IXION
Sylar Saren Dec 11, 2022 @ 9:39am
Am i stupid or this game has a starving gamebraker bug??
After 42 hours of play, around 4800 passengers, my game is now completely ruined because of the starving peoples.
I produce 213% of my food consumption, all stocks are full and nothing changes... all my passengers die because.... because what???

It's very very frustrating and it's really indecent this trend of unfinished games.

in 2 months I haven't had a good finished game launch without a bug that breaks everything.
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Showing 1-15 of 31 comments
El-Cid Dec 11, 2022 @ 9:42am 
My folks won't eat either
BadMantiCore Dec 11, 2022 @ 9:49am 
Thats the problem i mean. Games does not have really any quality management. So this game had better an Early Access to finish it. But games will be finished and released without enough testing. So the devs couldn't find the bugs. It's like at so many games. They are banana products and ripen at the customer's.
CrazedBumblebee Dec 11, 2022 @ 9:55am 
It used to be that games would release with virtually no bugs. They were so well tested because the only way you could get a game was to go and buy a physical copy from a store and install it. With no way to 'download' anything they couldn't afford there to be bugs. If there ever was a game-breaking bug, all of their sales would be returned and they would basically go out of business (happened to a couple of studios iirc).

Having permanent internet helps to deliver things quickly and reduce turn-around times etc... but it should not mean that releases are more buggy. Just because the delivery mechanism is better and the chances of loss are far less, does not mean that the quality of the product should also be less.

There's a number of games that i've played after they've released that are honestly more broken than beta and Early Access games, this being one of them.

I really like the idea, and the style of game, i love the music (literally, love it, it's the best music in a game i've heard in years), and the graphics are where they need to be. But I cannot bring myself to keep playing because so much of it just doesn't work properly and the arbitrary forced difficulty for difficulties sake is just not fun.
Sylar Saren Dec 11, 2022 @ 10:13am 
so the only solutin is avoiding this game waiting for a patch
on the other hand, I think that the save are well lost?
[TAG]Alblaka Dec 11, 2022 @ 10:21am 
Do you have enough mess halls?
herr_dechse Dec 11, 2022 @ 10:22am 
You guys are aware that a single messhall can only serve a limited number of people ?
CrazedBumblebee Dec 11, 2022 @ 10:26am 
Originally posted by herr_dechse:
You guys are aware that a single messhall can only serve a limited number of people ?

Yes, it serves 500, generally you can have 1 mess hall in each Sector and never have a problem as you're unlikely to ever reach 500 people in a particular Sector.

That's before upgrades of course, i'm sure it'll feed more after a few upgrades. I like to have 2 in each Sector though, because if 1 goes offline for any reason during the food cycle and you don't have a backup, all your people starve and die. That being said, having 2 feels like it's consuming twice as much food for no good reason. My crew was supposed to consume 31 food per cycle but I would have over 40 food between both mess halls and it would ALL be consumed on the feeding cycle, and i'd still have people complaining they were hungry.
Last edited by CrazedBumblebee; Dec 11, 2022 @ 10:26am
-=GUARDIAN=- Dec 11, 2022 @ 10:27am 
Originally posted by herr_dechse:
You guys are aware that a single messhall can only serve a limited number of people ?

u are right i believe a single mess hall once upgraded can feed 600 ppl x 4 =2400. if hes got 4800, this means he needs another mess hall in each sector.
Zuul Dec 11, 2022 @ 10:33am 
Originally posted by CrazedBumblebee:
It used to be that games would release with virtually no bugs. They were so well tested because the only way you could get a game was to go and buy a physical copy from a store and install it. With no way to 'download' anything they couldn't afford there to be bugs. If there ever was a game-breaking bug, all of their sales would be returned and they would basically go out of business (happened to a couple of studios iirc).

Every time I read this line, from any number of people over the years, I actually start laughing.

Bugs have been the hallmark of games since forever, all the way back into the dark ages of the earliest consoles. Small games, huge games. They've all shipped with a plethora of bugs since the dawn of gaming.

This includes game breaking bugs, the most notorious of which I can quickly bring to mind is the old SNES FF6 sketch bug. It was literally triggered by using a characters ability and it missing or failing, neither of which were a rarity. Effects ranged from minor glitches to deleting the game data from the cartridge.

Never mind almost the entire retro game speed running scene which, almost universally revolves around exploiting the plethora of bugs shipped with physical games to finish it far faster than intended.

So, no, it was never that games would release with virtually no bugs. The only place this holds true are rose glass tinted fever dreams in an opioid den.
CrazedBumblebee Dec 11, 2022 @ 10:49am 
Originally posted by Zuul:
Originally posted by CrazedBumblebee:
It used to be that games would release with virtually no bugs. They were so well tested because the only way you could get a game was to go and buy a physical copy from a store and install it. With no way to 'download' anything they couldn't afford there to be bugs. If there ever was a game-breaking bug, all of their sales would be returned and they would basically go out of business (happened to a couple of studios iirc).

Every time I read this line, from any number of people over the years, I actually start laughing.

Bugs have been the hallmark of games since forever, all the way back into the dark ages of the earliest consoles. Small games, huge games. They've all shipped with a plethora of bugs since the dawn of gaming.

This includes game breaking bugs, the most notorious of which I can quickly bring to mind is the old SNES FF6 sketch bug. It was literally triggered by using a characters ability and it missing or failing, neither of which were a rarity. Effects ranged from minor glitches to deleting the game data from the cartridge.

Never mind almost the entire retro game speed running scene which, almost universally revolves around exploiting the plethora of bugs shipped with physical games to finish it far faster than intended.

So, no, it was never that games would release with virtually no bugs. The only place this holds true are rose glass tinted fever dreams in an opioid den.

I used to "speed run" Sonic the Hedgehog on my game gear (although it was never called that), I loved doing that. I just liked the game and would play it repeatedly, completing it in about an hour each time. Never once did I call it speed running or try to complete it faster each time, I just enjoyed the game. "Speed Running" as you refer to is actually a fairly recent thing and has nothing to do with bug exploits unless you're talking about games like Portal, which is not a pre-internet game at all.

Originally games were developed for a specific system and usually no frame rate limit was imposed in the code because it ran as fast as the machine could, which means that now you can run those games at super speed.

Unless you had some way of hacking the games and adding your own code etc... you were very very very unlikely to ever run in to a bug - yes they existed, but virtually every single game that was released was of quality unmatched by pretty much every game that comes out now. Exploits existed, but people were not connected the same way, so very few people found out about them.

Most if not all games came with ways to work-around bugs, backdoors if you will, which were usually published in magazines after people had figured out what the 'cheat codes' were for those games.

Working for Microsoft I had a plethora of cheat codes available to me for all of their games, and the purpose of them was to give the user something, to skip to the next level, kill something that needed to be killed etc... I can count on 1 hand how many times I had to use them to help a customer because they were stuck due to a bug after over a year of taking calls for the products.

These weren't actually "cheat codes" or "god mode" even though that's what people called them, they were in place to allow support to help customers facing bugs to continue to make progress. This doesn't exist anymore, so not only have developers removed the backdoors (in most cases anyway) that people would use to advance past a bug, but there's so many more bugs now that it turns people away from them.
Shimarin <Pomf> Dec 11, 2022 @ 11:04am 
I just had what seemed like this "bug" a bit ago and had to roll back my save about 30mins to diagnose bc I had enough food but an entire sector was starving itself out.

The primary cause was: Lack of water, and the secondary cause was logistcs AKA transport of the food to the necessary areas. While the food stats will say you're producing 150% of necessary, that's only with everything running full speed. It doesn't account for lack of water, or downtime from purging farm waste.

Each storage only has X number of transport vehicles, so if you see food backing up on the farms, that means you don't have enough transport and/or your roads are too swiss cheese so the pathing is poor. If you see failure to transport it can mean things are either backed up or you broke a road connection somewhere.

I backstopped myself by putting up some extra insect farms in another sector while I built a second water production and tripled my food storage in my farm sector and that fixed my issues. Then I was able to take down those extra insect farms and everything was good.
Zuul Dec 11, 2022 @ 11:15am 
Originally posted by CrazedBumblebee:

I used to "speed run" Sonic the Hedgehog on my game gear (although it was never called that), I loved doing that. I just liked the game and would play it repeatedly, completing it in about an hour each time. Never once did I call it speed running or try to complete it faster each time, I just enjoyed the game. "Speed Running" as you refer to is actually a fairly recent thing and has nothing to do with bug exploits unless you're talking about games like Portal, which is not a pre-internet game at all.

......

I'm just going to assume you know absolutely nothing about the speed running scene. Like...at all. Has nothing to do with bug exploits? They're literally the most common type of speedrun done.

Is Super Metroid an old enough game for you? Do you know they track the speed running records for games, and separate them out into glitchless and glitched runs? Would it surprise you to know that the glitchless any% record for Super Metroid is 27 minutes of game time vs 7 minutes for a run exploiting bugs?

Link to the Past? Measured in hours vs minutes depending on if you use the bugs.

Not cheat codes, bugs.
Meihru Dec 11, 2022 @ 11:22am 
there are 3 issues regarding food.

1) not enough mess halls. (can only serve so many people at once yadda yadda)

2) is not a bug but a mere logistics annoyance. the transports (regardless of normal or drones) only have so much capacity/speed, so they need a while to deliver things to the mess hall/sector. if they cant keep up, ppl wont get enough food. expand your logistics capacity and apply common basics of logistics to mitigate

3) is a bug that can rarely happen, where transports just stop working. this naturally causes food being stopped to be delivered to mess halls
if you notice this, just reload the last autosave to fix
said bug happened 2 times in 40hrs
Last edited by Meihru; Dec 11, 2022 @ 11:23am
10ebbor10 Dec 11, 2022 @ 11:31am 
Originally posted by CrazedBumblebee:
It used to be that games would release with virtually no bugs. They were so well tested because the only way you could get a game was to go and buy a physical copy from a store and install it. With no way to 'download' anything they couldn't afford there to be bugs. If there ever was a game-breaking bug, all of their sales would be returned and they would basically go out of business (happened to a couple of studios iirc).

Having permanent internet helps to deliver things quickly and reduce turn-around times etc... but it should not mean that releases are more buggy. Just because the delivery mechanism is better and the chances of loss are far less, does not mean that the quality of the product should also be less.

There's a number of games that i've played after they've released that are honestly more broken than beta and Early Access games, this being one of them.

I really like the idea, and the style of game, i love the music (literally, love it, it's the best music in a game i've heard in years), and the graphics are where they need to be. But I cannot bring myself to keep playing because so much of it just doesn't work properly and the arbitrary forced difficulty for difficulties sake is just not fun.

This is very optimistic about the past. The reality is that games were often just broken and never fixed, unless you did it yourself.

For example, the original XCOM (the one from 1994) had a bug where the difficulty selection would revert to the easiest difficulty after the first battle. It's sequel had a reputation for being much harder, because it's difficulty setting was also broken, but instead reverted to the hardest possible difficulty.
Sylar Saren Dec 11, 2022 @ 11:33am 
This is indeed a reported bug in the main bug channel.
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Date Posted: Dec 11, 2022 @ 9:39am
Posts: 31