IXION
Will there be any DLS or even IXION 2?
The game is awesome! Thanks to the devs! Being a tech-manager myself I feel that the game really grasped that atmosphere that things are going to fall apart and you strive to make them work by themselves, and whenever you manage thigth to run smoothly, you fell relaxed for the several cicles and think that you've managed to organize everything, the new challenge appear, just like in real life))

If the are any plans for the IXION vol. 2 or something, I think these things will be awesome to addˆ
- A multiplayer of any sort (like pvp UN vs DOLOS, or coop: running a ship together or several ships with one goal, or run a clolony and a fleet to get resources)
- Add people management: promote, demote, educate staff. Lost crew like pilots are not that easily replaced in real life. Or there could be administrators of the sectors or services that could run the staff for you
- Run the colony may be. When you need to create a colony and use space ships to travel to other systems to find resources and tech, also include relative effects of the travelling with the near light speed.

Cheers
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Showing 1-15 of 30 comments
Razmir Jan 14, 2024 @ 9:10am 
Originally posted by Infernal-IT.DotaForecast:
the game really grasped that atmosphere that things are going to fall apart and you strive to make them work
Well said.

I would love to see some additional content for the game.
As the Tiqqun storyline is pretty much closed, it could be whole new campaign. Parallel universe run? Or to play as an administrator of the Etemenanki (Piranesi?!). Could be anything.

The game teaches us various mechanics but we do them once and move on to the other mechanic. Most technologies from the final tier are barely needed.
The DLC should be harder and should utilize what we've learned before.
Xenomorph Kitty Jan 31, 2024 @ 2:53pm 
The devs abandoned the game when it wasn't the run away smash hit they wanted it to be. It was more a flash in the pan and forgotten.

Don't expect DLC or a sequel. The game really isn't that good and had no longevity.
killer99 Feb 1, 2024 @ 2:36am 
Originally posted by Seri:
The devs abandoned the game when it wasn't the run away smash hit they wanted it to be. It was more a flash in the pan and forgotten.

Don't expect DLC or a sequel. The game really isn't that good and had no longevity.
I don't know. Currently, a year later, I am still playing the game, but this time on a harder difficulty and it is still fun.
dragonflyer Feb 3, 2024 @ 8:41am 
It's a good game, but it's far more challenging than people are used to these days. Harder than even Frostpunk, from which it took inspiration. That probably led to it not being as popular as it could have been.

They did add the easy mode, but not before it got a reputation for absolutely brutal difficulty. It's nice, but at the same time, there's too much trial and error at times, with error often requiring loading of a previous save. This was OK back in the old days, but today it turns people off.
Last edited by dragonflyer; Feb 3, 2024 @ 8:43am
Xenomorph Kitty Feb 3, 2024 @ 1:50pm 
Originally posted by dragonflyer:
It's a good game, but it's far more challenging than people are used to these days. Harder than even Frostpunk, from which it took inspiration. That probably led to it not being as popular as it could have been.

They did add the easy mode, but not before it got a reputation for absolutely brutal difficulty. It's nice, but at the same time, there's too much trial and error at times, with error often requiring loading of a previous save. This was OK back in the old days, but today it turns people off.

Not to mention the game is pretty much one and done. And doesn't have any experimentation with how you can 'Win' the game. Once you know how to progress and what to do, that's it.

It's like a puzzle game that once you've solved it there is no point in playing it again. It needed an infinite random mode or something. But the devs abandoned it because it wasn't the big seller they hoped it'd be due to their own incompetence at actually making a fun, engaging game without it being stupidly frustrating due to mechanics.
Last edited by Xenomorph Kitty; Feb 3, 2024 @ 1:50pm
some guy Feb 18, 2024 @ 12:44pm 
i mean i agree that its a good game but its incredibly frustrating to play and thats not due to difficulty. the way all the systems interact just makes it finicky. like needing to place depots to ship goods from space port to another sector just plays extremely frustratingly. additionally the game is based a lot on hidden information and since the game is so much about use of space, they should have let you move your buildings without disassembling / reassembling them. i think the mood is very good and the meta layer decisions are pretty good but the mechanics of base management are maybe the most frustrating mechanics i have ever put up with.
Last edited by some guy; Feb 18, 2024 @ 12:45pm
some guy Feb 19, 2024 @ 4:11am 
so with that said, if they make another game, i want them to focus more on the practical experience of the core game loop (and not add any crazy features with infinite dev time like multiplayer). they aced all the other parts.
Fragadder Feb 26, 2024 @ 11:35pm 
Originally posted by dragonflyer:
It's a good game, but it's far more challenging than people are used to these days. Harder than even Frostpunk, from which it took inspiration. That probably led to it not being as popular as it could have been.

They did add the easy mode, but not before it got a reputation for absolutely brutal difficulty. It's nice, but at the same time, there's too much trial and error at times, with error often requiring loading of a previous save. This was OK back in the old days, but today it turns people off.

Was this game really that hard? I am by no means a gaming expert but if you take this game slowly, just harvest a lot of raw materials before jumping and using that time while you harvest to do some extra research, it really went easily. Thats how I did it, to get the extra research points over time A.S.A.P. without requiring help from the internet.

I enjoyed it a lot and hope a colony builder like this comes along again in the future! Maybe with some combat this time.
Masterhummel Feb 27, 2024 @ 12:02pm 
It's hard in the sense that a miscalculation might force you to reload half-an-hour or so. Which is relatively uncommon in todays gaming. Especially for building and colony sims. Frostpunk advertised on it so they got away with it.

In addition to that, Frostpunkt was relatively well polished in the gameplay department when it came out, while Ixion had problems - and still has - that can cost you progress to no fault of your own. I'm willing to put up with that because Ixion is an otherwise great and unique game. But i can see why people wouldn't want to.

Then there are the things that still baffle me now one year later when i replay the game, like the lack of a 'return all ships' button. It is such an obvious thing to have, someone on the team must have insisted on it not existing. It's absolutly wild that you have to de-select every single resource for every single ship in your fleet.
Last edited by Masterhummel; Feb 27, 2024 @ 12:02pm
pabloxxx Apr 6, 2024 @ 4:10am 
I just played through the campaign and had such a good time with this game…and actually i liked it a lot to manage some things more detailed like the distribution of people and goods between the sectors…the drones you get later on the way are a really good tech which supports a lot. I would love seeing a IXION part II where you manage the newly created colony and dive deeper into some of the mysteries along the journey. It is a unique game and the managing of the tiqqun with all the highs and lows is great fun.
Last edited by pabloxxx; Apr 6, 2024 @ 4:11am
I CANT WAIT !
It will be a big mistake if the game “returns to time” and in the DLC or the second part we will do the same thing! The game was quite fun and I'm very excited to see what the land gameplay of this game will be like - with colony building, first contact development and so on.:luv::steamthumbsup:
Loki McNeil Apr 10, 2024 @ 6:02pm 
Randomization would be nice addition, so to put resources in different places, A campgain and city building mode, whereby you have a story or you have a city building game limited by scarcity of resources per system and x number of max jumps before having to settle down. Many more choice locations to go than you could go to, so one wrong choice yeidls a loss.
bvgz Aug 20, 2024 @ 5:59am 
Originally posted by Seri:
The devs abandoned the game when it wasn't the run away smash hit they wanted it to be. It was more a flash in the pan and forgotten.

Don't expect DLC or a sequel. The game really isn't that good and had no longevity.

yeah from my expirience when i played it for first time right after the realease , i wanted someting like frostpunk but in space, i love frostpunk and wanted someting to play before the realease of sequel. And i got slap in the face when i did not make it past first chapter... then i wrote bad rewiev and came back to it few months after and i was partly wrong but game was also bad the research did not make sense like tier 0 .. WTF.Then they realesed the easy mode and i played it and i enyojed it.but still there were plenty of issues. and the ending was afull like i wanted to watch what i made get trannsported piece by piece onto the planet maybe i even expeted frostpunk like minigame for the settlement but i got slapped again watching my hours of gameplay literely burst into flames.... like games are suposed to be fun if you want to make realistick storry driven game call it a simulator and i would not buy that.
Lord Bloodfart Sep 11, 2024 @ 6:48am 
Originally posted by dragonflyer:
It's a good game, but it's far more challenging than people are used to these days. Harder than even Frostpunk, from which it took inspiration. That probably led to it not being as popular as it could have been.

They did add the easy mode, but not before it got a reputation for absolutely brutal difficulty. It's nice, but at the same time, there's too much trial and error at times, with error often requiring loading of a previous save. This was OK back in the old days, but today it turns people off.
No one cares but: "harder than Frostpunk", yeah because of RNG based mechanics that make it feel like its not actually your fault. In Frostpunk it always feels like its directly your fault if things go south. Apart from being feeling alot more natural, Frostpunk is alot more fleshed out, more quality and it has an actual difficulty that isnt determined by randomness. Even on Hard Ixion can be easy, if youre lucky. You could also call Ixion a save scum simulator. Ixion could be alot more and it makes me sad because it has so much potential!

Also they made the difficulty easier sometime after the release.
:steamsalty:
:jarate:
Xenomorph Kitty Sep 11, 2024 @ 2:52pm 
Originally posted by bvgz:
Originally posted by Seri:
The devs abandoned the game when it wasn't the run away smash hit they wanted it to be. It was more a flash in the pan and forgotten.

Don't expect DLC or a sequel. The game really isn't that good and had no longevity.

yeah from my expirience when i played it for first time right after the realease , i wanted someting like frostpunk but in space, i love frostpunk and wanted someting to play before the realease of sequel. And i got slap in the face when i did not make it past first chapter... then i wrote bad rewiev and came back to it few months after and i was partly wrong but game was also bad the research did not make sense like tier 0 .. WTF.Then they realesed the easy mode and i played it and i enyojed it.but still there were plenty of issues. and the ending was afull like i wanted to watch what i made get trannsported piece by piece onto the planet maybe i even expeted frostpunk like minigame for the settlement but i got slapped again watching my hours of gameplay literely burst into flames.... like games are suposed to be fun if you want to make realistick storry driven game call it a simulator and i would not buy that.

The main problem is that it always plays the same. It's like a puzzle game that only has one solution. Once you've played it, that's it, that's the solution.

Sure you can play it different if you deliberately play to hamstring yourself, or something. But every run plays the same. You'll always have the stupid hull degradation to deal with, you'll always have the stupid mood debuffs to deal with that don't make any sense.

At least with Frostpunk, even if you're playing the same map, there are different ways to beat it. Some harder than others, some easier.

Ixion is just kinda meh. It's mechanics get in the way of the game play, it's like it trips over it's own feet constantly with problems and annoyances. And one of the largest annoyances is your population, that are just stupid.
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