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Yeah... since I made this original post, I gave it another attempt, and then it started crashing. :/ I gave up.
Came out same year as Vice City, Mafia, Warcraft 3, Age of Mythology, Kingdom Hearts 1 and Super Mario Sunshine.
Even for 2002, this game can't stand with its competitors. No wonder, it was made by a privately owned Ukrainian company consisting of only 6 people.
(Back in the day, games were underestimated as a medium and huge IP's like Sherlock Holmes were given away for scraps..)
I always regard the 1st game of a new IP as a prototype, they are usually not as successful which was the case here too.
SURPRISINGLY, 2 years later the sequel Case of the Silver Earring was released and it improved immensely. All the future games until Crimes&Punishment followed the same style and even retained the same voice actor for Sherlock!
IF you have to start at the very beginning or are a retro historian, then Silver Earring is the way to go.
IF you are just a gamer who wants to finally play Sherlock Holmes games, then the best entry point I would objectively say is Testament of Sherlock Holmes from 2012.
It took them 10 years to perfect this style and the game turned out great.
(many recommend Jack the Ripper from 2009 as an entry, but I believe its because they are just big fans of the game and are subjective)
Crimes&Punishment 2014 and future installments changed their style and are more streamlined, made easier for the casual player by removing the riddles and puzzles.
It feels like a change of genre with its QTE. Still, the stories improved and instead of dozens of puzzles, the newer games have a focus on deduction.
In the older games, you felt smart for solving the puzzles without help, in the newer ones you fear of making wrong case conclusion as if you fail, you spoil the story for yourself and replaying the case feels like completionism.
The added risk, forces you to think through every step.
In my opinion the series evolved, but I would like more puzzles thrown at the player (but that would disrupt the flow of the story or could discourage the "precious casual newcomers").