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Bulwark's one of those studios that bounced around a bit with similar ideas being explored different in their various games, so I doubt they'll just become a 40k house forever, but I'd rather expect to see a spiritual successor to Ixion over a direct sequel. Both Frostpunk and Ixion, and the recent wave of indie "City Builders with Threats" games show the concept has legs, it just needs to be presented right.
Or alternatively begin at the end of rescuing the vessel when they've decided to go their own way with their scant few survivors. Could also make for a pretty interesting campaign; Start with just the two intact sectors, having to cannibalize your own ship in order to get her functional enough to pick among the scraps of whatever the Tiqqun left behind upon their departure. The Protagoras could calculate it's own Vohle jumps after all. Could eventually have them head to other locations they knew scraps of humanity may have fled to, like the Ashtangites who got away from the UN, or BMS facilities in order to locate and bring aboard new crew. And have the story eventually resolve in their becoming a nomadic / spaceborne people building more ships to propagate across the galaxy :P
I could only hope for the next installment with more budget in it. Protagoras seems like the natural choice of another story personally as well.
Also for those interested - that's how Etemenanki wreck was born:
https://www.artstation.com/artwork/nErzo1
As to small budget - I do hope they will find the money for a new game.
Sadly, I feel like the genre is too niche for the mainstream gamers.
Or, maybe, it needs more ads, I don't know.
Ixion is that whirlwind romance with a girl whom you occasionally think back fondly on but know better than to try and rekindle anything.
-That's not the kind of gameplay they wanted to make at least mainly
-They didn't have the fundings to do this, easy to forget but studios need money to develop stuff and they sadly can't make games as complete as they want if the money can't allow them to. Even more if they respect their workers and don't crunch
Imagine this whole game as a love story. Your friends (Marduk council) introduce you to a nice girl (Tiqqun). You seem to work well for a time until that one wrong decision that you make (the first jump) listening to your friends assuring you that it'll all end well. Let's say you decided to move countries.
Then everything all starts to fall apart between you (hull irreparable damage) and you desperately try to fix things, to make it like it was. Then it turns out you both just can't have children (failed colonies) together. "Dead Earth Syndrome" hits hard and there's no medication you can turn to to fix it.
You turn to your friends, but most of them just don't pick up the phone. One of them had his own disasterous love life (Protagoras-Etemenanki relationship) and he can only tell you to go to another friend that seem to do better.
And then the most tragic turn of events - you come to ask that old friend on some advice and find out that he changed his life for much worse (Piranesi). He stole Protagoras partner and ruined them and now he tries to take her (Tiqqun) from you. Only god knows what to think about them missiles and drone swarms, I tell you. And the worst of all - she actually leaves you for him, when you both understand that it can't go on any longer. You let her go and watch how they both ruin themselves, but can do nothing anymore. To sugar the pill somewhat you finally understand that she lied to you multiple times even before that.
At least there's this girl (Ashtangites) that's always around somewhere and that you didn't pay much attention before. Looks pretty, smart and calm, but you heard some REAL creepy rumors about her, so you are not sure if it's worth it. Plus of course she starts with "you need to change", because why would she not.
---
Such a tragic story :D
But jokes aside I can relate. I replay it now just to feel how it was the first time and since I played on release - enough time passed, so it's rather fresh still. Not sure if randomized gameplay would work, since most of the charm of IXION to me lies in the story bits and random stuff usually dilute the story quite a lot.