IXION
Whooby Dec 7, 2022 @ 3:54pm
Why wont resources travel between sectors?
My iron wont go to my factories in sector two? I'm assuming i need to build the train to do this or have a seperate docking bay
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Showing 1-12 of 12 comments
rokenn Dec 7, 2022 @ 4:00pm 
Had the same question.
In the source sector set the amount to keep, then in the receiving sector set the amount they want as well
Whooby Dec 7, 2022 @ 4:00pm 
Originally posted by rokenn:
Had the same question.
In the source sector set the amount to keep, then in the receiving sector set the amount they want as well
I'll give this a try thank you.
Katraen Dec 7, 2022 @ 4:18pm 
1) Make resource management active for both sectors you want to transfer resources
2) Set minimum amount of resources for both sectors
3) Make sure export to other sector is available in both sectors
4) Make sure you have space for resources in stockpiles

Works for me
Bokumetsu Dec 7, 2022 @ 4:30pm 
Both sectors need a holding area for the resource. You then need to hit the checkbox next to the resource in the management window. Finally, you need to move the horizontal slider in each sector to instruct it to only hold x amount of resource and to send excess amounts elsewhere.

If they are using alloy to build, they usually build first before sending. sometimes its a 50/50 split.
AfghanKush2506 Dec 7, 2022 @ 5:24pm 
this mechanic should be so much easier imo, I mean it literally says "export" but the real way it works is setting amount to hold in said sector... loving the game so far though
Ahriman Dec 9, 2022 @ 4:31am 
i've started a second game now and in the resource management screen it won't allow me to actually click the icon to do resource management, is there another switch somewhere that i need to hit or a specific thing i need to do?
SIX Dec 9, 2022 @ 4:46am 
I was expecting to be able to unlock some kind of train cargo that would make the resources shared across the station.
FatWeasel Dec 9, 2022 @ 4:51am 
I've found that setting minimum resource in each sector to (1) and having a stockpile in each sector works.

Should it have to be this way though? I don't think so.

Sure, there are some resources I just want to hold in a particular area, but for the main resources like alloys and food, for example, there really should just be a setting to share between sectors as required (aslong as there is a stockpile to put it in).

This import/export system seems over-engineered and appears to be complex purely for the sake of it.

Ultimately it comes down to this:

Which sectors do you want resource X in? [select sectors] > build applicable stockpile.
MisusedPower Jun 21, 2023 @ 8:26pm 
...we really just need a feature that when all sectors are set at max cap they just auto balance between all sectors till they all fill up.. this is a stupid balancing system and seems broken at times..
Amanoob105 Jun 21, 2023 @ 8:51pm 
Originally posted by MisusedPower:
...we really just need a feature that when all sectors are set at max cap they just auto balance between all sectors till they all fill up.. this is a stupid balancing system and seems broken at times..
If one sector as plenty of a type of resource and another doesn't have any, then just set it so the first will now send some of it's excess to the one that doesn't.
Added bonus, this means that the one producing this resource will stop sending it to the sector that has plenty.
The option for this to happen is just a few short clicks away.

There's also the option to prioritise what sectors certain resources are sent to.
Last edited by Amanoob105; Jun 21, 2023 @ 8:52pm
voidCaster Jun 22, 2023 @ 5:06am 
Originally posted by MisusedPower:
...we really just need a feature that when all sectors are set at max cap they just auto balance between all sectors till they all fill up.. this is a stupid balancing system and seems broken at times..

It seems broken at times because the game is designed to create traffic jams and shipping delays. What you're describing would be fine for a Real Time Strategy title, but this is Time and Resource Management within City Building and Management.
Last edited by voidCaster; Jun 22, 2023 @ 5:06am
MisusedPower Jun 22, 2023 @ 12:30pm 
Originally posted by tekmunkey:
Originally posted by MisusedPower:
...we really just need a feature that when all sectors are set at max cap they just auto balance between all sectors till they all fill up.. this is a stupid balancing system and seems broken at times..

It seems broken at times because the game is designed to create traffic jams and shipping delays. What you're describing would be fine for a Real Time Strategy title, but this is Time and Resource Management within City Building and Management.
I know Im not new to these types of games but some aspects are broken where you almost have to force all resources to one section for it to reset "assuming the cargo is moved and isnt bugged" and start flowing again. ie a section empty with more than enough workers and storage not having items moved to it and nothing really going on to prevent it.
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Date Posted: Dec 7, 2022 @ 3:54pm
Posts: 12