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Rapportera problem med översättningen
For your #7, I think it could have been interesting to have aspects like collecting gases from points of interest and the like so the player would need to position the Tiqqun for remass maneuvers while considering how it would affect the travel time of miners and cargo ships. Just something to engage the player a little more.
Your #9 would actually add a very interesting dynamic and real reason to build the NPP.
Each sector is 30 by 56 tiles, and the walls between sectors look to be 12 tiles thick.
This makes the Circumference of the habitat ring to be 4080 meters.
Throwing this into the diameter conversion equation, you end up with the diameter of the ring being 1298.7 meters.
From there, we compare the size of the docking bay, with the length between the outer inner ring, and the solar panel mounts. Taking perspectives into account, this is roughly the same size, which is 120 meters. This males the complete diameter of the station roughly 1540 meters wide.
Now, taking this math against the length, which is 300 meters, and comparing the length of the habitation ring, to the rest of the station, it is roughly one third, not counting the full length of fully upgraded solar panels. This makes the length of the station 900 meters, not counting the vhole engine or solars.
Alternatively, if you take the average stride for a human, 5 feet, and count how many steps it takes to go past a stockpile (18 steps) this would make one square 90ft/4, or about 23 feet squared, or 7 meters squared, which turns the numbers to about 1078 meters wide, and 630 meters long
There's also a scrapped ship parts building there and the more complicated idea of energy distribution that they decided not to do. I guess all of this would make the game overcomplicated bloated mess with brutal initial difficulty curve.