IXION

IXION

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Captain Seasick 2022 年 12 月 15 日 上午 10:41
Honestly, what the eff is the point of mushroom walls?
I mean REALLY!

They produce A LOT LESS food than an insect farm, yet they take up more space, have to be placed on a wall, and needs more workers to function, as well as needing "valuable" waste as an input in order to create anything at all. Oh, and let's not forget they also literally cost more than 4x as much alloys as an insect farm, on top of an extremely precious unit of electronics.

WHY DO THESE THINGS EVEN EXIST?! THEY AREN'T EVEN REMOTELY VIABLE! FFS!

/rant
最後修改者:Captain Seasick; 2022 年 12 月 15 日 上午 10:45
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目前顯示第 31-45 則留言,共 51
Mordgier 2022 年 12 月 15 日 下午 1:47 
引用自 Saul Goodman
Seems like OP didn't get point of mushroom walls. Let me get it straight - they need to be nerfed, not buffed. 5k pops produce enough waste to feed themselves with mushrooms, no need for additional farms (my run).

Imagine not reading the thread and thinking we don't get it.

We get it. There are vastly more efficient uses for waste than mushroom farms. Mid game is better used for electronics, alloys or other finite resources, late game its better used in a water recycler.

At no point in the game is the mushroom wall an optimal usecase.

You're welcome to use them, but they are not the best choice at any point in the game.
最後修改者:Mordgier; 2022 年 12 月 15 日 下午 1:47
BasicallyClueless 2022 年 12 月 15 日 下午 2:08 
引用自 Mordgier
引用自 Carrion
stuffing 6 waste into it constantly which makes it far better than a bug farm

You said better - how is that better?

Input to make 9 food from bug farms: 1 Cycle, 9 Bug Farms, footprint of 9 bug farms, 45 Power, 81 workers.

Input to make 9 food from Mushroom Walls: 3 cycles, 1 Mushroom Wall, Footprint of 1 Shroom wall) (Footprint of 2 insect farms I believe), 5 power, 10 workers.

When you scale this up towards high population, one is obviously superior especially in terms of space usage unless you dedicate like 2 sectors to insect farms.
最後修改者:BasicallyClueless; 2022 年 12 月 15 日 下午 2:14
Noob from Ua 2022 年 12 月 15 日 下午 2:10 
引用自 Captain Seasick
引用自 martyr

In terms of waste efficiency, Mushrooms provide a better return per waste than Algae or Crops.

IN THEORY, maybe, but any smart player uses insect farms for the bulk of their food production, as they're cheap, efficient, requires no input, and are extremely effective for building food specializations in a sector. Then you plop an algae farm or two to negate the penalty for going all-out buggy on people's diets, and BAM. Meal is served. Mushroom walls aren't even remotely useful for any purpose.

All the way through the game, you're practically swimming in ice, which is also 100% useless stockpile-clutter unless you're dumping it all into algae farms. So unless/until the devs either balance mushroom walls to be less garbage, OR introduce a way to use water for electrolysis, i.e. separating hydrogen from oxygen to create more nuclear fuel, algae + insects is clearly the superior way to go. (Or a single crop farm, early on.)
Insect farms take more space than the shrooms. As another person mentioned stock shrooms vs stock insect farms is 1 shrooms wall = 3 insect farms. So it already saves you bunch of space. Then for me personally I produce more waste then I can recycle and I keep them to make sure in case I forget to maintain ice on for algae farms, I can use walls to produce some food while I dig the ice.
Noob from Ua 2022 年 12 月 15 日 下午 2:13 
引用自 Noob from Ua
引用自 Captain Seasick

IN THEORY, maybe, but any smart player uses insect farms for the bulk of their food production, as they're cheap, efficient, requires no input, and are extremely effective for building food specializations in a sector. Then you plop an algae farm or two to negate the penalty for going all-out buggy on people's diets, and BAM. Meal is served. Mushroom walls aren't even remotely useful for any purpose.

All the way through the game, you're practically swimming in ice, which is also 100% useless stockpile-clutter unless you're dumping it all into algae farms. So unless/until the devs either balance mushroom walls to be less garbage, OR introduce a way to use water for electrolysis, i.e. separating hydrogen from oxygen to create more nuclear fuel, algae + insects is clearly the superior way to go. (Or a single crop farm, early on.)
Insect farms take more space than the shrooms. As another person mentioned stock shrooms vs stock insect farms is 1 shrooms wall = 3 insect farms. So it already saves you bunch of space. Then for me personally I produce more waste then I can recycle and I keep them to make sure in case I forget to maintain ice on for algae farms, I can use walls to produce some food while I dig the ice.
I also personally don't like to go out all alge farms and be dependant on ICE supply as I haven't finished the game so I don't know if there will be ice or how much(but already read someone spoiling in this thread that there will be enough). I don't know what waste treatment station does, it is not clear from research description. It says it helps meet sector needs for water. But that is confusing since I don't know if it allow people to "drink" water and give like a stability bonus or it is used for the buildings that consume water.
BasicallyClueless 2022 年 12 月 15 日 下午 2:15 
引用自 Noob from Ua
引用自 Noob from Ua
Insect farms take more space than the shrooms. As another person mentioned stock shrooms vs stock insect farms is 1 shrooms wall = 3 insect farms. So it already saves you bunch of space. Then for me personally I produce more waste then I can recycle and I keep them to make sure in case I forget to maintain ice on for algae farms, I can use walls to produce some food while I dig the ice.
I also personally don't like to go out all alge farms and be dependant on ICE supply as I haven't finished the game so I don't know if there will be ice or how much(but already read someone spoiling in this thread that there will be enough). I don't know what waste treatment station does, it is not clear from research description. It says it helps meet sector needs for water. But that is confusing since I don't know if it allow people to "drink" water and give like a stability bonus or it is used for the buildings that consume water.

It uses 50 waste and 100 power (Without upgrades that reduce these) to fulfill all the water requirements for all farms in the sector for 1 cycle, bypassing the need for a fusion machine and ice. It's the building that allows you to run farms (Assuming no shroom farms) off of waste only if you have enough of a population for it to become self sustaining.
Mordgier 2022 年 12 月 15 日 下午 2:17 
引用自 Carrion
引用自 Mordgier

You said better - how is that better?

Input to make 9 food from bug farms: 9 Cycles, 9 Bug Farms, footprint of 9 bug farms, 45 Power, 81 workers.

Input to make 9 food from Mushroom Walls: 3 cycles, 1 Mushroom Wall, Footprint of 1 Mushroom wall, 5 power, 10 workers.

Oh and you conveniently ignore the fact that you burn through 18 waste to make the 9 food every single cycle. The point that has been made over and over and over.


Once again. The same point I have made every single time. Using waste to produce food is inefficient.

50 waste will water an entire sector of farms. Or produce 25 food in a mushroom wall.

50 waste can be turned into 1 electronic or 20 polymers or 50 alloys.

But sure - turn it into a 2:1 ratio into food at a mushroom wall instead of watering and entire sector and making 3k food using 50 waste.
BasicallyClueless 2022 年 12 月 15 日 下午 2:29 
引用自 Mordgier
引用自 Carrion

Input to make 9 food from bug farms: 9 Cycles, 9 Bug Farms, footprint of 9 bug farms, 45 Power, 81 workers.

Input to make 9 food from Mushroom Walls: 3 cycles, 1 Mushroom Wall, Footprint of 1 Mushroom wall, 5 power, 10 workers.

Oh and you conveniently ignore the fact that you burn through 18 waste to make the 9 food every single cycle. The point that has been made over and over and over.


Once again. The same point I have made every single time. Using waste to produce food is inefficient.

50 waste will water an entire sector of farms. Or produce 25 food in a mushroom wall.

50 waste can be turned into 1 electronic or 20 polymers or 50 alloys.

But sure - turn it into a 2:1 ratio into food at a mushroom wall instead of watering and entire sector and making 3k food using 50 waste.

"Burn Through" 18 waste? 18 waste is nothing for a station with a population high enough to actually start using shroom farms, if you have like 12 people on your station sure go ahead and use a bug farm lmao. I was never arguing the viability of shroom walls vs algae farms powered by a water treatment plant, I'm arguing shroom farms vs insect farms like you posted in your original post. So if you wanna change the goal-post then go ahead, you're right lmao.
Mordgier 2022 年 12 月 15 日 下午 2:36 
引用自 Carrion
引用自 Mordgier

Oh and you conveniently ignore the fact that you burn through 18 waste to make the 9 food every single cycle. The point that has been made over and over and over.


Once again. The same point I have made every single time. Using waste to produce food is inefficient.

50 waste will water an entire sector of farms. Or produce 25 food in a mushroom wall.

50 waste can be turned into 1 electronic or 20 polymers or 50 alloys.

But sure - turn it into a 2:1 ratio into food at a mushroom wall instead of watering and entire sector and making 3k food using 50 waste.

"Burn Through" 18 waste? 18 waste is nothing for a station with a population high enough to actually start using shroom farms, if you have like 12 people on your station sure go ahead and use a bug farm lmao. I was never arguing the viability of shroom walls vs algae farms powered by a water treatment plant, I'm arguing shroom farms vs insect farms like you posted in your original post. So if you wanna change the goal-post then go ahead, you're right lmao.

I'm not the op buddy.

18 waste is better used in a recycler either for alloys or carbon or electronics at the mid stage of the game.

By late game a farm sector with a water treatment center is more efficient.

There is no point in the game at which mushroom walls are the best usage for waste.

Mid game it should be recycled into resources for other buildings and upgrades.

By late game a water treatment plant is better.


Once again - my point has not shifted nor have my goal posts have been moved. My point remains that there is no stage in the game where feeding waste into a mushroom wall is the best use for the waste.
Yograin 2022 年 12 月 15 日 下午 3:04 
Only thing I lacked past chapter 2 was energy which is the only finite(capped) resource and here I come and see people arguing about how precious 12 waste is.. or how to spend 100 energy to make water free...
Mordgier 2022 年 12 月 15 日 下午 3:29 
引用自 Yograin
Only thing I lacked past chapter 2 was energy which is the only finite(capped) resource and here I come and see people arguing about how precious 12 waste is.. or how to spend 100 energy to make water free...

What in the world are you using energy for...

Waste means no smelters, refiners, no raw mat stockpiles - all of that trash goes out the window.

100 energy for free water for a sector forever because the farms generate more waste than they use is a hell of a deal...

If you're running out of power, you're squandering it somehow..
BasicallyClueless 2022 年 12 月 15 日 下午 3:44 
引用自 Mordgier
引用自 Carrion

"Burn Through" 18 waste? 18 waste is nothing for a station with a population high enough to actually start using shroom farms, if you have like 12 people on your station sure go ahead and use a bug farm lmao. I was never arguing the viability of shroom walls vs algae farms powered by a water treatment plant, I'm arguing shroom farms vs insect farms like you posted in your original post. So if you wanna change the goal-post then go ahead, you're right lmao.

I'm not the op buddy.

18 waste is better used in a recycler either for alloys or carbon or electronics at the mid stage of the game.

By late game a farm sector with a water treatment center is more efficient.

There is no point in the game at which mushroom walls are the best usage for waste.

Mid game it should be recycled into resources for other buildings and upgrades.

By late game a water treatment plant is better.


Once again - my point has not shifted nor have my goal posts have been moved. My point remains that there is no stage in the game where feeding waste into a mushroom wall is the best use for the waste.

Oh RIP you are in fact not the OP, I retract my statement then lol
BobThePenguin 2022 年 12 月 15 日 下午 4:15 
Early on, I would just use insect farms over mushroom farms.

But in the late game with recycling spec 2 and the other efficiency upgrades, my mushroom walls were each producing 14 food per cycle from 6 waste. Four of these produce 56 food per cycle which was more than enough to feed my entire crew of around 4700.

The algae farms with water recycling might be more efficient in terms of waste usage, but certainly not in terms of floor space. And considering that I was literally swimming in excess waste, I didn't see much point trying to optimise things.

I used half a sector of insect farms until chapter 4 at which point I switched to the mushroom walls. I never even build a crop farm or algae farm.
Dar'Nox 2022 年 12 月 15 日 下午 4:17 
lol dude they produce 3 times the amount of food the insect farm does
BobThePenguin 2022 年 12 月 15 日 下午 4:26 
引用自 Dar'Nox
lol dude they produce 3 times the amount of food the insect farm does

It's probably worth noting that the description on the mushroom farm doesn't seem to match what it actually produces.

Mine says "converts 2 waste into 1 food after 1.7 cycles", but the building "transformation" section says it's converting 6 waste into 14 food per cycle.

An insect farm with my current upgrades and specialisation makes 1.3 food per cycle. The mushroom farm makes 14 food per cycle. So the mushroom farm makes more than 10 times as much as a single insect farm.

The algae farms are probably still more efficient in terms of waste -> food, but it's still overkill.
最後修改者:BobThePenguin; 2022 年 12 月 15 日 下午 4:28
Grahor 2022 年 12 月 15 日 下午 4:31 
Come on, people, there are truly no bottlenecks in the game. I have plenty of space, waste, food, water, space, people (5300, I think, I hoped for more, but no luck, possibly a bug, for the event offered me cryo, but then they weren't there), stability, science, everything. Just play the way you like. Any food source - insect farms, crop farms, algae farms, mushroom walls - are good enough to feed everyone with no downside. Similarly, there are far more resources of any type i
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張貼日期: 2022 年 12 月 15 日 上午 10:41
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