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#2 0 cost instant building movement
#2 Like a move building button? That might be a little harder to do day 1 modding.
More ambitious (read: less likely to be possible) suggestions would be research techs that provide more/faster hauler drones as well as giving storage buildings to ability to hold more than one type of resource and the ability to control the limits/priorities of those resources within each structure. I'd also like to see the ability to pump water from one sector to another as opposed to producing it in each one from water or waste (of course, that could already be a thing that I'm just not aware of).