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adding permanent negative mood that start to spiral out of control is becoming a real turn off.
lots of backlash against the DES penalties and the hull drain mechanics. (and accidents)
Personally, I think the dev team missed the pulse of the average gamer with their beta testing team tbh.
Or hovering over the happiness tooltips tbh.
If you do housing asap, you can eat the penalties all day. The only time you need to rush is the final map, because you have a doomsday clock there.
Every map before that you can take your time, the penalty can be negated (fifty times over) and you should never come close to running out of resources or other issues.
I am in cycle +400 in one star and doing fine, once you go to another star the penalty goes away then come back after about 250 cycles just build stability buildings.
I only had the alternate life centre in most of my sectors in chapter 2. Add the propaganda policy for +2 stability. Make sure you're using the better housing for +2 stability.
You can stay forever in chapter 2 if you have waste disposal and at least 2 waste treatment facilities. Get that research going and then continue when you feel like it. just don't stack up over to many cryonic pods. You don't even have to have 1 stability building, even with the penalties you get from overstaying. Get housing up, get that propaganda running asap and when trust is full you go cryopod awakening and start opening up pods so you get workers.
The game isn't hard at all, you just need to know what you are doing and obviously the first time you play you are going to fail, don't feel bad about it it's normal.
Try to have fun figuring things out and don't get upset when you don't do things right.
It's a game, and nobody is judging you.
Instead of going on the forums and complain or try to say: "change this or that" like so many people do here try to figure out what you are doing wrong and when you don't know the answer just ask here and people will be more than happy to help you out.
It's just the game's way of making stability something you have to manage. If they didn't, then you could build a single stability-boosting building and never think about stability or trust again.
With stability gradually ticking down as you progress through the story, you have to plan a little around how you're going to manage stability and trust.
Because the big bad evil guy follows you and kills your objective planet if you muck about apparently.