IXION
Jeslis Dec 7, 2022 @ 9:42pm
Is there a modding community for this?
I can't find anything via google about whether this is workshop implemented.. nothing on nexus or moddb.. Is this one of those 'hard to mod games' because devs made it hard? or just no modding interest yet?
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Showing 1-15 of 31 comments
ikhtiyar.overlord Dec 10, 2022 @ 7:40am 
I am looking too, I want a larger modded stockpile
Rabit Dec 10, 2022 @ 7:44am 
Battlestar Galactica themed Mode, or something similar to FTL Game
Base game is only 16h to complete if you run 3x speed most of time.
Last edited by Rabit; Dec 10, 2022 @ 7:44am
War Wizard Grymzst Dec 10, 2022 @ 8:09am 
2
1
The closest thing to modding, currently, is editing the save files. I have several posts on it. I will detail them here, in case its something you care about, until true modding possibly becomes a thing (or not). I Strongly recommend you back up save files in case ANYTHING happens. Don't need to lose hours of work to corruption, or what not.

C: > users > (your pc name) > appdata > local low > bulwarksstudios > ixion > saves

There are 2 save files specifically that people are using to manage the game and make it better for them. Need to open them as a text document.
The save files are numbered directly to your game saves. Choose the one with the timestamp from in-game that matches your desktop file creation timestamp. That will get the file you want.

Citizen.sav
Player.sav

Citizen save has a list of every single citizen on your station.


Player save is your save file, and has the cheat stuff in it for turning hull damage on and off, and freezing crew trust.


Below is the citizen stuff :

},
"info": {
"$id": 379,
"$type": 4,
"guid": cba415f7-37a9-4d11-88c2-de5d09f22e69,
"firstName": "Miroslav",
"lastName": "Kotsine",
"age": 30,
"gender": 0
},
"sector": {
"$type": 5,
"sector": 1
},
"type": {
"$type": 6,
"type": 1

Just change the type 1 to type 2. Type 1 are non workers, type 2 are workers. Take note, that the citizens are listed per section of the ship. above, you see this non worker is from section 1 of my save. easiest to just type "type": 1 into the "find" search and press F3 to just jump listing to listing with a "type": 2 on copy paste. Makes it super fast to edit each file individually (because you have to, unless you know something I don't).



Direct copy from the player.sav file opened as a text document. change any value from false to true that you want to changed :

},
"cheat": {
"$id": 4,
"$type": "5|BulwarkStudios.Stanford.Common.Players.PlayerStateCheat, BulwarkStudios.Stanford",
"allStellarObjectAreAccessible": false,
"doNotRotateTorus": false,
"citizenGodMod": false,
"recordIn60fps": false,
"buildBuildingsInstantly": false,
"buildShipsInstantly": false,
"canBuildDebris": false,
"allTechnologiesAreUnlockable": false,
"unlockAllTechnologies": false,
"canAddResourcesInStockpile": true,
"eventOptionsCompleteInstantly": false,
"shipsTravelInstantly": false,
"disableShipAutonomy": false,
"freezeHullIntegrity": false,
"freezeTrust": false

There is your limited IXION modding variation. Not what you were looking for, I am sure. but there it is.

*EDIT* This post in this forum ( You don’t need to change every line, just go to “Replace…” (instead of “Find…”) and in the “Find what” put “type”: 1 then in the “Replace with” put “type”: 2 then click “Replace All”. It doesn’t matter if it’s 1 or 100, it’s all done in one click ) should NOT be done.

You need non workers at end-game. Not having them will ruin your end-game, as you will screw yourself out of having colonists. Do not get rid of all of your non workers.
Last edited by War Wizard Grymzst; Feb 5, 2023 @ 1:32pm
Brendylyon Dec 10, 2022 @ 8:23am 
When I open the sav file I get unreadable hash. It certainly doesnt look like the above. Do I need to use a certain font or something?
Danyel Dec 10, 2022 @ 8:26am 
Originally posted by mccormickdave:
When I open the sav file I get unreadable hash. It certainly doesnt look like the above. Do I need to use a certain font or something?

Are u using notepad++ ?
amisianer Dec 10, 2022 @ 8:48am 
You can also use Editor for these types of things, Notepad++ has a better layout though.

Or just use Wemod, where you can toggle the cheats and it also provides additional ones. Makes it easy to freeze the hull mechanic, for those who don't like it. God mode workers disables accidents and "can add resources in stockpile" is probably the most cheaty one here, since it gives you a button wherre you can just cheat in resources out of nowherre. i'd personally avoid it, it becomes very boring using it.

WeMod also adds the ability to freeze time/cycles, which is helpful for those who don't like timers in games. Still need to untoggle/reactivate it for Science Vessel events, though. Everything else works while frozen, mostly.
Last edited by amisianer; Dec 10, 2022 @ 8:49am
Brendylyon Dec 10, 2022 @ 9:36am 
I was using notepad, then downloaded notepad++, both use symbols and are just not easily readable. The values true and false are symbols not text for me. I do like the Wemod suggestion, modders save games for me.
Bum Dec 11, 2022 @ 6:17am 
Originally posted by mccormickdave:
I was using notepad, then downloaded notepad++, both use symbols and are just not easily readable. The values true and false are symbols not text for me. I do like the Wemod suggestion, modders save games for me.

Open a mnual save. If you try the -500 folder you will get some garbage. Just save the game manually and open that one in notepad should be in one of these positive numbers folder.
garad474 Dec 13, 2022 @ 1:51am 
Originally posted by author:
Just change the type 1 to type 2. Type 1 are non workers, type 2 are workers. Take note, that the citizens are listed per section of the ship. above, you see this non worker is from section 1 of my save. easiest to just type "type": 1 into the "find" search and press F3 to just jump listing to listing with a "type": 2 on copy paste. Makes it super fast to edit each file individually (because you have to, unless you know something I don't).

using notepad (I'm guessing notepad++ should be the same)
edit->replace (ctrl-h)
can use this to find next instance and allows you to replace it with whatever you want or you can just click on replace all
Last edited by garad474; Dec 13, 2022 @ 1:53am
nYson Dec 13, 2022 @ 4:48pm 
Originally posted by amisianer:
God mode workers disables accidents

"citizenGodMod" disables starving only
DR GOO Dec 13, 2022 @ 6:33pm 
Just give me a "Happy Crew" mod "75% Less Accidents" and a "Hull Integrity Fixed" mod and I'll buy the game, I want to explore not play whack-a-mole.
nYson Dec 13, 2022 @ 7:08pm 
Originally posted by DR GOO:
Just give me a "Happy Crew" mod "75% Less Accidents" and a "Hull Integrity Fixed" mod and I'll buy the game, I want to explore not play whack-a-mole.

"allStellarObjectAreAccessible": false,
"doNotRotateTorus": false,
"citizenGodMod": false,
"recordIn60fps": false,
"buildBuildingsInstantly": false,
"buildShipsInstantly": false,
"canBuildDebris": false,
"allTechnologiesAreUnlockable": false,
"unlockAllTechnologies": false,
"canAddResourcesInStockpile": false,
"eventOptionsCompleteInstantly": false,
"shipsTravelInstantly": false,
"disableShipAutonomy": false,
"freezeHullIntegrity": false,
"freezeTrust": false
EiraValkyrie Dec 14, 2022 @ 11:38am 
If mods are ever done, this is my personal wishlist:

Resource Asteroids respawn at some psuedo-random location after being mined. Some adjustable delay between.

All ships of a type share and inherit their experience

And for the love of all that is holy, stop giving punishment to stability for staying in a system. I want to build up stock before I engage in dangerous impossible warps.
sir_blacks Dec 14, 2022 @ 2:21pm 
game dev they using il2cpp so that prevent or block / make moding be no goo

Originally posted by Jeslis:
I can't find anything via google about whether this is workshop implemented.. nothing on nexus or moddb.. Is this one of those 'hard to mod games' because devs made it hard? or just no modding interest yet?

game dev they using il2cpp so that prevent or block making moding
Last edited by sir_blacks; Dec 14, 2022 @ 2:22pm
Knetjester Dec 18, 2022 @ 8:31am 
Originally posted by GreenBeret63Echo:
The closest thing to modding, currently, is editing the save files. I have several posts on it. I will detail them here, in case its something you care about, until true modding possibly becomes a thing (or not). I Strongly recommend you back up save files in case ANYTHING happens. Don't need to lose hours of work to corruption, or what not.

C: > users > (your pc name) > appdata > local low > bulwarksstudios > ixion > saves

There are 2 save files specifically that people are using to manage the game and make it better for them. Need to open them as a text document.
The save files are numbered directly to your game saves. Choose the one with the timestamp from in-game that matches your desktop file creation timestamp. That will get the file you want.

Citizen.sav
Player.sav

Citizen save has a list of every single citizen on your station.


Player save is your save file, and has the cheat stuff in it for turning hull damage on and off, and freezing crew trust.


Below is the citizen stuff :

},
"info": {
"$id": 379,
"$type": 4,
"guid": cba415f7-37a9-4d11-88c2-de5d09f22e69,
"firstName": "Miroslav",
"lastName": "Kotsine",
"age": 30,
"gender": 0
},
"sector": {
"$type": 5,
"sector": 1
},
"type": {
"$type": 6,
"type": 1

Just change the type 1 to type 2. Type 1 are non workers, type 2 are workers. Take note, that the citizens are listed per section of the ship. above, you see this non worker is from section 1 of my save. easiest to just type "type": 1 into the "find" search and press F3 to just jump listing to listing with a "type": 2 on copy paste. Makes it super fast to edit each file individually (because you have to, unless you know something I don't).



Direct copy from the player.sav file opened as a text document. change any value from false to true that you want to changed :

},
"cheat": {
"$id": 4,
"$type": "5|BulwarkStudios.Stanford.Common.Players.PlayerStateCheat, BulwarkStudios.Stanford",
"allStellarObjectAreAccessible": false,
"doNotRotateTorus": false,
"citizenGodMod": false,
"recordIn60fps": false,
"buildBuildingsInstantly": false,
"buildShipsInstantly": false,
"canBuildDebris": false,
"allTechnologiesAreUnlockable": false,
"unlockAllTechnologies": false,
"canAddResourcesInStockpile": true,
"eventOptionsCompleteInstantly": false,
"shipsTravelInstantly": false,
"disableShipAutonomy": false,
"freezeHullIntegrity": false,
"freezeTrust": false

There is your limited IXION modding variation. Not what you were looking for, I am sure. but there it is.


Hi, is it possible to remove a building in the code?

I've got an EVA Airlock that won't deconstruct.

Cheers.
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