Automation Empire

Automation Empire

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unloading/loading systems
Enjoying the game, In a mining type system a silo with a conveyor system is most efficient with a top load to train cars.
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Showing 1-7 of 7 comments
Aieonae Nov 26, 2019 @ 3:17am 
🤔I strongly believe rocket works better in both space, sizing and location.

But they really came a wee bit late to the game.

As for train, its like a very slow mass loader.

For early(only) cash grab, go trucking. Sure they are small loading but they are significantly faster when it comes to turnover.
Last edited by Aieonae; Nov 26, 2019 @ 3:20am
Darkaiser Nov 26, 2019 @ 3:56am 
Originally posted by Aieonae:
🤔I strongly believe rocket works better in both space, sizing and location.

But they really came a wee bit late to the game.

As for train, its like a very slow mass loader.

For early(only) cash grab, go trucking. Sure they are small loading but they are significantly faster when it comes to turnover.

Agreed
Since you have to group like items together (transport, research etc) I've found that having one truck entry/exit area, one train entry/exit area and one rocket area works well. For example, after all of my research is completed, I run all the export from the left side of the map off by truck. There are plenty of cliffs to place the entrances and exits and the resources are often too far to make it feasible to drag them around. The resources on the right side, with fewer cliff faces, I use for Research because I don't have to ship anything off the map. The central area is for central processing, rail and (soon) rocket shipping.
artygame Nov 26, 2019 @ 5:27am 
yes trains load really far too slow
TonyEnkiduCx Nov 26, 2019 @ 5:44am 
Trains are slow to load, but they carry enormous amounts, far far more than trucks. My output using trains is far bigger than trucks, just make sure your train is big enough! 6 train cars is probably less efficient then 3-4 trucks stops, so get it up to at least 12, 18 if you have space.
tripodalt Nov 26, 2019 @ 7:00am 
their is a bug with train
when amount of material go under 16 it still in silo forever
and noother material can go inside
Rebelfish Aug 26, 2020 @ 6:14pm 
Originally posted by tripodalt:
their is a bug with train
when amount of material go under 16 it still in silo forever
and noother material can go inside
You can manually "destroy all contents" and then it can accept something new.
tripodalt Aug 26, 2020 @ 8:52pm 
it prevent to share all silos between two sides
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