Power Rangers: Battle for the Grid

Power Rangers: Battle for the Grid

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Jimmy May 24, 2021 @ 2:22pm
Is there a way to get out of infinite combos
I just played against an R.J. that was doing the same move over and over again then he would slide to keep me from hitting the ground and then rinse and repeat. I's there any way to escape a combo?
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Showing 1-15 of 59 comments
Player Zer01 May 24, 2021 @ 2:26pm 
in this game no. you just have to hope they drop it (screw up).
Jimmy May 24, 2021 @ 2:34pm 
Originally posted by Player Zer01:
in this game no. you just have to hope they drop it (screw up).
I see. I'm amazed that it's even allowed, as it seems like it should not be in the game. Really sucks the fun out of it.
Breathless May 24, 2021 @ 5:55pm 
Like every other 3v3 tag team fighting game, there's no combo breaker of any sort. You only lose around 33% of your total health when you lose a character though, not to mention all the Megazord meter you get from that.
Player Zer01 May 25, 2021 @ 2:00pm 
Originally posted by Breathless:
Like every other 3v3 tag team fighting game, there's no combo breaker of any sort. You only lose around 33% of your total health when you lose a character though, not to mention all the Megazord meter you get from that.

yea but in other 3v3 games you cant preform infinite combos. at some point there is a reset which allows the other player to block and escape. in this an infinite is a TOD (touch of death) which is horrible design.

dont get me wrong as other fighting games yes have TODs but they can only be done ONCE (because of super meter bar is depleted). in this game its just an infinite combo that your character is stuck in.
Faunts May 25, 2021 @ 2:23pm 
Originally posted by Player Zer01:
Originally posted by Breathless:
Like every other 3v3 tag team fighting game, there's no combo breaker of any sort. You only lose around 33% of your total health when you lose a character though, not to mention all the Megazord meter you get from that.

yea but in other 3v3 games you cant preform infinite combos. at some point there is a reset which allows the other player to block and escape. in this an infinite is a TOD (touch of death) which is horrible design.

dont get me wrong as other fighting games yes have TODs but they can only be done ONCE (because of super meter bar is depleted). in this game its just an infinite combo that your character is stuck in.

I agree with this sentiment, but whenever it is brought up to have a serious conversation about it pretty much everyone and their grandmother slams it down. I brought it up in the Discord once a couple years back and everyone was against resets or combo breakers of any sort. Almost everybody likes the infinites, including the devs, which is a shame because I think it makes competitive incredibly boring and predictable to watch.

It's still a good game, but this design flaw is one of the reasons it has kept some of my friends away from purchasing it.
Player Zer01 May 25, 2021 @ 4:48pm 
Originally posted by Faunts:
Originally posted by Player Zer01:

yea but in other 3v3 games you cant preform infinite combos. at some point there is a reset which allows the other player to block and escape. in this an infinite is a TOD (touch of death) which is horrible design.

dont get me wrong as other fighting games yes have TODs but they can only be done ONCE (because of super meter bar is depleted). in this game its just an infinite combo that your character is stuck in.

I agree with this sentiment, but whenever it is brought up to have a serious conversation about it pretty much everyone and their grandmother slams it down. I brought it up in the Discord once a couple years back and everyone was against resets or combo breakers of any sort. Almost everybody likes the infinites, including the devs, which is a shame because I think it makes competitive incredibly boring and predictable to watch.

It's still a good game, but this design flaw is one of the reasons it has kept some of my friends away from purchasing it.

im more shocked that the devs think its ok for infinites to be a thing. that is what kills a fighting game. having a TOD match is not fun in any way. looks like im never touching online then.
Breathless May 25, 2021 @ 5:13pm 
I don't think the game needs some sort of combo breaker but I do agree TOD combos should require more resources. RJ and Scorpina were nerfed but now Ryu can also get a meterless solo TOD from corner to corner, so nothing has changed. That, in my opinion, makes the tag mechanics not as cool and special as they could be since you don't even need to use assists on combos to kill. Even Megazord combos can be ignored for the most part since you might not even need them.
Last edited by Breathless; May 25, 2021 @ 5:14pm
Player Zer01 May 25, 2021 @ 5:38pm 
Originally posted by Breathless:
I don't think the game needs some sort of combo breaker but I do agree TOD combos should require more resources. RJ and Scorpina were nerfed but now Ryu can also get a meterless solo TOD from corner to corner, so nothing has changed. That, in my opinion, makes the tag mechanics not as cool and special as they could be since you don't even need to use assists on combos to kill. Even Megazord combos can be ignored for the most part since you might not even need them.

so you dont want a combo breaker but dont want TODs which are caused by infinites..... and the fix would be a combo breaker. mind you a combo breaker doesnt have to be some the player getting hit does. it can just be after certain hits it will will be a hard knock down which allows the player to recover. this is why fighting games have combo breakers (of any kind) to begin with, its balance.
🅼🅴🅰🅽 May 25, 2021 @ 5:52pm 
i dont think a combo breaker is as easy an answer as you may think. how would you implement it? is it a one time ability or can it be done at will? does it take resources? is there a cool down?
i think just sticking in an ability like that would just bring up other issues.

either way, i dont know how prevalent TOD combos are to someone who isnt at an intermediate level in the game. myself, having only played a handful of games online, have yet to experience them.

i imagine that they take a somewhat advanced degree of execution to pull off, no?
Player Zer01 May 25, 2021 @ 6:17pm 
Originally posted by 🅼🅴🅰🅽:
i dont think a combo breaker is as easy an answer as you may think. how would you implement it? is it a one time ability or can it be done at will? does it take resources? is there a cool down?
i think just sticking in an ability like that would just bring up other issues.

either way, i dont know how prevalent TOD combos are to someone who isnt at an intermediate level in the game. myself, having only played a handful of games online, have yet to experience them.

i imagine that they take a somewhat advanced degree of execution to pull off, no?

really theres already one in the game... sort of if megazords are allowed to be used. its a counter hit BUT it cant be used during infinites.

a combo breaker can be put in multiple ways. the most common one is usually tied to your super meter (the 3 bars at the bottom corners). if you have a bar filled of the 3 then you can use a combo breaker. this is usually the best way as you meter fills from both attacks you give and attacks you receive (actual damage taken not blocked). as said it already in the game but done differently.

other types of combo breakers are more aimed to the fighters themselves having resets after their combos. this usually results in whats called a heavy knockdown. what that means is receiver is hit to the ground and cant preform a quick get (tech hit) to suppress the amount of damage taken and take the full damage of hitting the ground. the upside to this is they are free from the combo and can get up and defend themselves. this is a little harder to implement as every fighters combos would have to be gone over just to make sure something like this couldnt happen. but for this game it would be to late on this idea

infinites and TODs are not really that hard to pull off. yes they require practice but in this can be done with some ease depending on the fighter you pick. in other games TODs are usually harder to get off as they require you to use all of your meter but in this you have fighters that dont need meter at all to do infinites and thus can TOD you after hitting you.

really the best would be to make the zord counter move be able to be used without zords and use a super meter bar instead. this would be the best thing but like it was said earlier the devs themselves have infinites in game purposely so it wouldnt happen.
Edo_Mai May 25, 2021 @ 6:40pm 
Originally posted by Danykin:
Originally posted by Player Zer01:
in this game no. you just have to hope they drop it (screw up).
I see. I'm amazed that it's even allowed, as it seems like it should not be in the game. Really sucks the fun out of it.
I Understand. Hey #PlayGuiltyGear
Ellye May 25, 2021 @ 8:09pm 
TODs, especially meterless TODs, are my main issue with this game too.

But whenever it's brought up, a lot of people defending this kind of mechanic shows up.

So I just accepted that this game isn't for me. There is a target audience that enjoys this kind of gameplay, and this game is targeted at them.

I can only hope that someday I'll have a fighting game more to my tastes with such a good netcode and crossplay as this one.
Faunts May 25, 2021 @ 9:55pm 
Originally posted by Ellye:
TODs, especially meterless TODs, are my main issue with this game too.

But whenever it's brought up, a lot of people defending this kind of mechanic shows up.

So I just accepted that this game isn't for me. There is a target audience that enjoys this kind of gameplay, and this game is targeted at them.

I can only hope that someday I'll have a fighting game more to my tastes with such a good netcode and crossplay as this one.

It's mostly your MvC 2 fanatics. They're kinda ♥♥♥♥♥♥♥♥♥ by nature.

All I can really say is either learn to adapt to the cheesiest touch of death moves or just don't bother with online at all and play with friends.
Honzou May 26, 2021 @ 7:53pm 
Honestly games that let you do infinite combos this freely are not really fun. Dragonball Fighter Z is an example of it that really kills the game for me. Same for this game, really enjoy it but online being filled with people that can only do Infinites is just tedious and murders the fun of this game. Afterall this is a fighting game not a Kata (routine) game.
Titan May 27, 2021 @ 6:47am 
Pretty sure there actually are no infinite combos in BFTG. A touch of death and an infinite are very different things.

And if you don't like TOD combos, then don't play tag fighters like this or MvC. Because they're always a part of the game.

Originally posted by Honzou:
Honestly games that let you do infinite combos this freely are not really fun. Dragonball Fighter Z is an example of it that really kills the game for me. Same for this game, really enjoy it but online being filled with people that can only do Infinites is just tedious and murders the fun of this game. Afterall this is a fighting game not a Kata (routine) game.

DBFZ also does not have infinites.
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