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I think the tutorial even mentions that. Or the tooltip.
Thanks for help guys
One last question please:
Does the hull integrity keep diminishing over time? If so, is there an unlimited amount of iron in the game or does this mean sadly there is a time limit on gameplay?
As for food production, with base Insect farms to be net neutral you need 1 farm per 50 people. Ideally you need a little bit extra production to build up a stockpile so you aren't just eeking by meal cycle to meal cycle, and you need to build up a good stockpile for transfers between sectors to function properly, so the ideal number is usually around (people / 50) + (1 * open sectors).
However, there is thousands of Iron to make alloys in the first chapter and the rest of them so far seem to follow in that trend so while there is technically a "time limit" based on how much you can bring in, in practice if you manage the station well there isn't really any. That said, I would very much like for an 'infinite' casual mode where you don't have to worry about the diminishing hull, just building the station is fun on its own.
It's like in real life. If you have nothing to eat on Sunday, and you buy food on Monday, you're going to wait next Friday before eating. Makes sense!
Yess, but if you really want you can put politics for gathering wastes and recycle them into alloys and water for farms what with bigger stations will give you neverending loop.
If you will make specialised sector into repairing, you dont really spend much of iron for it.
Pretty much i would suggest to have one sector with 3 EVA repairs (turn off 1-2 depending in which chapter u are, but keep it have for sector specialistion, it count even when turned off) 2 probe launchers, 2 docks with miners/researchers. That setup should give you Dock Specialisation lvl 2 (max) for more repair efficency. Use politics for more workers per building (it incrase hull repair efficency to) and try to minimase the other buildings to the low worker usage ones, as dont feel the policy works on other kind of buildings and its kinda waste of work labors ^^. Ofc storage for polymer/alloys and food to make it running, while import those parts from other sectors.
aswell, in case of more sectors, if you have only one sector for food production, you will want drones ASAP as later one, as the storage transport will struggle with sending food to every sectors on time.
Yepp, You have specialisation icon on building tab on the miniature/description window. but imo industrial bonus is kinda mehh and i wouldnt pursuit it much, while i didnt managed to reach population to level 2 to see bonuses (as 1 tier was kinda mehh to) even thought it was almost only houses for 3,6k ppl xD
A tip, the water fusion factory have industrial and food icon, but you want it only in the food sector as you cant transport water between sectors.
For politics and you need to research the building on top right side (I think tier 2?) it have it in description name that it allow to set politics and specialisation (so idk if specialisation actually turn active without that bulding) but having sector prepared for it will be really helpfull insstead of reorganising one.
Ahhh aswell the stability building research upgrades have synergetics with the sector specialisations, so you would want to put proper building for proper sector. Anyway dont stress there yourself much. You get 100% refund from decostrunction so you can swap/reorganise sectors as much as you want