IXION
157 starving but i have loads of food
I have 4 insect farms and 2 mess halls, yet i have 157 which is most of my population starving lol. I don't understand what i'm supposed to do. all roads are connected properly and the mess halls are working ok but do i need more food production? Each mess hall is stocked at 8-10 so you would think it would go down more if people were hungry???

Please help
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Showing 1-15 of 19 comments
I Throw Spears. Dec 9, 2022 @ 6:23am 
Deploy screenshots.
Null Dec 9, 2022 @ 6:23am 
Starving resolves during next successful meal cycle (Every 5 cycles)

I think the tutorial even mentions that. Or the tooltip.
Adeptus Lebowski Dec 9, 2022 @ 6:32am 
yeah i built more or both food buildings and it seems fine now, maybe i had to wait for the end of 5 cycles, who knows. I figured out everything else so far so i.m very happy with the game thus far, not too complicated for me at least haha.

Thanks for help guys
Adeptus Lebowski Dec 9, 2022 @ 6:36am 
Do i need to build food sources in each sector or can i transfer food?
I Throw Spears. Dec 9, 2022 @ 6:37am 
Originally posted by Lebowski 1/4 pro gamer:
Do i need to build food sources in each sector or can i transfer food?
You can transfer. In fact, you get sector bonuses by having many of similar building types in one area. The game intends for you to make a food sector at some point and have it shipped around the station.
Last edited by I Throw Spears.; Dec 9, 2022 @ 6:37am
Adeptus Lebowski Dec 9, 2022 @ 6:41am 
Originally posted by I Throw Spears.:
Originally posted by Lebowski 1/4 pro gamer:
Do i need to build food sources in each sector or can i transfer food?
You can transfer. In fact, you get sector bonuses by having many of similar building types in one area. The game intends for you to make a food sector at some point and have it shipped around the station.
ahh that's good to know, thx.

One last question please:

Does the hull integrity keep diminishing over time? If so, is there an unlimited amount of iron in the game or does this mean sadly there is a time limit on gameplay?
83athom Dec 9, 2022 @ 6:41am 
The issue is logistics, moving it to the mess halls sounds like your issue. The more storage yards you have the more of that item can move around at any one time. However, ultimately they are limited by how far they are from their destination because buildings will transfer resources with a specific number of 'vehicles' per trip and will not send any more until they've reached their destination. Mess Halls can support 500 people in the same sector without any upgrades, so building more than one of them in the same sector before like Chapter 3 isn't really needed.

As for food production, with base Insect farms to be net neutral you need 1 farm per 50 people. Ideally you need a little bit extra production to build up a stockpile so you aren't just eeking by meal cycle to meal cycle, and you need to build up a good stockpile for transfers between sectors to function properly, so the ideal number is usually around (people / 50) + (1 * open sectors).
83athom Dec 9, 2022 @ 6:48am 
Originally posted by Lebowski 1/4 pro gamer:
Does the hull integrity keep diminishing over time? If so, is there an unlimited amount of iron in the game or does this mean sadly there is a time limit on gameplay?
Yes, it gets worse and worse with both how many sectors you open up and with how many chapters you advance by Vohle Jumping. In the first actual chapter (where the integrity stats diminishing) with 2 open sectors it costs around 5 alloy per cycle to upkeep your hull. A single Steel factory to start out will produce around 15 per cycle if there isn't any strikes or accidents.

However, there is thousands of Iron to make alloys in the first chapter and the rest of them so far seem to follow in that trend so while there is technically a "time limit" based on how much you can bring in, in practice if you manage the station well there isn't really any. That said, I would very much like for an 'infinite' casual mode where you don't have to worry about the diminishing hull, just building the station is fun on its own.
Jeronimo Dec 9, 2022 @ 7:07am 
Originally posted by Lebowski 1/4 pro gamer:
I have 4 insect farms and 2 mess halls, yet i have 157 which is most of my population starving lol. I don't understand what i'm supposed to do. all roads are connected properly and the mess halls are working ok but do i need more food production? Each mess hall is stocked at 8-10 so you would think it would go down more if people were hungry???

Please help

It's like in real life. If you have nothing to eat on Sunday, and you buy food on Monday, you're going to wait next Friday before eating. Makes sense!
Rashka Dec 9, 2022 @ 8:59am 
There's also a bug related to starvation where even if you feed everyone they still starve to death. It's possible it triggers if you research any mess hall upgrades
Adeptus Lebowski Dec 9, 2022 @ 9:46am 
Originally posted by 83athom:
Originally posted by Lebowski 1/4 pro gamer:
Does the hull integrity keep diminishing over time? If so, is there an unlimited amount of iron in the game or does this mean sadly there is a time limit on gameplay?
Yes, it gets worse and worse with both how many sectors you open up and with how many chapters you advance by Vohle Jumping. In the first actual chapter (where the integrity stats diminishing) with 2 open sectors it costs around 5 alloy per cycle to upkeep your hull. A single Steel factory to start out will produce around 15 per cycle if there isn't any strikes or accidents.

However, there is thousands of Iron to make alloys in the first chapter and the rest of them so far seem to follow in that trend so while there is technically a "time limit" based on how much you can bring in, in practice if you manage the station well there isn't really any. That said, I would very much like for an 'infinite' casual mode where you don't have to worry about the diminishing hull, just building the station is fun on its own.
yeah i really want a casual mode where there is infinite iron. Same problem with Frostpunk i guess, all plays are very limited on time
Last edited by Adeptus Lebowski; Dec 9, 2022 @ 9:46am
Originally posted by Lebowski 1/4 pro gamer:
Originally posted by I Throw Spears.:
You can transfer. In fact, you get sector bonuses by having many of similar building types in one area. The game intends for you to make a food sector at some point and have it shipped around the station.
ahh that's good to know, thx.

One last question please:

Does the hull integrity keep diminishing over time? If so, is there an unlimited amount of iron in the game or does this mean sadly there is a time limit on gameplay?

Yess, but if you really want you can put politics for gathering wastes and recycle them into alloys and water for farms what with bigger stations will give you neverending loop.

If you will make specialised sector into repairing, you dont really spend much of iron for it.

Pretty much i would suggest to have one sector with 3 EVA repairs (turn off 1-2 depending in which chapter u are, but keep it have for sector specialistion, it count even when turned off) 2 probe launchers, 2 docks with miners/researchers. That setup should give you Dock Specialisation lvl 2 (max) for more repair efficency. Use politics for more workers per building (it incrase hull repair efficency to) and try to minimase the other buildings to the low worker usage ones, as dont feel the policy works on other kind of buildings and its kinda waste of work labors ^^. Ofc storage for polymer/alloys and food to make it running, while import those parts from other sectors.

aswell, in case of more sectors, if you have only one sector for food production, you will want drones ASAP as later one, as the storage transport will struggle with sending food to every sectors on time.
Last edited by NANI YO?! B-BAKA!!!; Dec 9, 2022 @ 9:58am
Adeptus Lebowski Dec 9, 2022 @ 10:00am 
So just by putting the same buildings in one sector it makes them specialized? Also, how do i apply politics?
Originally posted by Lebowski 1/4 pro gamer:
So just by putting the same buildings in one sector it makes them specialized? Also, how do i apply politics?

Yepp, You have specialisation icon on building tab on the miniature/description window. but imo industrial bonus is kinda mehh and i wouldnt pursuit it much, while i didnt managed to reach population to level 2 to see bonuses (as 1 tier was kinda mehh to) even thought it was almost only houses for 3,6k ppl xD

A tip, the water fusion factory have industrial and food icon, but you want it only in the food sector as you cant transport water between sectors.

For politics and you need to research the building on top right side (I think tier 2?) it have it in description name that it allow to set politics and specialisation (so idk if specialisation actually turn active without that bulding) but having sector prepared for it will be really helpfull insstead of reorganising one.
Last edited by NANI YO?! B-BAKA!!!; Dec 9, 2022 @ 10:13am
Only the last chapter 5 is time limited, so there you cant slack much, otherwise you can slack on every other sector as long as u will have iron and can calmly gather everything important. I kinda gathered every malus from every sectors for overstaying and i anyway didnt had any issues with happiness.

Ahhh aswell the stability building research upgrades have synergetics with the sector specialisations, so you would want to put proper building for proper sector. Anyway dont stress there yourself much. You get 100% refund from decostrunction so you can swap/reorganise sectors as much as you want
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Date Posted: Dec 9, 2022 @ 6:18am
Posts: 19