Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But a simple 'icon' on the tech tree to tell you want is a new building and what is an upgrade to an existing building would be a nice QOL update.
Just like its not explained that Cell Houses even tho they add ZERO to stability (while the max house adds 3) they make way more waste per population count, which when recycled means a lot more free resources.
My waste sector has specialization in T1 food, T2 Recycling, T1 Industry, T1 Population.
And that means a insane amount of free resources, and swapping to Cell Houses means I ended up creating too much free resources per 15 cycles, I had to turn stuff off