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Maybe they could have added a way to train them to be workers but that would have conflicted with the later objectives to train them as colonists.
Your non-workers are basically just all the people not smart or skilled enough for that and otherwise make up the friends and family of your workers.
That's not to say they are without their uses however.
First use, train them as colonists. Each sector after the first (not counting the prologue area) will have one planet in it you can send them to, to test out how well people could survive on certain types of worlds. Basically they make science points and lots of them.
Each of these worlds will require more colonists for the max possible payout.
The other thing they are good at is crap. Literally making the stuff, as this is your golden standard end game resource. The game calls it "waste".
Collect waste, and with the right buildings (which I recommend making a dedicated sector to) you can turn it into anything you may want more of, short of power.
While a lot of places can make this stuff, by far the best option is from houses, which in turn requires as large a population as you can get.
Not only does this make your station self sustaining but you can now, effectively, have all your non-workers "feed" themselves.
Using waste like this is also the only way you'll be able to get a game to last for in game decades, as otherwise you'd just run out of resources.
I do agree that if the game lasted for in game years, it would be an idea to try training these non-workers to be workers, but for two reasons.
1) That time and resources would be better spent trying to get the station self sustaining and then towards a permanent new home that isn't falling apart on us.
2) Game mechanics, if we could just train new workers then a lot of the game challenge (which can already be subverted in a number of ways) goes out the window.
The joke is that every time someones tried communism, it's failed.
While in the game you can succeed.
(Ignoring the fact that it's canon to the games lore that we also failed, at the same time. This game has fun with its timelines.)
Im still not sure, what the story is all about. I feel like i wish there was more intro to story and Lore at the start of the game and a slow progression before they throw you into the main thing. It would've draw it out and had chance to ground the player and make relatable all the characters and populous a bit more.
Luckily for me, I took (heavy) part in some of them so those ones are easier to look up.
Needless to say, there's some massive spoilers in here if you haven't finished the game.
https://steamcommunity.com/app/1113120/discussions/0/3811784760601669084/
https://steamcommunity.com/app/1113120/discussions/0/3057364785125553077/
https://steamcommunity.com/app/1113120/discussions/0/3802776070749604783/
thanks ill check this out. life is very busy and spoilers i probably would never understand on my own in a life time or two.
Specifically (spoilers btw) it sounds like defrosting people does not work as well as advertised and many suffer permanent brain damage as a result of cold sleep. If I'm remembering the text right, DOLOS is actually happy about this. I keeps people more complacent.