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Awesome. Thanks for your input! Will def be picking this up at some point then. I also played Freelancer like it was my job for a LOOOOONG time. Hey, it was and still is awesome.
Its art and aesthetics lean more towards an space-fantasy theme rather than Freelancer's pure sci-fi vibes. But the way the game and its ships handle, the way you set up your ships, etc, it just has a very pure "Freelancer" vibe to it.
To be honest, from what I could try so far, I can say this game made me feel as if I would be playing Freelancer again for the first time. Similar gameplay and vibes, but brand new universe to explore.
That is the best way I can describe it.
That's awesome. Thank you!
Seems like everyone thinks that game is the second-coming of god, when it just feels like an on-rails arcade game.
What you probably don't want to do, especially if you're not a large studio with loads of interstellar credits, is contract voice actors before your game is content complete, which this game isn't going to be for a while yet.
I'd be worried if it was released as a finished product without voice acting. Luckily that hasn't actually happened.
Also bringing up artificially generated voice acting is quite amusing considering people were already ♥♥♥♥♥♥♥♥ their pants when Underspace entered EA and there might or might not have been a handful of generated lines in the game.
Pretty much. I'm a bit of an open world rpg-junky and so far managed to get like 90 hours of gameplay out of this game, even though it's still in development.
"We run this place"
"We have an understanding with the people who do"
"Your concern is touching, we'll see what we can do"
The voice work sounds like something an AI can do, so if we do something as freelancer as possible it shouldn't be too hard right?
"Haters going to hate" If it's in the budget for a indy dev to pay for real voice acting great, but if not, decent AI voice acting can be fine.
AI voice generation is getting better and more Human sounding. I'd rather have decent AI voice acting than reading a ton of text while trying fly my ship. Other indy devs have/are as well. Just two examples: Spacebourne II is using AI voice acting as a filler while they're in EA as well. Second, when Everspace 2 first entered EA they used AI voice, except for the first system as that was feature complete.