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Base game is only 16h to complete if you run 3x speed most of time.
C: > users > (your pc name) > appdata > local low > bulwarksstudios > ixion > saves
There are 2 save files specifically that people are using to manage the game and make it better for them. Need to open them as a text document.
The save files are numbered directly to your game saves. Choose the one with the timestamp from in-game that matches your desktop file creation timestamp. That will get the file you want.
Citizen.sav
Player.sav
Citizen save has a list of every single citizen on your station.
Player save is your save file, and has the cheat stuff in it for turning hull damage on and off, and freezing crew trust.
Below is the citizen stuff :
},
"info": {
"$id": 379,
"$type": 4,
"guid": cba415f7-37a9-4d11-88c2-de5d09f22e69,
"firstName": "Miroslav",
"lastName": "Kotsine",
"age": 30,
"gender": 0
},
"sector": {
"$type": 5,
"sector": 1
},
"type": {
"$type": 6,
"type": 1
Just change the type 1 to type 2. Type 1 are non workers, type 2 are workers. Take note, that the citizens are listed per section of the ship. above, you see this non worker is from section 1 of my save. easiest to just type "type": 1 into the "find" search and press F3 to just jump listing to listing with a "type": 2 on copy paste. Makes it super fast to edit each file individually (because you have to, unless you know something I don't).
Direct copy from the player.sav file opened as a text document. change any value from false to true that you want to changed :
},
"cheat": {
"$id": 4,
"$type": "5|BulwarkStudios.Stanford.Common.Players.PlayerStateCheat, BulwarkStudios.Stanford",
"allStellarObjectAreAccessible": false,
"doNotRotateTorus": false,
"citizenGodMod": false,
"recordIn60fps": false,
"buildBuildingsInstantly": false,
"buildShipsInstantly": false,
"canBuildDebris": false,
"allTechnologiesAreUnlockable": false,
"unlockAllTechnologies": false,
"canAddResourcesInStockpile": true,
"eventOptionsCompleteInstantly": false,
"shipsTravelInstantly": false,
"disableShipAutonomy": false,
"freezeHullIntegrity": false,
"freezeTrust": false
There is your limited IXION modding variation. Not what you were looking for, I am sure. but there it is.
*EDIT* This post in this forum ( You don’t need to change every line, just go to “Replace…” (instead of “Find…”) and in the “Find what” put “type”: 1 then in the “Replace with” put “type”: 2 then click “Replace All”. It doesn’t matter if it’s 1 or 100, it’s all done in one click ) should NOT be done.
You need non workers at end-game. Not having them will ruin your end-game, as you will screw yourself out of having colonists. Do not get rid of all of your non workers.
Are u using notepad++ ?
Or just use Wemod, where you can toggle the cheats and it also provides additional ones. Makes it easy to freeze the hull mechanic, for those who don't like it. God mode workers disables accidents and "can add resources in stockpile" is probably the most cheaty one here, since it gives you a button wherre you can just cheat in resources out of nowherre. i'd personally avoid it, it becomes very boring using it.
WeMod also adds the ability to freeze time/cycles, which is helpful for those who don't like timers in games. Still need to untoggle/reactivate it for Science Vessel events, though. Everything else works while frozen, mostly.
Open a mnual save. If you try the -500 folder you will get some garbage. Just save the game manually and open that one in notepad should be in one of these positive numbers folder.
using notepad (I'm guessing notepad++ should be the same)
edit->replace (ctrl-h)
can use this to find next instance and allows you to replace it with whatever you want or you can just click on replace all
"citizenGodMod" disables starving only
"allStellarObjectAreAccessible": false,
"doNotRotateTorus": false,
"citizenGodMod": false,
"recordIn60fps": false,
"buildBuildingsInstantly": false,
"buildShipsInstantly": false,
"canBuildDebris": false,
"allTechnologiesAreUnlockable": false,
"unlockAllTechnologies": false,
"canAddResourcesInStockpile": false,
"eventOptionsCompleteInstantly": false,
"shipsTravelInstantly": false,
"disableShipAutonomy": false,
"freezeHullIntegrity": false,
"freezeTrust": false
Resource Asteroids respawn at some psuedo-random location after being mined. Some adjustable delay between.
All ships of a type share and inherit their experience
And for the love of all that is holy, stop giving punishment to stability for staying in a system. I want to build up stock before I engage in dangerous impossible warps.
game dev they using il2cpp so that prevent or block making moding
Hi, is it possible to remove a building in the code?
I've got an EVA Airlock that won't deconstruct.
Cheers.