IXION

IXION

檢視統計資料:
ValTOR-BEK 2023 年 7 月 22 日 下午 8:30
My Experience With IXION
I think it was back in December that I saw a discussion about how long one could stay in a System. What I have found in my experience is that you can stay in a system for a considerable time. IXION is a game about being patient. If you're in a hurry, then yes you probably will be rushing from System to System. However, I have been in our Solar System now after the Luna mishap for over 1000+ cycles, I think it's about 1200 cycles, over 3 years. I say years because every 365 cycles the new year horn blows with cheers. I am still finding Iron ore in the system after this time by means of probes and am about to unlock Tier 3 Research that will allow the researching of tech that generates 5 tech points per 5 cycles. I have only opened up Sectors 1 and 2, and Sector 2 I have barely touched other than for housing and food. I am waiting to finish rescuing and thawing out the last 300 survivors in the asteroid field. Then I will jump out of the System. So patience seems to be the key. Yes I get the occasional accident here and there, but if you have enough workers in the Sector it blows over rather quickly.
< >
目前顯示第 1-4 則留言,共 4
Amanoob105 2023 年 7 月 23 日 上午 11:52 
It's certainly one way to play. But when you've already been though it once there just doesn't feel like any need for it. At least not to quite that extent.

The passive research point generation will happen no matter what system you're in, so you may as well move on and gain the points to be found in the next system to advance your research faster. By the third year I'm not about to unlock tier 3, I'm already part of the way though it.
For resources, you are well aware there will always be more, and when you get *certain techs* up and running a literally endless amount. So you may as well move on so you can unlock the techs that gives you something to do with all of them.

First time I played I didn't leave Sol until I had stripped it of everything that wasn't ice. And mostly left only because I was getting bored.
The second time I only stripped it of the rarer resources, but otherwise along with all the ice left behind a lot of iron (though god knows what any race of creatures will think if they pass though the system and realise that all of it has been already been mined and packaged for transport :steamhappy:).
最後修改者:Amanoob105; 2023 年 7 月 23 日 下午 4:12
It's a Mind Game 2023 年 7 月 23 日 下午 1:06 
Yes, you can stay as long as you have enough consumables and I typically linger for fairly long and prepare for all kinds of possible issues in future. Like for example at some point game gives you a mission to have batteries in each sector that will last at least 5 cycles - so better make that 10 cycles instead. You research missile defense that uses probe launcher for construction and as a launcher - I will build more probe launchers.

While this game is similar in some aspects to Frostpunk, I think that successful strategy and mindset here is to be cautious, while in Frostpunk you generally rush things and cut corners or else you might not make it in time before ♥♥♥♥♥♥♥♥♥ hits.
IndianaJones 2023 年 7 月 25 日 下午 1:05 
It might be on easy mode. On Normal your crew get depressed and you get permanent penalties due to Death Earth Sickness. I started playing after the recent patch 1.0.4.7.
最後修改者:IndianaJones; 2023 年 7 月 25 日 下午 1:06
It's a Mind Game 2023 年 7 月 25 日 下午 2:34 
引用自 Deadlock
It might be on easy mode. On Normal your crew get depressed and you get permanent penalties due to Death Earth Sickness. I started playing after the recent patch 1.0.4.7.
This is fairly easy to counter. Trivial later on once you have enough tech. I'm doing it in chapter 4, so got additional negative stability from other things and still manage overall positive stability - so that building adding up to 4 stability when under 0 is not even doing anything yet. I'm chilling man.
< >
目前顯示第 1-4 則留言,共 4
每頁顯示: 1530 50

張貼日期: 2023 年 7 月 22 日 下午 8:30
回覆: 4