Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also found out, some upgrades are only for one use to unlock achievements.
It really looks like devs. want that we need to replay the game several times.
To progress tech fast you need research points, and the passive income of research points is just "a nice bonus"! Your main income comes from events in the system. You have to decide which tech you want to research first.
It's intended. This game philosophy bases on limited ressources and not idling like a town builder on one spot to max out highest tier of production/ressource building.
As right as you both seem to be, it is not the POINT of my question. If we have to hasten through the chapters, because of all the surviving factors, WHY do we need a tree, that is so detailed with UPGRADES you can never unlock, even if you individually decide which one you need.
I don't need the highest tech in chapter 1, but I don't need it at the end of the game either. I get enough points to go foward, but this tree is a frustrating tease that just tell what you cannot get in the game. It is useless and unnecessary. LESS upgrades, better timed would have been MORE.
I would not surprised if at some point they don't release an update allowing an Endless mode. Lots of overhead room to expand the game out.