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I don't know what you are doing that there are trust issues...i never have those. You really have to ♥♥♥♥ things up, to get them to hate you.
Have workers at optimal, get them food, get 76% of them per sector a home, keep hull at 26%+ and you get a standard +3 or +4 in total. Even if you stay long enough in a system (200+ cylces), you cannot lose in chapter 2 due to trust issues.
Don't have extra hours or even overworked, don't have power outages and don't have your hull below 25% and you are fine. It's not hard...just some brain needed.
Dont gather all the pods, until you intend to unfreeze them, you incur a 1-3 penalty if there are more than 250/500/750 lying in storage (including docking ports)
Trust in the Waste. Waste recycling can produce essentially everything and it gets better the more people you have that produce more waste. With a later tech (water treatment plant) you can even stop mining for ice making the "station" independent from any kind of mining.
Don't ignore the DLS Center, it lets you choose several important policies:
an innate +1 stability due to propaganda
can be freely upgraded to provide 2 progranda (it will now take a couply of cycles longer to chose a new policy)
can be upgraded for +1 propaganda for a total of +2/3
required to activate waste gathering
can prioritize workers when unfreezing pods (especially important early on where food is still an issue)
The "workers first" priority has a hefty -3 stability (can be upgraded to be only -1) but it can be turned off and on to let trust recover, disabling the defrosting stations in between.
Also uprade your housing, the better housing gives stability and is much more space efficient.(e.g. Domotic Quarter is +3 stability and fully upgrades houses 110 people compared to 30 with un-upgraded crew quarters.
Get DLS center up and running and other buildings that give a buff to stability. Currently got all sectors unlocked and a pop of over 5000+
Setting your housing to create waste is a critical goal to work towards as that just creates free resources for having pops unfrozen and makes even non-workers a source of income. These things are necessary to get past the initial bottle neck you're stuck with and escape the death spiral. It's not hard at all once you know how to build and expand, but the game won't tell you what you need to focus on.
It doesn't warn you about picking up unfrozen cryopods. It's simple to not tick that box, if you know you shouldn't. A lot of the game's difficulty comes from not being informed of the mechanics before you encounter them, once you know what's coming it's far, far simpler to have a fast and easy plan to win.
I think if some of the demands and requirement were explained properly. For example, the population's demands that you thaw out cryo pods on a regular basis. Regardless of any other requirements or considerations. Right now, it almost makes it feel like the devs, not the game's narrative or mechanisms are having me do these things because 'reasons'.
My current "WTAF??" annoyance is needing to have 'X' number of cryo-pods thawed out before I can press the jump button to leave the system. I kid you not. Arbitrary, baffling and a poor design decision. Not because needing a certain number of crew is needed to say, operate the Tiqqun effectively. I already have that. Purring like a kitten. *I* as in, the "Administrator" of the Tiqqun, the guy tasked with running the place, is given no reason. None. To thaw anymore crew out.. The game has just told me I need to do it for 'reasons' It doesn't expand or even 'hint' at those reasons and I can't progress until I do. It's like the chief drive engineer has a critical component of the VHOLE drive hidden somewhere. He won't let me jump until I do 'X' and he is quite happy to watch the ship, a ship whose fate he will share in, fall apart 'because I said so.' Even THAT isn't an completely unreasonable situation to find oneself in, narratively, there just is no narrative justification for it in THIS this game.
As a result, I've strip mined the system to kill the time as I refuse to achieve "X" with more than two cryo-centres until I can assimilate and employ the people i'm thawing out.
this game NEEDS rework in many aspects to make it work . i bet non of u sim warriors got past chapter 3 . i dare u !!