IXION
Sir_Blaze Dec 18, 2022 @ 8:20am
Storage needs a massive rework
My biggest gripe with this game is how storage works, Because it doesn't work work well with specialty sectors or with other sectors in general. if you set storages to fill up they wont send out the resouces to other sectors if for some reason they run low they'll just go nope bugger off this is mine so i dun care if i don't need it. On the other hand if you don't set them to fill up they'll never request the resource even if they're desperate. so means you have to constantly toggle the resources and if you forget you can then get cascading death spirals for no other reason than the storages wouldn't let the resource out and now you got riots and accidents everywhere meaning you can't transport them anyway. I have no qualms with storages being collected and distributed over time depending on how many sectors away but i would like it so that storages will collect to full but release as needed if other sectors require without me having to manually adjust the sliders every 5 mins just so i can get the resources to spread out when needed.
i mean this entire current process makes large warehouses completely useless because the only way to get them to fill up when resources are over flowing is to have them set to full but they wont release afterwards but they're too big for specialty sectors especially the industrial as to whats needed for said sector to get a specialty so it only has use in a storage based sector which goes back to the problem of not working well with the system cos you have to set it to load to fill, and then set it to empty and then to load to fill and then back to empty manually every time something happens or is needed, rather than collect when empty but release as other sectors are in need being automated
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Sir_Blaze Dec 18, 2022 @ 8:29am 
Just to emphasis what i mean take food you have a set of algae farms they fill up their pitiful storage so you set a large storage in another sector to collect, the excess as if you don't the storage in your food sector fills up and it keeps it and they wont collect from your algae farms any more cos they're full , but once they're emptied you have to set your large warehouses to empty or they will horde it even thought you just want them to store during the over flow times of the 10 cycle harvests, which means you're going to your large cycles 2 times every 10 cycles to recalibrate whether you want them to collect excess food or to distribute it and this gets old very quick and can be forgotten if you're dealing with setting up a new sector or if something takes your attention away please Automate
Fargel_Linellar Dec 18, 2022 @ 9:43am 
I have not seen the same thing.
Stockpile will gather any ressource they can take from the output of building, even if it reach above their limit.

They do use the limit to know if they need to ship a ressource to another sector.

For example in my food sector, my stockpile is set with a limit of 0 (and export is enable), they collect ressources from farms and then send those ressources to others sectors (all others sectors are set to maximum).
Once all others sectors are full, then the stockpile from the food sector start to slowly fill.

The limit on stockpile is not how much ressources they will accept, but how much they "want", if it is lower than the limit, it will try to get it from another sector, if it is higher, they will try to export it to another sector.
Sir_Blaze Dec 18, 2022 @ 9:57am 
Fargel well i had a large storage set to 720 cos at the time i was way over producing but about 50 cycles later i'd run out of food in a different sector and had a case of starvation, and such yet my storage sector still had the 720 food in it it just wasn't letting them go.

the 720 was in a different sector but it would collect the food unless i expicitly told it too and if i set it to release food i'd have to reset it later when i was over producing
Fargel_Linellar Dec 18, 2022 @ 10:03am 
Originally posted by Sir_Blaze:
Fargel well i had a large storage set to 720 cos at the time i was way over producing but about 50 cycles later i'd run out of food in a different sector and had a case of starvation, and such yet my storage sector still had the 720 food in it it just wasn't letting them go.

the 720 was in a different sector but it would collect the food unless i expicitly told it too and if i set it to release food i'd have to reset it later when i was over producing

You are not understanding the explanation for the limit.

The limit is here to indicate exactly that: How much stuff this sector will hoard, including letting others sectors starve of this ressource.

The game is behaving exactly as describe. The limit is not smart, you set it to a number, this sector will not export anything unless it has MORE than the limit.

You should not be making "storage sector", as this will create issue like the one you had.

Storage of extra goods will be made automatically in the "producing" sector by adding extra stockpile. In time of plenty, those storage will be slowly filled, but when needed elsewhere, they will export those ressources.
Sir_Blaze Dec 18, 2022 @ 10:22am 
Originally posted by Fargel_Linellar:
Originally posted by Sir_Blaze:
Fargel well i had a large storage set to 720 cos at the time i was way over producing but about 50 cycles later i'd run out of food in a different sector and had a case of starvation, and such yet my storage sector still had the 720 food in it it just wasn't letting them go.

the 720 was in a different sector but it would collect the food unless i expicitly told it too and if i set it to release food i'd have to reset it later when i was over producing

You are not understanding the explanation for the limit.

The limit is here to indicate exactly that: How much stuff this sector will hoard, including letting others sectors starve of this ressource.

The game is behaving exactly as describe. The limit is not smart, you set it to a number, this sector will not export anything unless it has MORE than the limit.

You should not be making "storage sector", as this will create issue like the one you had.

Storage of extra goods will be made automatically in the "producing" sector by adding extra stockpile. In time of plenty, those storage will be slowly filled, but when needed elsewhere, they will export those ressources.

I also stated that the limit is not smart and should be changed, itmakes large warehouses useless in a space starved game unless you have a storage sector where you can make your other sectors a bit more efficient. but i've also noticed that if you don't set limits the other sectors wont gather resources from other sectors meaning that the specialsiations are borked due to the fact you cant waste the space to specialise as you need food makers in every sector so that you are certain they'll always have food, cos if something happens in another sector to stop food passing you can get a death spiral,

i also said in my original 2 posts that having to go to areas to reset the limits so a storage sector and the large warehouse by default become viable so yes i understand the limits. and how they're working they set to release or horde there doesn't seem to be a collect if the source is full and to release if another storage is suffering and i'm over a set amount.
Storage is same us real live
Never hold more us you need
Sir_Blaze Dec 18, 2022 @ 10:30am 
take in point currently my food sectors storages are full, and they're not collecting from the algae farms i have 3 sectors with spare food storage but instead of sending the food out to those other areas, (because i had to regig to make sure earlier that all sectors had food due to the hording and they were set at a 50 limit) the Farms have instead stopped working due to their own storages being full as well, meaning i now have to manually redo the storage limits.
Sir_Blaze Dec 18, 2022 @ 10:33am 
Originally posted by manfred.stabentheiner:
Storage is same us real live
Never hold more us you need
yeah thats no where near RL, grain silos are made to store food till it gets taken away, warehouses are made to store stock till it's needed, real life is all about storing, hell people store food in there house that they don't need straight away, everyone uses storage to some degree, you don't go out to buy food for each individual meal and then go shopping for the next meal only do you ? you don't go buying medical supplies till you need it and i certainly bet you don't go to your pharmacist to buy 2 panadol at a time when you have a headache. :|
Amazon stocks supplies till people order it.
supermarkets companies have centralised warehouses to collect stock as needed they even have out back storage to keep currently unneeded supplies.
even your corner store has a storage space . . . so yeah real life is all about storage facilities :|
Last edited by Sir_Blaze; Dec 18, 2022 @ 10:36am
its what i say ..never hold more us you need
or you think an farmer build 3 silos if he only need 2
or an warehouse get 200 coca cola if the warehouse only need 100 befor the next charge came into the warehouse
Last edited by manfred.stabentheiner; Dec 18, 2022 @ 10:44am
Fargel_Linellar Dec 18, 2022 @ 10:47am 
Originally posted by manfred.stabentheiner:
its what i say ..never hold more us you need
or you think an farmer build 3 silos if he only need 2
or an warehouse get 200 coca cola if the warehouse only need 100 befor the next charge came into the warehouse
You can make storage, you just need to not make 1 sector fully dedicated to storage (if you do, then you'll need some micromanagement).

Make storage either at the "producing" sector (best) or at the "consuming" sector.
Sir_Blaze Dec 18, 2022 @ 10:59am 
Originally posted by manfred.stabentheiner:
its what i say ..never hold more us you need
or you think an farmer build 3 silos if he only need 2
or an warehouse get 200 coca cola if the warehouse only need 100 befor the next charge came into the warehouse

ok take your major supermarket chain, they will have a central warehouse and storage facility where they get all the goods they sell, they will then have region specific storage facilities which will order from the central facility of what seems to be selling, and the supermarkets will order what they need from that regional warehouse dependant on what they're selling, but in each case they will have a surplus of stock on hand in case 1 supermarket is selling more than expected, but also a place to store stuff incase it's not using as much as expected.
and as i said you don't collect items for food and medical based onwhat you need atm or i'd have to assume you don't have a fridge or freezer as you have more than you need for any 1 meal :) and i so doubt you only buy 2 paracetamol from your pharmacist every 8 hours if you have a migraine you'll keep a supply on hand in case you come down with one, you'll keep a supply of bandaids around incase yo cut yourself. you will store something even if its for use later that day everyone does it. and yes actually i do think a warehouse will store 200 cocacola as they'll go on expected sales and account for damages and good sales figures warehouses over estimate sales just in case of such hapstance we store things is a part of life can you imagine the traffic congestion if everyone shopped as and when needed it would be insane rather than having 1 lorry on the road once a week for a supply run you'd need 1 lorry a day cos storage bad ?
Sistermatic™ Dec 18, 2022 @ 12:25pm 
Originally posted by Sir_Blaze:
take in point currently my food sectors storages are full, and they're not collecting from the algae farms i have 3 sectors with spare food storage but instead of sending the food out to those other areas, (because i had to regig to make sure earlier that all sectors had food due to the hording and they were set at a 50 limit) the Farms have instead stopped working due to their own storages being full as well, meaning i now have to manually redo the storage limits.
Don't set your storage - where you produce your food - to max. Because it *keeps* it full, that's why it won't export. Set it at maybe 50%, 75%.

Set where you *import* the food to max (or whatever minimum you want it at)
Last edited by Sistermatic™; Dec 18, 2022 @ 12:26pm
Discalceate Dec 18, 2022 @ 1:16pm 
It does work, but the implementation of it is exceptionally clumsy, leading to overly frustrating micro management.
Ruffio Dec 18, 2022 @ 1:35pm 
The trick is to not set the demand for each sector much higher than actual demand. Distribution will work fine then. If you start set stockpiles in sectors you distribute to at max and you will run into problems, particular with food.
Rithrin Dec 18, 2022 @ 1:57pm 
The tl;dr of efficient storage and export/imports is that you generally need the storage of a resource to be located in the sector that will produce those resources. If your "food storage/export sector" is different than the "food production sector", for example, it will ONLY work with routine manual adjustments of the resource management sliders every few cycles, and is a total pain to micromanage.

Lengthier explanation in this thread:
https://steamcommunity.com/app/1113120/discussions/0/3720566578385795913/
Last edited by Rithrin; Dec 18, 2022 @ 1:58pm
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Date Posted: Dec 18, 2022 @ 8:20am
Posts: 23