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回報翻譯問題
Imagine not reading the thread and thinking we don't get it.
We get it. There are vastly more efficient uses for waste than mushroom farms. Mid game is better used for electronics, alloys or other finite resources, late game its better used in a water recycler.
At no point in the game is the mushroom wall an optimal usecase.
You're welcome to use them, but they are not the best choice at any point in the game.
Input to make 9 food from bug farms: 1 Cycle, 9 Bug Farms, footprint of 9 bug farms, 45 Power, 81 workers.
Input to make 9 food from Mushroom Walls: 3 cycles, 1 Mushroom Wall, Footprint of 1 Shroom wall) (Footprint of 2 insect farms I believe), 5 power, 10 workers.
When you scale this up towards high population, one is obviously superior especially in terms of space usage unless you dedicate like 2 sectors to insect farms.
It uses 50 waste and 100 power (Without upgrades that reduce these) to fulfill all the water requirements for all farms in the sector for 1 cycle, bypassing the need for a fusion machine and ice. It's the building that allows you to run farms (Assuming no shroom farms) off of waste only if you have enough of a population for it to become self sustaining.
Oh and you conveniently ignore the fact that you burn through 18 waste to make the 9 food every single cycle. The point that has been made over and over and over.
Once again. The same point I have made every single time. Using waste to produce food is inefficient.
50 waste will water an entire sector of farms. Or produce 25 food in a mushroom wall.
50 waste can be turned into 1 electronic or 20 polymers or 50 alloys.
But sure - turn it into a 2:1 ratio into food at a mushroom wall instead of watering and entire sector and making 3k food using 50 waste.
"Burn Through" 18 waste? 18 waste is nothing for a station with a population high enough to actually start using shroom farms, if you have like 12 people on your station sure go ahead and use a bug farm lmao. I was never arguing the viability of shroom walls vs algae farms powered by a water treatment plant, I'm arguing shroom farms vs insect farms like you posted in your original post. So if you wanna change the goal-post then go ahead, you're right lmao.
I'm not the op buddy.
18 waste is better used in a recycler either for alloys or carbon or electronics at the mid stage of the game.
By late game a farm sector with a water treatment center is more efficient.
There is no point in the game at which mushroom walls are the best usage for waste.
Mid game it should be recycled into resources for other buildings and upgrades.
By late game a water treatment plant is better.
Once again - my point has not shifted nor have my goal posts have been moved. My point remains that there is no stage in the game where feeding waste into a mushroom wall is the best use for the waste.
What in the world are you using energy for...
Waste means no smelters, refiners, no raw mat stockpiles - all of that trash goes out the window.
100 energy for free water for a sector forever because the farms generate more waste than they use is a hell of a deal...
If you're running out of power, you're squandering it somehow..
Oh RIP you are in fact not the OP, I retract my statement then lol
But in the late game with recycling spec 2 and the other efficiency upgrades, my mushroom walls were each producing 14 food per cycle from 6 waste. Four of these produce 56 food per cycle which was more than enough to feed my entire crew of around 4700.
The algae farms with water recycling might be more efficient in terms of waste usage, but certainly not in terms of floor space. And considering that I was literally swimming in excess waste, I didn't see much point trying to optimise things.
I used half a sector of insect farms until chapter 4 at which point I switched to the mushroom walls. I never even build a crop farm or algae farm.
It's probably worth noting that the description on the mushroom farm doesn't seem to match what it actually produces.
Mine says "converts 2 waste into 1 food after 1.7 cycles", but the building "transformation" section says it's converting 6 waste into 14 food per cycle.
An insect farm with my current upgrades and specialisation makes 1.3 food per cycle. The mushroom farm makes 14 food per cycle. So the mushroom farm makes more than 10 times as much as a single insect farm.
The algae farms are probably still more efficient in terms of waste -> food, but it's still overkill.