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Stockpile will gather any ressource they can take from the output of building, even if it reach above their limit.
They do use the limit to know if they need to ship a ressource to another sector.
For example in my food sector, my stockpile is set with a limit of 0 (and export is enable), they collect ressources from farms and then send those ressources to others sectors (all others sectors are set to maximum).
Once all others sectors are full, then the stockpile from the food sector start to slowly fill.
The limit on stockpile is not how much ressources they will accept, but how much they "want", if it is lower than the limit, it will try to get it from another sector, if it is higher, they will try to export it to another sector.
the 720 was in a different sector but it would collect the food unless i expicitly told it too and if i set it to release food i'd have to reset it later when i was over producing
You are not understanding the explanation for the limit.
The limit is here to indicate exactly that: How much stuff this sector will hoard, including letting others sectors starve of this ressource.
The game is behaving exactly as describe. The limit is not smart, you set it to a number, this sector will not export anything unless it has MORE than the limit.
You should not be making "storage sector", as this will create issue like the one you had.
Storage of extra goods will be made automatically in the "producing" sector by adding extra stockpile. In time of plenty, those storage will be slowly filled, but when needed elsewhere, they will export those ressources.
I also stated that the limit is not smart and should be changed, itmakes large warehouses useless in a space starved game unless you have a storage sector where you can make your other sectors a bit more efficient. but i've also noticed that if you don't set limits the other sectors wont gather resources from other sectors meaning that the specialsiations are borked due to the fact you cant waste the space to specialise as you need food makers in every sector so that you are certain they'll always have food, cos if something happens in another sector to stop food passing you can get a death spiral,
i also said in my original 2 posts that having to go to areas to reset the limits so a storage sector and the large warehouse by default become viable so yes i understand the limits. and how they're working they set to release or horde there doesn't seem to be a collect if the source is full and to release if another storage is suffering and i'm over a set amount.
Never hold more us you need
Amazon stocks supplies till people order it.
supermarkets companies have centralised warehouses to collect stock as needed they even have out back storage to keep currently unneeded supplies.
even your corner store has a storage space . . . so yeah real life is all about storage facilities :|
or you think an farmer build 3 silos if he only need 2
or an warehouse get 200 coca cola if the warehouse only need 100 befor the next charge came into the warehouse
Make storage either at the "producing" sector (best) or at the "consuming" sector.
ok take your major supermarket chain, they will have a central warehouse and storage facility where they get all the goods they sell, they will then have region specific storage facilities which will order from the central facility of what seems to be selling, and the supermarkets will order what they need from that regional warehouse dependant on what they're selling, but in each case they will have a surplus of stock on hand in case 1 supermarket is selling more than expected, but also a place to store stuff incase it's not using as much as expected.
and as i said you don't collect items for food and medical based onwhat you need atm or i'd have to assume you don't have a fridge or freezer as you have more than you need for any 1 meal :) and i so doubt you only buy 2 paracetamol from your pharmacist every 8 hours if you have a migraine you'll keep a supply on hand in case you come down with one, you'll keep a supply of bandaids around incase yo cut yourself. you will store something even if its for use later that day everyone does it. and yes actually i do think a warehouse will store 200 cocacola as they'll go on expected sales and account for damages and good sales figures warehouses over estimate sales just in case of such hapstance we store things is a part of life can you imagine the traffic congestion if everyone shopped as and when needed it would be insane rather than having 1 lorry on the road once a week for a supply run you'd need 1 lorry a day cos storage bad ?
Set where you *import* the food to max (or whatever minimum you want it at)
Lengthier explanation in this thread:
https://steamcommunity.com/app/1113120/discussions/0/3720566578385795913/