IXION
Axelay Dec 7, 2022 @ 9:28pm
Cryo pods? where? I'm running out of people
An accident has occurred. About every 30 seconds.
I'm happy with the game so far, but I was really excited to see what would happen next after the section that was included in the demo.

I get there are cryo pods, I have an objective to unlock 500 cryo pods. But, I can't figure out where there are any cryo pods?

Without spoilers.. the situation I find myself in after the test jump doesn't include many locations to explore for resources.

Help?
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Showing 1-14 of 14 comments
BobThePenguin Dec 7, 2022 @ 9:33pm 
Have you built the probe launcher? You can use probes to search for additional points of interest. I'm guessing some of these may have cryopods.
Last edited by BobThePenguin; Dec 7, 2022 @ 9:33pm
Axelay Dec 7, 2022 @ 9:50pm 
I've run out of resources shooting pods and repairing hull
And I never (even when I first arrived) had enough manpower to run the refinery
At this point I've lost 40 crew to "accidents" and still haven't uncovered exactly how I'm supposed to find these 500 cryo pods so I have a chance to run the refinery
Axelay Dec 7, 2022 @ 10:03pm 
Based on my experience so far, and the comments I am reading on the forums, I suppose I'll have to temper my enthusiasm, and put this one back on the shelf until it's ready.

I'll check back in 6mo
Dioskouroi Dec 7, 2022 @ 10:19pm 
When launching your probes, try to look for spikes in blue people, science, or exclamation. Move your mouse around until you get the right spot while the probe is selected.
Soli Dec 7, 2022 @ 10:22pm 
Go for the probe locations showing high quantities for the last two resources, those will get you POI's for your science ship to explore and many of them give you those cryopods

The game is all about tight resource management, don't be afraid to shut down buildings you're not actively using to shuffle around manpower and other resources. Easy example is you don't need an electronics storage constantly running, tech lab can be shut down here and there (you only get 1sci/30days anyways), you only need one mining ship and cargo ship at that early stage of the game, and avoid opening up the second sector until you tap out all of the space on your first one. Science ships take 5 crew so stick with just one of them, and you only need one of the buildings that repairs hull until later. You can demolish + specialize later, but opening a new sector means dedicating manpower to the basic facilities such as construction, alloy/food storage, mess hall. Demolishing buildings refunds 100% of resources so don't be afraid to do things in a temporary way at first to get ♥♥♥♥ done

If you're running out of polymers prior to getting a steel mill + polymer factory running, that means you're doing something wrong somewhere. Could be building too many ships, or shooting probes at useless ♥♥♥♥ for that stage of the game such as ice or hydrogen. Prioritize getting the POI's first. And make sure you're only shooting probes at areas that are showing green for resources
Stone Dec 8, 2022 @ 1:04am 
Reading comments I'm almost 100% that there's a bug related to either gamespeed or something else that makes accidents skyrocket. I thought it was an anti-DOLOS operative at first and I needed to find it, but no.
Need Dec 8, 2022 @ 1:22am 
Accidents happen if you are overworking your people. In the lower left part of the screen there is an indicator for the safety status of your sector.
https://imgur.com/a/CDG1kmp

Have more people than available jobs, and accidents are pretty rare. As soon as you have less people than your jobs the accidents start happening with regular frequency. Try turning some buildings off (the tech lab takes a ton of people).
I Throw Spears. Dec 8, 2022 @ 1:24am 
Originally posted by Need:
Accidents happen if you are overworking your people. In the lower left part of the screen there is an indicator for the safety status of your sector.
https://imgur.com/a/CDG1kmp

Have more people than available jobs, and accidents are pretty rare. As soon as you have less people than your jobs the accidents start happening with regular frequency. Try turning some buildings off (the tech lab takes a ton of people).
Accidents are happening for most players even at max happiness and perfect working conditions. I have about 1-3 per day no matter what I do.
BobThePenguin Dec 8, 2022 @ 6:28am 
I get regular accidents that just cause a slight delay to the building and a few injuries. One or two hospitals seems sufficient to keep up with it so far.

If I go into overworked then things get worse - buildings start exploding, buildings start breaking, and workers start dying.
aniforprez Dec 8, 2022 @ 6:31am 
I absolutely do not agree with anyone who says that accidents improve with better safety. I've had optimal safety sectors have accidents in my mess hall for almost an entire cycle during meal cycles which throws a wrench in the whole operation. I believe the devs are changing the balance of things
martyr Dec 8, 2022 @ 6:40am 
Originally posted by ani.for.prez:
I absolutely do not agree with anyone who says that accidents improve with better safety. I've had optimal safety sectors have accidents in my mess hall for almost an entire cycle during meal cycles which throws a wrench in the whole operation. I believe the devs are changing the balance of things

They literally do improve. You still get accidents during Optimal, but it's way less than Extra Hours.
Angry Trash Dec 8, 2022 @ 6:49am 
Originally posted by martyr:
Originally posted by ani.for.prez:
I absolutely do not agree with anyone who says that accidents improve with better safety. I've had optimal safety sectors have accidents in my mess hall for almost an entire cycle during meal cycles which throws a wrench in the whole operation. I believe the devs are changing the balance of things

They literally do improve. You still get accidents during Optimal, but it's way less than Extra Hours.

They don't, and they compound. The devs literally have a pinned note that the accident rate even on optimal is being patched today. It's priority one, that's how bad it is.
martyr Dec 8, 2022 @ 6:57am 
Originally posted by Angry Trash:
Originally posted by martyr:

They literally do improve. You still get accidents during Optimal, but it's way less than Extra Hours.

They don't, and they compound. The devs literally have a pinned note that the accident rate even on optimal is being patched today. It's priority one, that's how bad it is.

I didn't say they don't stop. I said there are less accidents (and less severe accidents) on Optimal vs Extra Hours. The guy said they don't improve under better conditions (Optimal vs Extra Hours) but they do. I didn't comment on whether it was balanced or an issue.
aniforprez Dec 8, 2022 @ 7:00am 
Originally posted by martyr:
They literally do improve. You still get accidents during Optimal, but it's way less than Extra Hours.

The "improvement" is very much a placebo. While you do not have fires and buildings breaking at optimal, you still have accidents at almost exactly the same rate which take buildings out of commission and injure workers which is a massive amount of overhead even if it doesn't hurt your hull strength. As I mentioned, a mess having an accident right during meal cycles meant most of my people starved for a cycle which meant everyone was unhappy which meant my trust went down which spirals. I brought it under control because I had zero food issues and fed them the next cycle but there needs to be some massive amount of balancing rework. At least have accidents happen during extra hours and breakdowns happen at overwork and beyond because as of now, even dipping into extra hours is causing buildings to self-destruct and caused an actual death spiral. I had one sector at optimal and one at overworked and both had issues at almost exactly the same rate except in Sector 2, the buildings broke and in Sector 1, they were accidents. I counted the notifications at one point cause it was insane to see

There needs to be minimal penalty for running at optimal and next to zero accidents cause "optimal" duh. As it is, it's insane how horribly the game punishes you regardless
Last edited by aniforprez; Dec 8, 2022 @ 7:03am
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Date Posted: Dec 7, 2022 @ 9:28pm
Posts: 14