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They're survivors from YOU blowing up the moon and destroying earth.
The insect farm upgrade to boost production can hold you over until then, but it'll also require careful population management. Don't unthaw more people than you can feed until then. One crop farm can easily replace your insect farms and it'll also free up those workers for other tasks.
Honestly if the survival of mankind was in jeopardy, everyone would work. Survivors or not. You dont get to chill if the human race is at risk of extinction.
Thats really not the point of the post though. But thanks for clarifying I guess.
Then you just idle and tech up instead of opening up more pods, just let the cryopods float in space. I spent around 1k~ cycles in Chp 1 just farming science and I got my insect farms researched up to +30% food production. I had like 200-300~ people and sat on that number for a really long time. Now each farm is 8 people to feed 65 instead of 8:50. Eventually you can upgrade the mess hall to increase food feeding %, so you can increase food -> people by 50% and then 100%. AT that point food is no longer an issue as each Insect Farm (even w/o sector spec buff) feeds 8:130.
The game wants you to rush chp 1, don't, rush to a stable position and try to research the 3 research per 5 cycle tech asap. Then continue sending probes to find iron and spend 1k cycles+ in chp 1 researching and optimizing your station.
Worker to Non Worker ratio at like 600 people for me is around 2:1 or I have 400~ workers and 200~ non workers but you only need to scale food for increased population, so it's not that big of an issue. You wanna keep it to 1 sector for as long as possible and try and set things up for you to be able to support 2 sector's with 1 EVA chamber running before opening up a second one.
Oh never saw that. Thats a really useful thing to know. Thanks! Im currently at 101%. Guess ill try to up it a bit.
Now hover over the population info at the top, see how many workers it claims your sectors have, then hover over the bit at the bottom left where it says optimal or overworked or whatever, and see how many workers it claims you have.
I've never seen them report the same numbers. I can only assume its a bug.
thats exactly how you do it. it's not something you choose, it's something that happens at a set time.
You unlock tier 2 when you finish researching everything from tier 1.
Basically, every time you research an entire ''ring'' you unlock a new tier of research.
Reason they don't report the same number is because one of them takes into account how many of your workers are currently in the med-bay getting treatment, so it only reports the number of CURRENTLY AVAILABLE workers. Since the workers in the med-bays can't actually work.
See i thought that was the case, but it often still doesnt match up correctly.
I was confused by this at first until I looked closely at the numbers.