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I would love to see some additional content for the game.
As the Tiqqun storyline is pretty much closed, it could be whole new campaign. Parallel universe run? Or to play as an administrator of the Etemenanki (Piranesi?!). Could be anything.
The game teaches us various mechanics but we do them once and move on to the other mechanic. Most technologies from the final tier are barely needed.
The DLC should be harder and should utilize what we've learned before.
Don't expect DLC or a sequel. The game really isn't that good and had no longevity.
They did add the easy mode, but not before it got a reputation for absolutely brutal difficulty. It's nice, but at the same time, there's too much trial and error at times, with error often requiring loading of a previous save. This was OK back in the old days, but today it turns people off.
Not to mention the game is pretty much one and done. And doesn't have any experimentation with how you can 'Win' the game. Once you know how to progress and what to do, that's it.
It's like a puzzle game that once you've solved it there is no point in playing it again. It needed an infinite random mode or something. But the devs abandoned it because it wasn't the big seller they hoped it'd be due to their own incompetence at actually making a fun, engaging game without it being stupidly frustrating due to mechanics.
Was this game really that hard? I am by no means a gaming expert but if you take this game slowly, just harvest a lot of raw materials before jumping and using that time while you harvest to do some extra research, it really went easily. Thats how I did it, to get the extra research points over time A.S.A.P. without requiring help from the internet.
I enjoyed it a lot and hope a colony builder like this comes along again in the future! Maybe with some combat this time.
In addition to that, Frostpunkt was relatively well polished in the gameplay department when it came out, while Ixion had problems - and still has - that can cost you progress to no fault of your own. I'm willing to put up with that because Ixion is an otherwise great and unique game. But i can see why people wouldn't want to.
Then there are the things that still baffle me now one year later when i replay the game, like the lack of a 'return all ships' button. It is such an obvious thing to have, someone on the team must have insisted on it not existing. It's absolutly wild that you have to de-select every single resource for every single ship in your fleet.
It will be a big mistake if the game “returns to time” and in the DLC or the second part we will do the same thing! The game was quite fun and I'm very excited to see what the land gameplay of this game will be like - with colony building, first contact development and so on.
yeah from my expirience when i played it for first time right after the realease , i wanted someting like frostpunk but in space, i love frostpunk and wanted someting to play before the realease of sequel. And i got slap in the face when i did not make it past first chapter... then i wrote bad rewiev and came back to it few months after and i was partly wrong but game was also bad the research did not make sense like tier 0 .. WTF.Then they realesed the easy mode and i played it and i enyojed it.but still there were plenty of issues. and the ending was afull like i wanted to watch what i made get trannsported piece by piece onto the planet maybe i even expeted frostpunk like minigame for the settlement but i got slapped again watching my hours of gameplay literely burst into flames.... like games are suposed to be fun if you want to make realistick storry driven game call it a simulator and i would not buy that.
Also they made the difficulty easier sometime after the release.
The main problem is that it always plays the same. It's like a puzzle game that only has one solution. Once you've played it, that's it, that's the solution.
Sure you can play it different if you deliberately play to hamstring yourself, or something. But every run plays the same. You'll always have the stupid hull degradation to deal with, you'll always have the stupid mood debuffs to deal with that don't make any sense.
At least with Frostpunk, even if you're playing the same map, there are different ways to beat it. Some harder than others, some easier.
Ixion is just kinda meh. It's mechanics get in the way of the game play, it's like it trips over it's own feet constantly with problems and annoyances. And one of the largest annoyances is your population, that are just stupid.