

Additional bugs:
-When there was an earthquake event and I was going up the stairs of the gate structure, my character fell through it. My character got stuck and I could not get him to move. Aside from fixing this bug, I think an option to respawn should be a part of this game if ever this happens.
-After making some walls in build mode, when I pressed "e" nothing appeared on the lower left of the screen which tracks your actions. When I went to the stockpile I could not get anything. Also, I had 5 builders at the time who were also building walls.
-When building any structure, even with higher strength I am only able to add one unit of that resource say wood, gold or food even though I pressed "e" three times at the stockpile and it deducted 3 units of a resource from a stockpile. Also, I think there should be an option to cancel transfer of resource from the stockpile to the structure. I wanted to transfer wood to the market being built instead of the house but I couldn't cancel it and so I had to transfer the wood to the house.
-I cannot seem to command units in third person mode to go up the stairs to get to the walls.
Last edited by Cal; Mar 10, 2020 @ 7:40am
Mikle  [developer] Mar 10, 2020 @ 7:42am 
Originally posted by CalciteCrystal XP:
-When there was an earthquake event and I was going up the stairs of the gate structure, my character fell through it. My character got stuck and I could not get him to move. Aside from fixing this bug, I think an option to respawn should be a part of this game if ever this happens.
-When you open your skill menu (c by default) there is a skull at the bottom. If you click this and you have a graveyard, you respawn.

Originally posted by CalciteCrystal XP:
-When building any structure, even with higher strength I am only able to add one unit of that resource say wood, gold or food even though I pressed "e" three times at the stockpile and it deducted 3 units of a resource from a stockpile. Also, I think there should be an option to cancel transfer of resource from the stockpile to the structure. I wanted to transfer wood to the market being built instead of the house but I couldn't cancel it and so I had to transfer the wood to the house.
-This does only effect the resources you gather like stone or wood.
-After 60 seconds (or so) the action is cancelled automaticly
Last edited by Mikle; Mar 10, 2020 @ 8:00am
Cal Mar 10, 2020 @ 8:41am 
Thanks for the replies. I have one last question. Is there an option to save a game? I played for a few hours and I wanted to continue my game later however I saw no option to save the game.
Mikle  [developer] Mar 10, 2020 @ 9:20am 
Your welcome :) Thanks for your feedback!
There is now way to save the game at the moment, I'm not sure if I will add it, the games are not too long and it would make some situations way easier.
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