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Do you have any specifics on what you couldnt figure out?
It was very easy to figure out what was what for most of it and for the rest the tooltips, looking about the options on screen and side mounted information tabs were nice and detailed to fill in the rest.
On the city builder side it was all largely as would be expected for this sort of game, and for the more resource gathering/survival side it was just a case of figuring out who I needed to send to get any one job done.
What did you struggle with?
Answering that would help the Devs improve if they find many people are also finding the same issues your are.
It is maily just little things that once you figure out, then its fine, but its that figuring out bit that takes way too long.
Not everyone who plays will be massive city builder type marks, for some this will be the first time they have played.
When you first have to place the air lock for example, it literally cannot fit anywhere because of the alloy piles are in the way, so the only thing you can do is build and destroy stuff to use up that specific supply, while disabling the others, basically wasting resources for no reason.
Some of the ships have ridiculous names too, some a bit similar, so when you are told to unload crew, but the name is a bit wrong, so you just assume it is a similarly named cargo ship, but nothing is happening, so you just shout at the screen.
Like i said, it is small things like that, that are frustrating and will put off newbies to the genre.
I am reviewing the game, so I have little choice but to stick with it, but if i was a newbie to the game, I would have given up as it was not fun figuring stuff out by trial and error, that should be part of a detailed tutorial.
Treating players like experts is a common mistake.
Dont get me wrong, once I figured out these issues, I enjoyed the game, still not figured out a way to place the air lock without wasting resources just to make space.
Note, if that is what you are SUPPOSED to do, there is no instruction that you should do it.
I restarted the prologue 3 times, each time because i figured out something that the tutorial had not informed me about, and realised that the best thing i could do is restart and avoid some of the problems.
For any kind of tutorial you need to treat players like idiots, step by step instructions, go here, press this, do this and so on. So that when they play the game proper, they dont have to keep stopping, reading through endless text on a screen, to just learn something.
Games are supposed to be fun first.
P.S.
Let me buy the game already!!!
Can't collect supplies because it's not connected by road...
Yea, gonna pass on this.
Good gravy. Thank you for posting this because I was going nuts trying to figure out why my stockpiles were not connected to a resource. I thought being next to a road was vital, not even noticing the yellow triangles because they were always obscured by the building until rotated. The tutorial speaks of 'access points' but they are so tiny it's too easy to overlook - so I naturally believed building-next-to-road was good enough.
You should notice that when you're trying to place a building, red = not enough space, yellow = enough space, no road connection, green = enough space, road connection.
This game when poop starts going wrong it's hard to get it back on track, like for example I didn't realize in the prologue you had to collect some of the alloys nearish the top and center so they would go away so you could then build other things and make a nice orderly set up and kind of built myself in a corner where you get stuck cause I have not found a way to destroy those building other than to collect all the mats they have.
I feel like each new chapter or jump adds more layer to this kind of thing and think I started building a second sector too soon after starting chapter 2.