IXION
Shin-nyaa Dec 10, 2022 @ 4:51am
Hull Depletion is too tiring to Maintain (VOHLE constantly depleting our hull even when we're not using it)
The maintenance for the hull seems to be too expensive.

Main contributing hull depletion stats are the VOHLE jumps and Sector Opening.
Now, why should we constantly punished by the VOHLE Jump hull depletion stats, while we're just sitting there, not using it?
I can understand about the Sector opening, because we are opening new sector and putting things with heavy masses and stuff. But the VOHLE?

Can the devs made some changes so that the VOHLE are actually only reducing our hull once every time we jumps but not everytime ?
Iron and Steel are precious, so these things really bugs me.
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Showing 1-15 of 33 comments
ExavierMacbeth Dec 10, 2022 @ 5:00am 
Honestly from an engineering standpoint it makes sense... They stuck an experimental FTL drive onto a semi-mobile space station that DID NOT have built in precision fabrication and assembly systems pre-installed. Basically the permanent debuff is your structure taking a beating & you not being able to fabricate the specialty tools for a perfect repair job... Each jump you lose more critical & irreplaceable components and have to rely on more and more jury rigging.

Mechanics wise though it is still a pain :P
Shin-nyaa Dec 10, 2022 @ 5:12am 
I concur that the basics are sound. Indeed that's what happens, we plop some untested drive, using it, and it breaks entire thing. But on the other hand, like, we're pretty good at repairing things or engineer some solution to our tech.
Like some bridges' life can be extended waaaay longer than it's intended design using some techniques and engineering, while not compromising it's structural ability. Meanwhile in this game, they're able to build advanced stuffs already, beyond our current abilities.
A bit questionable right?

Back to the current game mechanics... yeah, a bit painful indeed.
Danyel Dec 10, 2022 @ 5:17am 
The hull damage thing doesn't make sense like at all.

I mean if a jump did a set amount of damage you then had to fix okay but this constant depletion is ridiculous....the a metal hull its not alive and should be taking constant damage unless attacked or hit by something.

Seems like they just put this in there to make you want to race the clock and for some artificial and superficial difficulty.
Shin-nyaa Dec 10, 2022 @ 5:26am 
Originally posted by Danyel:
I mean if a jump did a set amount of damage you then had to fix okay but this constant depletion is ridiculous....the a metal hull its not alive and should be taking constant damage unless attacked or hit by something.

Exactly.
It's just sitting there, turned off, doing nothing. But it's somehow affects the entire structure constatly. Just ... why.

It's like you're sitting inside your car in the parking lot, engine off, leave it to get some groceries, and when you're back an hour or so, your engine (which unused and turned off), makes your bonnet or windshield or whatever part breaks down.
Illogical.
Danyel Dec 10, 2022 @ 5:26am 
Did some diggin if you are not adverse to cheats you can open your save game player.sav file with notepad++ and change this line here:

“freezeHullIntegrity”: false,

to

“freezeHullIntegrity”: true,

poof no more hull damage.
Last edited by Danyel; Dec 10, 2022 @ 5:27am
Shin-nyaa Dec 10, 2022 @ 5:31am 
Originally posted by Danyel:
Did some diggin if you are not adverse to cheats you can open your save game player.sav file with notepad++

Interesting.
Might be tempted to use it if things really going south in late game.
:P
Delta-9 Dec 10, 2022 @ 5:43am 
Has anyone tried to build a second eva dock? I havent gotten that far, and Im struggling with repairs atm. I thought Id just build another eva in another sector, when I get there. Double the repair?
RobOda Dec 10, 2022 @ 5:47am 
Originally posted by Delta-9:
Has anyone tried to build a second eva dock? I havent gotten that far, and Im struggling with repairs atm. I thought Id just build another eva in another sector, when I get there. Double the repair?

Yes, you should have two out of the gate in the first chapter imo.

You only need 1 active in chapter 1 - you can drop to 50% health and it'll level out, so you stay 50% hp for 4 alloys each repair cycle. That's very cheap, and Sol is filled with iron.

By chapter 2 you need 2 EVA's active as you'll level out around 25% or lower (I don't bother checking because you get a stability penalty for going that low.)

I have my EVA docks in the Industry centre (Sector 6), where my steel mills feed them alloys. With research, your mills will produce 15 alloys for 10 iron, so it gets cheaper to produce over time.
Wolfenguard Dec 10, 2022 @ 6:02am 
From the Story it makes sense, that the Hull gets damage every second after the first jump.
The moon is cracked and there is a lot of debris which fly and maybe hit the Ship. Maybe some critical Struktures are destroyed or get damaged so we need first to repair it. Witch the Sektor mechanics, it would make more sense, if we have in different Sektors smaller or higher Damage to the system. These damages we need first to repair to slow down the hull damage or fix it with a patch on the outside. With the EVA Systems.
If we travel with the Ship, there is a chance, that the infrastukture gets Damaged again or the Patches brokes and need to get fixed again. Or a System like if the hull get damaged to x% we get a bigger debuff so long we dont fix it up again over the x%. The Engine Debuff, should only take place x Cycles after the jump and maybe with the flying debries, there should be areas where it be safer for idling and ares where you can say its your own fault if you take the damage (Asteroid belts/rings aso)
Proud2008Dad Dec 10, 2022 @ 6:38am 
Originally posted by Danyel:
Did some diggin if you are not adverse to cheats you can open your save game player.sav file with notepad++ and change this line here:

“freezeHullIntegrity”: false,

to

“freezeHullIntegrity”: true,

poof no more hull damage.


Where do you find this file?
Danyel Dec 10, 2022 @ 6:47am 
Originally posted by Proud2008Dad:
Originally posted by Danyel:
Did some diggin if you are not adverse to cheats you can open your save game player.sav file with notepad++ and change this line here:

“freezeHullIntegrity”: false,

to

“freezeHullIntegrity”: true,

poof no more hull damage.


Where do you find this file?

C:/Users/%USERPROFILE%/AppData/LocalLow/BulwarkStudios/Ixion/Saves
Last edited by Danyel; Dec 10, 2022 @ 6:49am
Proud2008Dad Dec 10, 2022 @ 6:51am 
Originally posted by Danyel:
Originally posted by Proud2008Dad:


Where do you find this file?

C:/Users/%USERPROFILE%/AppData/LocalLow/BulwarkStudios/Ixion/Saves


Thanks!
Danyel Dec 10, 2022 @ 6:54am 
Be sure to make a copy of your save just in case you mess something up.
viirinsoftworks Mar 4, 2023 @ 8:48pm 
Originally posted by Danyel:
Did some diggin if you are not adverse to cheats you can open your save game player.sav file with notepad++ and change this line here:

“freezeHullIntegrity”: false,

to

“freezeHullIntegrity”: true,

poof no more hull damage.

Does anyone know how to find this file?
killer99 Mar 5, 2023 @ 1:50am 
Actually, it's not a bad mechanic, really.
Removing hull damage here is like removing cold from Frostpunk - you have no sense of urgency that way.
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Date Posted: Dec 10, 2022 @ 4:51am
Posts: 33