IXION
SilentRespawn Dec 9, 2022 @ 5:30pm
2
A humble request regarding in system timers
Hello,

I really like this game, the difficult balancing act you must do with resources, trust, hull integrity, and random events is super cool. The one thing that I would request is the removal of the timers in the systems.

In the system you start in it is completely understandable given the circumstances of what happened.

In the second system and beyond it is not really as understandable. The game is built around resource gathering to keep everything going. Adding a trust hit timer on top of the other trust penalties you get becomes a bit excessive. Having multiple to all monuments in every sector isn't really a reasonable requirement for keeping the station going because they are not insignificant in size and if can force a player to radically remodel as fast as they can. That in itself can become a rapid death spiral, all because of the timer.

The pacing of the game is not meant to be a speed run. However, it seems that players trying to plan out and balance every sector are being penalized for taking their time. I really like this game but would like to see the system timers removed because it seems counter to core gameplay.
< >
Showing 1-15 of 15 comments
MellowTigger Dec 10, 2022 @ 12:00am 
I agree. This forum has a few threads on good suggestions, all converging on the same problems that need to be fixed. If the devs don't do it, then I imagine that in a few months there will be a mod that makes this game into the "hit" that it deserves to be. The details are in there already, but it'll take some editing to make it shine.
Gatt Dec 10, 2022 @ 2:11am 
i agree with this, finding that the game pushing me onward before ive seen/done everything in the current sector very stressing.
adding permanent negative mood that start to spiral out of control is becoming a real turn off.
RobOda Dec 10, 2022 @ 5:56am 
Yeah,

lots of backlash against the DES penalties and the hull drain mechanics. (and accidents)

Personally, I think the dev team missed the pulse of the average gamer with their beta testing team tbh.
Lightingsworth Dec 10, 2022 @ 3:10pm 
Theres a lot of trust bonuses hidden behind certain techs i'm learning? Optimized housing apparently gives an extra +1 over normal housing, DLS centers (1 per sector) can give an extra +2 by using intense propaganda. None of this is explained though so it's impossible to know without grabbing it or looking it up.
RobOda Dec 10, 2022 @ 3:13pm 
Originally posted by Lightingsworth:
Theres a lot of trust bonuses hidden behind certain techs i'm learning? Optimized housing apparently gives an extra +1 over normal housing, DLS centers (1 per sector) can give an extra +2 by using intense propaganda. None of this is explained though so it's impossible to know without grabbing it or looking it up.

Or hovering over the happiness tooltips tbh.

If you do housing asap, you can eat the penalties all day. The only time you need to rush is the final map, because you have a doomsday clock there.

Every map before that you can take your time, the penalty can be negated (fifty times over) and you should never come close to running out of resources or other issues.
Juba Dec 10, 2022 @ 3:16pm 
You know you have buildings to deal with this penalty and research ?

I am in cycle +400 in one star and doing fine, once you go to another star the penalty goes away then come back after about 250 cycles just build stability buildings.
BORDILLE Dec 10, 2022 @ 3:16pm 
Originally posted by RobOda:
The only time you need to rush is the final map, because you have a doomsday clock there.
The final map ? Why do you need to rush ? Maybe I've rushed it without noticing lol
BobThePenguin Dec 10, 2022 @ 3:33pm 
You get a temporary -1 to stability when you stay in a system. It's easily counteracted by a stability building. The debuff disappears when you jump to the next system, so it's not like you're permanently screwing yourself over just by staying longer.

I only had the alternate life centre in most of my sectors in chapter 2. Add the propaganda policy for +2 stability. Make sure you're using the better housing for +2 stability.
^4S^5ou^4L Dec 10, 2022 @ 3:50pm 
In chapter 1 you can have Assistant promotion (tech lab upgrade) and stay in the system till you mined up all EF (iron).

You can stay forever in chapter 2 if you have waste disposal and at least 2 waste treatment facilities. Get that research going and then continue when you feel like it. just don't stack up over to many cryonic pods. You don't even have to have 1 stability building, even with the penalties you get from overstaying. Get housing up, get that propaganda running asap and when trust is full you go cryopod awakening and start opening up pods so you get workers.

The game isn't hard at all, you just need to know what you are doing and obviously the first time you play you are going to fail, don't feel bad about it it's normal.
Try to have fun figuring things out and don't get upset when you don't do things right.
It's a game, and nobody is judging you.

Instead of going on the forums and complain or try to say: "change this or that" like so many people do here try to figure out what you are doing wrong and when you don't know the answer just ask here and people will be more than happy to help you out.
Witch ~ Dec 10, 2022 @ 3:58pm 
yeah its pretty dumb. Doing cetain objectives also gives you a negative like wtf?
BobThePenguin Dec 10, 2022 @ 5:48pm 
Originally posted by Witch ~:
yeah its pretty dumb. Doing cetain objectives also gives you a negative like wtf?

It's just the game's way of making stability something you have to manage. If they didn't, then you could build a single stability-boosting building and never think about stability or trust again.

With stability gradually ticking down as you progress through the story, you have to plan a little around how you're going to manage stability and trust.
Witch ~ Dec 11, 2022 @ 3:14am 
Originally posted by BobThePenguin:
Originally posted by Witch ~:
yeah its pretty dumb. Doing cetain objectives also gives you a negative like wtf?

It's just the game's way of making stability something you have to manage. If they didn't, then you could build a single stability-boosting building and never think about stability or trust again.

With stability gradually ticking down as you progress through the story, you have to plan a little around how you're going to manage stability and trust.
Theres already plenty of systems doing that. Its just dumb
RobOda Dec 11, 2022 @ 6:48am 
Originally posted by BORDILLE:
Originally posted by RobOda:
The only time you need to rush is the final map, because you have a doomsday clock there.
The final map ? Why do you need to rush ? Maybe I've rushed it without noticing lol

Because the big bad evil guy follows you and kills your objective planet if you muck about apparently.
Witch ~ Dec 11, 2022 @ 7:00am 
Originally posted by RobOda:
Originally posted by BORDILLE:
The final map ? Why do you need to rush ? Maybe I've rushed it without noticing lol

Because the big bad evil guy follows you and kills your objective planet if you muck about apparently.
thats so stupid. The difficuilty feels so shoehorned man
Ukasz Dec 11, 2022 @ 7:45am 
Of course people get restless when you don't move your ass, they don't want to live on the station forever. Come on people. It's just one "-1" to stability, build the propaganda center and you will be fine.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Dec 9, 2022 @ 5:30pm
Posts: 15