IXION
Sonja Babs May 11, 2023 @ 1:40pm
Finally, modding. (unsupported)
I've having to use a custom loader which is not GA yet. What mods would you like to see? Keep in mind this is phase 0.001 of modding to no things like entirely new planets added with full mission debriefs yet, or longer stories more chapters. Small things like faster drones.

List I've put together so far. (Praise the Hull)
Working..
BiggerCrewQuarters
Faster like everything (healing, fires, deliveries, mining, ships)
More of everything, storage, drones, transports.
Better Worker Conversion.


WIP
Resource floating. You can reserve X% of storage boxes to resources to be held in float until the next cycle. If they aren't used, they are jettisoned into space. (Takes effect after the first cycle)

Added ability to covert non-workers into workers from the Colonists training building.

Martial law - Trust is frozen but you lose 1% of total trust possible each cycle.
Last edited by Sonja Babs; May 11, 2023 @ 4:43pm
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Showing 1-9 of 9 comments
AG May 11, 2023 @ 2:58pm 
Great ideas !
lily40k May 11, 2023 @ 3:25pm 
#1 proper warnings if sector goes into state that will cause some incident.
#2 0 cost instant building movement
Sonja Babs May 11, 2023 @ 4:33pm 
Originally posted by lily40k:
#1 proper warnings if sector goes into state that will cause some incident.
#2 0 cost instant building movement
#1 Can you give some examples?

#2 Like a move building button? That might be a little harder to do day 1 modding.
Sonja Babs May 11, 2023 @ 4:33pm 
Waiting for Nexus to approve the game and then the mods will be posted.
luftatmer May 17, 2023 @ 3:19am 
Hi there, I very much would like to put our own pictures instead of the funny little doodles that try to show the marduc council members. They pretty much break the immersion for me.
sargatanus May 17, 2023 @ 6:52am 
I wind up with a lot of 2x2 (well, 2xX) spaces in my sectors, especially after rushing to meet their needs and those of adjacent ones shortly after opening them. 2x2 batteries or things like 4x2 mess halls/infirmaries would be a huge help. Same goes for basic storage.

More ambitious (read: less likely to be possible) suggestions would be research techs that provide more/faster hauler drones as well as giving storage buildings to ability to hold more than one type of resource and the ability to control the limits/priorities of those resources within each structure. I'd also like to see the ability to pump water from one sector to another as opposed to producing it in each one from water or waste (of course, that could already be a thing that I'm just not aware of).
Sonja Babs May 20, 2023 @ 8:24am 
We have a modding channel in the IXION discord! Links are all posted there.
ablemandx May 22, 2023 @ 5:41am 
maybe some small garden or space with light and a bench in 1*1 or 2*2, and then I would like a warehouse in 4*4, but which can contain 4 items with a maximum of 25 pieces, so that you can have 25 food, 25 chips, 25 Waste and 25 Polymer
FozzyWig Dec 23, 2023 @ 7:37am 
I'd love to see the Sector signs moved to the left or right side so I have full buildable space on the external wall.
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Date Posted: May 11, 2023 @ 1:40pm
Posts: 9