IXION
DJKromwell Dec 20, 2022 @ 3:42am
stockpile failed to transfer goods last cycle :) :) :) :) :)
I write this with seething scalding anger inside of me as i have been trying to save my residental sector from starvation to no avail, no matter what i do i cannot get the game to transfer food from my full sector to my empty sector, i have had this bug before with alloy and somehow i managed to fix it then but now nothing worked, it seems my population sector is being IGNORED deliberatly by all workers/machines, as it transfers goods from nearly full sectors immideatly, but the dying gasps of people perishing in their apartments because some dev have not fixed this bug yet.

I will not play this game anymore until this DAMN bug is fixed, and its a shame because i really like the game, but if my residental sector dies, my entire ship dies due to cascading failure, and i have to restart the chapter and waste the 8+ hours i spent on it.

FIX IT
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Showing 1-15 of 20 comments
RJM Dec 20, 2022 @ 3:51am 
Have you got multiple food storages in the sending sector? Have you got multiple receiving storages in the receiving sector? Have you set cargo transfer priority to high for the receiving sector and not so high for other sectors?

Just a few things that might help break the deadlock.
Radowan Dec 20, 2022 @ 4:01am 
"Stockpile failed to transfer goods in the last cycle" is definitely not a bug and tt will never be fixed by the devs. It means that your transportation network is badly set up as RJM said. Avoid multiple deliveries from one stockpile - if possible, also avoid deliveries longer than to the adjancent sector (transporting 3+ sectors far often takes more than 1 cycle and resulting in your error code).
DJKromwell Dec 20, 2022 @ 4:21am 
If having more than one storage ANYWHERE makes this spaghetti code of storage transfer not work whats the point of having more storage? i get the high and low prio as those buttons where never explained to me and will try that out when i can, as far as i know it should be easy it worked on an overflow system and not the way it does now, but hey, im just someone that wants things simple, funnily enough i have noticed that it kinda does work on an overflow system, but not at the same time, storage set to max 40 in one sector, has storage for 300, produciton buildings are also in the same sector so that storage fills up above 40, thus overflowing to the sectors that need it, get what i mean? the sector next to my population one has max stoarge in food. 380 or something, yet it refuses to move it one secotr further, but it can move it 3 sectors away in the other direction, if not a bug then BADLY designed system, or explained.

I even set all my other food storages to 10 or 0 food while my populatin storage was set to stock at MAX, nothing is happening, except my hard work being ruined by hunger.
JokeryEU Dec 20, 2022 @ 4:24am 
use drones, a lot better and faster than any transport, solves the stuff not being moved, You just need 1 building and works station wide
Last edited by JokeryEU; Dec 20, 2022 @ 4:25am
godspeedthunder Dec 20, 2022 @ 6:01am 
Stockpile failed to transfer can often occur if you turn the power off on a stockpile that has the highest "resources request" of the item that's being failed to transfer.

Try turning the power back on to all stockpiles, or reducing the request limits to minimum on all sectors temporarily. This always fixes the problem for me.
Rithrin Dec 20, 2022 @ 3:52pm 
If it says the "Stockpile failed to transfer" message, then it absolutely is because there is some misconfiguration or other bottleneck in your stockpile system. The sector you want the resources in may not have a stockpile set up for that resource. It may have a stockpile, but it was accidentally disconnected from a road. If it does and is still not receiving resources, then it likely has full storage and so cannot accept anymore. If it has full storage of a resource and (in this case, food) isn't loading up your Mess Hall, it's probably just powered off or not connected to the Mess Hall.

It could also be that your Resource Management screen is not set up properly. Perhaps you have not set the limits for the desired sectors the way you thought, so it is constantly displaying the failure to transfer message because it only has full stockpiles to transfer to. Or you have given another sector higher priority over this one.

There are some other edge cases that could cause this, but your solution likely lies within the above.
kenlon Dec 20, 2022 @ 5:31pm 
Originally posted by DJKromwell:
If having more than one storage ANYWHERE makes this spaghetti code of storage transfer not work whats the point of having more storage?

You have it backwards. If you have a single storage trying to send to multiple destinations, you will end up in a situation where the transporters of that single storage cannot complete the transfers in a cycle. If you build additional storages in the source sector, it will greatly help with the problem. This is a downside of completely centralizing things like food production, but it's not that hard to deal with.

Drones will solve it completely, of course.
Last edited by kenlon; Dec 20, 2022 @ 5:32pm
DJKromwell Dec 21, 2022 @ 1:36am 
an Update, i was able to fix it by doing two things, one, ebuilding a roadpiece that hd been removed mysteriously behind a large habitation block, and secondly fiddling with the min max storage setups and priorities as much as i can, and even that took a while, but now it works
centaurianmudpig Dec 21, 2022 @ 1:38am 
Double check the amount required at the receiving sector is stays set after you click off it. So many times I've types in an amount for it just to stay 0.
CheekiBreeki Dec 21, 2022 @ 6:58am 
There is a problem with prioritizing storage carts. It seems that when, lets say, food storage in a sector dedicated to food production is full and farms continue to produce, storage carts are reserved by farms to pick up food but there is no more room in storage so they do nothing even if there is an export route set and food storage in another sector is empty. Farm pick up priority is not overwrited by import request from another sector and entire supply chain is clogged up.
Arbiter Dec 21, 2022 @ 9:45am 
IMHO the distribution system is not that intuitive. There are two aspects you need to be aware of:

1) Produced goods are only picked up by the storage in the same sector. From there they are redistributed to other sectors ( e.g. factory -> storage in the same sector as factory -> storage in another sector).
In case your storage in the same sector is full, no further goods will be picked up from your production center. Unless, which leads me to the second aspect:

2) Distribution between sectors: To ensure that an overflow goes to other sectors you have to set it up under “Resource Management” as follows:
- you have to set the storage in your production sector to 0 or any desired value (for food I’d recommend the minimum amount needed for the mess hall)
- and in the other sector(s) you have to put the storage on maximum (or any other desired value).
Last edited by Arbiter; Dec 21, 2022 @ 9:46am
BolshevikPower Jan 1, 2023 @ 6:16pm 
Have this same issue. 4 stockpiles full of food from my agri sector just sitting there full while my entire station is starving (each sector minimum 2 food stockpiles).

I tried installing drones in every sector and upgrading it 100% to transfer it but still starving.

There's no indication of WHAT is wrong with my setup nor HOW to fix it. Very frustrating will be giving up on this until it is fixed.
I am having the exact same problem. My sector just started failing to transfer food for no reason. My population is starving. All logistics seem to be correct on my end.
Last edited by Talented video game player; Jan 1, 2023 @ 8:04pm
godspeedthunder Jan 1, 2023 @ 10:41pm 
Try turning the food demands down to 50 on each of your sectors. It is usually caused by 1 sector having a demand that for whatever reason isn't being fulfilled but it keeps trying to send it to that sector, and it won't send it to any other sector until that 1 broken sectors demands get fixed.
Gate Keeper Jan 6, 2023 @ 6:54pm 
idk if same for you, but what I did was very early game food sector. It doesn't really work. I had 5 sections opened before I had drones. Each building seems to have separate pool of intra-sector-movers and inter-sector-movers. And ... I'm not 100% sure, but it seems each sector has a cap on inter-sector-movers.

This means that you will have a very hard time moving 400 food. Once I upgraded to medium storage, it kinda started working. And after getting a drone hub, it seemed to work 100%

So, avoid specializing early. Maybe don't open 5 sectors before you have any worthwhile tech. Get drone hub early. Get bigger storage early.

Other tip I can give is: There's a BUNCH of Fe (iron) and Ice. Not worth strip-mining. Not worth hoarding. You can replace water with waste, you can self sustain alloy with just 2 recyclers. Every zone is actually super generous with resources.

All you need to hoard and get every little bit is Si, C, He (or Hydrogen?) and !cryopods!

Scan science, do science, get science asap, don't linger in chapter 1 & 2 past getting the pods and Si,C,H. Resaerch upgraded Tech Lab _ASAP._ Why? Till towards the end of Ch2, you can't reasonably (or at all-ly) get upgraded tech lab. You want upgraded tech lab asap to generate passive tech. Before that, you generate a rounding error (aka, basically nothing).

After that go for food, then recycle and ... Whatever. GDF? G-something-something, for laws, and ge the recycling law and maybe a sector with the unfreeze-only-useful-people-and-not-useless-do-nothings law.
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