IXION
WAAAYYYY to difficult
This is the hardest SIM management game i think i have ever played. Everything is always against you, the constant need for hull repairs, the constant trust issues , i honestly do not see how anyone can get ahead or stay ahead of the curve. save everyone, but frozen people piss us off, need more metal but harvest in this space storm, that immediately destroys anything, if space travel is anything like this, lets just wait for the comet.
< >
Showing 1-12 of 12 comments
Stone Dec 13, 2022 @ 5:24am 
There's some nice guides, it just that it takes a lot of time to play this, you need to build, research and harvest ALOT before taking on the next level.
BAT.Morpheous Dec 13, 2022 @ 5:27am 
i have to agree i have played from the start twice the second time staying in chap one to build up resources a lot longer but soon as i get to chap 2 i die trust goes to nothing hull goes to nothing chap 2 definitely has some balancing issues or something i like to play these types of games on a chill and follow the story kinda vibe but chill is not possible PLEASE put a story mode difficulty on or at least some kind of difficulty selection pre game as right now it seems to be permanently set on extreme
Nova Dec 13, 2022 @ 5:39am 
You can hover over your "happiness"-rating in each sector to know what they complain about.

I don't know what you are doing that there are trust issues...i never have those. You really have to ♥♥♥♥ things up, to get them to hate you.

Have workers at optimal, get them food, get 76% of them per sector a home, keep hull at 26%+ and you get a standard +3 or +4 in total. Even if you stay long enough in a system (200+ cylces), you cannot lose in chapter 2 due to trust issues.

Don't have extra hours or even overworked, don't have power outages and don't have your hull below 25% and you are fine. It's not hard...just some brain needed.
Last edited by Nova; Dec 13, 2022 @ 5:40am
Damocles66 Dec 13, 2022 @ 5:40am 
In addition to aboves comment(worker management is really important, for happiness and to prevent (deadly) accidents), some hints from my playthrougs:

Dont gather all the pods, until you intend to unfreeze them, you incur a 1-3 penalty if there are more than 250/500/750 lying in storage (including docking ports)

Trust in the Waste. Waste recycling can produce essentially everything and it gets better the more people you have that produce more waste. With a later tech (water treatment plant) you can even stop mining for ice making the "station" independent from any kind of mining.

Don't ignore the DLS Center, it lets you choose several important policies:
an innate +1 stability due to propaganda
can be freely upgraded to provide 2 progranda (it will now take a couply of cycles longer to chose a new policy)
can be upgraded for +1 propaganda for a total of +2/3
required to activate waste gathering
can prioritize workers when unfreezing pods (especially important early on where food is still an issue)

The "workers first" priority has a hefty -3 stability (can be upgraded to be only -1) but it can be turned off and on to let trust recover, disabling the defrosting stations in between.

Also uprade your housing, the better housing gives stability and is much more space efficient.(e.g. Domotic Quarter is +3 stability and fully upgrades houses 110 people compared to 30 with un-upgraded crew quarters.
Last edited by Damocles66; Dec 13, 2022 @ 5:51am
Ghost from warp Dec 13, 2022 @ 5:44am 
It's not. There are a few odd things to understand but it's not hardest city manager at all.
Ruffio Dec 13, 2022 @ 6:02am 
Imho, its all about pop/worker management. Once you start get into extended hours, accidents happens a lot and things start snowball in the wrong direction. Make sure you have surplus of workers in each sector and don't take aboard so many pods at a time you get the debuff from them.

Get DLS center up and running and other buildings that give a buff to stability. Currently got all sectors unlocked and a pop of over 5000+
herr_dechse Dec 13, 2022 @ 6:11am 
It provides a moderate challenge, yes.
OKOK Dec 13, 2022 @ 6:16am 
A game need a high stress and low stress to generate happiness to player. This game just keep stressing and keep increasing stress. It not fun. It just feel too much like work.
Quinox Dec 13, 2022 @ 6:27am 
The game's tutorials don't give you the core concepts, nor emphasizes them for you. You need the DLS Center and the Waste Recycler, in that order. The tech center research to give 3 tech / 5 cycles is also incredibly important to getting ahead of the tech curve. Beyond that you desperately need to specialize your sectors, especially a space sector so your EVAs get up to +30% repair bonus and stacking flat optimal workforce repair bonuses. Don't ever spread your EVAs out, put them in one sector.

Setting your housing to create waste is a critical goal to work towards as that just creates free resources for having pops unfrozen and makes even non-workers a source of income. These things are necessary to get past the initial bottle neck you're stuck with and escape the death spiral. It's not hard at all once you know how to build and expand, but the game won't tell you what you need to focus on.

It doesn't warn you about picking up unfrozen cryopods. It's simple to not tick that box, if you know you shouldn't. A lot of the game's difficulty comes from not being informed of the mechanics before you encounter them, once you know what's coming it's far, far simpler to have a fast and easy plan to win.
wilsmith24 Dec 13, 2022 @ 6:44am 
JUST USE A CHEAT MOD TO KEEP YOUR APPROVAL UP SO THEY GAME SHOULDN'T END. I THINK THE GAME ENDS WHEN YOUR APPROVAL DROPS TO ZERO. THE MOD WILL KEEP THE APPROVAL FROZEN
Skinflowers Dec 13, 2022 @ 7:30am 
I don't think the game is 'hard' as such. I will say it is unnecessarily complicated by obscure and counter-intuitive demands and some weird "must do this despite it making no sense" dilemmas.

I think if some of the demands and requirement were explained properly. For example, the population's demands that you thaw out cryo pods on a regular basis. Regardless of any other requirements or considerations. Right now, it almost makes it feel like the devs, not the game's narrative or mechanisms are having me do these things because 'reasons'.

My current "WTAF??" annoyance is needing to have 'X' number of cryo-pods thawed out before I can press the jump button to leave the system. I kid you not. Arbitrary, baffling and a poor design decision. Not because needing a certain number of crew is needed to say, operate the Tiqqun effectively. I already have that. Purring like a kitten. *I* as in, the "Administrator" of the Tiqqun, the guy tasked with running the place, is given no reason. None. To thaw anymore crew out.. The game has just told me I need to do it for 'reasons' It doesn't expand or even 'hint' at those reasons and I can't progress until I do. It's like the chief drive engineer has a critical component of the VHOLE drive hidden somewhere. He won't let me jump until I do 'X' and he is quite happy to watch the ship, a ship whose fate he will share in, fall apart 'because I said so.' Even THAT isn't an completely unreasonable situation to find oneself in, narratively, there just is no narrative justification for it in THIS this game.

As a result, I've strip mined the system to kill the time as I refuse to achieve "X" with more than two cryo-centres until I can assimilate and employ the people i'm thawing out. :Khappy:
⋆ ĦξĽĽ ⋆ Dec 13, 2022 @ 7:52am 
i rly hate trolls !! now everyone is a sim vet , keybored ninjas .. hella warriors who knows how to play with his thumb up in his ass !!
this game NEEDS rework in many aspects to make it work . i bet non of u sim warriors got past chapter 3 . i dare u !!
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Dec 13, 2022 @ 5:16am
Posts: 12