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In prologue there was one big event, that's understandable. Good headstart.
In ch1 it's basically one big event after the other (earth, jupiter, outer hope, huge debris field). Everything is fresh and sad.
In ch2 it's again a couple of events (partoragas, first colony, first creepy event). Good continuation of everything established in ch1.
Ch3 is just huge even by itself and my favourite, since Etemenanki is amazing. It heats things up since you see what Piranisi is capable of while still not knowing what it is exactly.
Ch4 is again huge, since Piranisi is creepy as hell and tons of creepy events everywhere. It really feels like a climax when you win there.
Ch5 is... there? Really creepy events are none, with the exception of the spere and very ellusive conclusion for the sphere events chain that I couldn't get for whatever reason. Piranisi being alive basically crosses out the importance and strenght of whatever we were doing in Ch4. Hippie plant people with no defences seem reeeealy improbable, especially if you've taken some experiment on board in Ch3 in medical event and let it play out to it's fullest. If I recall it was exactly a member of Ashi people who met you on Remus, though experimented upon.
Deus ex machina about Romulus even existing seems like it should've been in the next non-existant Ch6 as well as the conclusion of sphere events, as well as the information that Edden lied to you, that you should've gotten in ch5 logically. Basically changing who's the big bad in here after the previous big bad Piranisi is out of the picture and leaving you one chapter to deal with it.
And we just get some slideshows for the ending that are good, but fall short of the opening 3d cutscenes.
It's like in The Lord of the Rings after the ring was gone and Sauron was gone - his armour would come back to life with the motions of an old zombie man and tried to attack Aragorn and co, while people would just toss Frodo into it for a big firework show. Would be anticlimactic as all hell.
You know I think youre right, there needed to be another level before or after the final level.
Reading the lore you really do get this impression that you're one of the bad guys and whoever survived after you might not be so good either for the reasons you mentioned. People threw away their humanity to survive and in the end you get peaceful plant people? And theres the huge mystery of The Sphere built into every chapter. Remember when we found the wreckage of a alternate Tiqqun in the Piranisi level?! The idea of alternate realities is implanted so thoroughly in the story but theres no real payoff except for finding The Sphere in the final level.
Again, I should've just launched the Tiqqun straight into The Sphere.
Such a cruel admin... I made it with 35 dead -)
Its the current thing and everyone must support it : humans = bad for environment, somehow no technology cant help and you must ram priceless ship into something to destroy it.
Thats cruel? i was systematically starving my population sector with non workers to get rid of them...
A dlc that replaces the current chap 5 with a few new chaps would be cool, and a different ending please
Also, I was very annoyed that they made the Piranisi re-appear. If it wasn´t thouroughly destroyed by the pulse in the previous chapter, I would have checked and made sure of that by sending it into the pulsar or something. But I did not get an option like this. This sping-back-to-life-villain is a thing comes from bad 80s movies.
And, yes, a lot of things remain unanswered. Why did the green people know of us? From where or who? Why are they defenseless and who thought that to be a good idea after all what apparently happened after the lunaclysm? What about all those weird events on the planets, the grey sphere, those temples, the shadows in the ice, the time-warp-planet, etc. I don´t mind one or two unanswered mysteries, but here, everything remains unanswered.
From a gameplay perspective, what should be my incentive to re-play? I re-started once, after I got a grasp on all those unexplained mechanics and had a near-perfect layout in the end, with plenty of resources in my storage. I can´t play with a different science-combo, different class or different path.
Bottomline, while I liked the aspect of steering a spacearc while at the same time build its infrastructure inside, I liked the solar systems and all those science events, the game offers very little reward and no incentive at all to achieve the end more than once.
During the struggle between the Dolos, the UN, and the BMS, the Ashtangites managed somehow to keep a low profile and successfully made it to Remus. There's a few science events over the course of the game that show how the Ashtangites were experimentally heavily with modifying human genetics with animals and other organisms. So they had specifically genetically designed themselves to live on Remus instead of terraforming the planet.
When the Tiqqun finally jumps into the system, the Ashtangites recognize Dolos for the partnership they had back in Sol.
Regarding their defenses, my guess is that they were not truly defenseless, in the sense that they had zero means to protect themselves, but that they were defenseless against the Piranesi, which is basically some nearly indestructible horrible eldritch abomination of a living ship. As the Piranesi can apparently consume planets, I don't find it too surprising that they were defenseless against it.
Other than the planet looking a bit dry, though, I didn't get the impression that it was uninhabitable. I guess it's possible the entire crew was suffering some sort of mass delusion, but I feel like the ending slides and other info would be delivered with a different tone if that were the case. On the ending slide they also were not wearing hazmat suits - just regular uniforms and no helmets. Even Dog is there just breathing away normally on the planet's surface.