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Mechanics wise though it is still a pain :P
Like some bridges' life can be extended waaaay longer than it's intended design using some techniques and engineering, while not compromising it's structural ability. Meanwhile in this game, they're able to build advanced stuffs already, beyond our current abilities.
A bit questionable right?
Back to the current game mechanics... yeah, a bit painful indeed.
I mean if a jump did a set amount of damage you then had to fix okay but this constant depletion is ridiculous....the a metal hull its not alive and should be taking constant damage unless attacked or hit by something.
Seems like they just put this in there to make you want to race the clock and for some artificial and superficial difficulty.
Exactly.
It's just sitting there, turned off, doing nothing. But it's somehow affects the entire structure constatly. Just ... why.
It's like you're sitting inside your car in the parking lot, engine off, leave it to get some groceries, and when you're back an hour or so, your engine (which unused and turned off), makes your bonnet or windshield or whatever part breaks down.
Illogical.
“freezeHullIntegrity”: false,
to
“freezeHullIntegrity”: true,
poof no more hull damage.
Interesting.
Might be tempted to use it if things really going south in late game.
:P
Yes, you should have two out of the gate in the first chapter imo.
You only need 1 active in chapter 1 - you can drop to 50% health and it'll level out, so you stay 50% hp for 4 alloys each repair cycle. That's very cheap, and Sol is filled with iron.
By chapter 2 you need 2 EVA's active as you'll level out around 25% or lower (I don't bother checking because you get a stability penalty for going that low.)
I have my EVA docks in the Industry centre (Sector 6), where my steel mills feed them alloys. With research, your mills will produce 15 alloys for 10 iron, so it gets cheaper to produce over time.
The moon is cracked and there is a lot of debris which fly and maybe hit the Ship. Maybe some critical Struktures are destroyed or get damaged so we need first to repair it. Witch the Sektor mechanics, it would make more sense, if we have in different Sektors smaller or higher Damage to the system. These damages we need first to repair to slow down the hull damage or fix it with a patch on the outside. With the EVA Systems.
If we travel with the Ship, there is a chance, that the infrastukture gets Damaged again or the Patches brokes and need to get fixed again. Or a System like if the hull get damaged to x% we get a bigger debuff so long we dont fix it up again over the x%. The Engine Debuff, should only take place x Cycles after the jump and maybe with the flying debries, there should be areas where it be safer for idling and ares where you can say its your own fault if you take the damage (Asteroid belts/rings aso)
Where do you find this file?
C:/Users/%USERPROFILE%/AppData/LocalLow/BulwarkStudios/Ixion/Saves
Thanks!
Does anyone know how to find this file?
Removing hull damage here is like removing cold from Frostpunk - you have no sense of urgency that way.