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yea but in other 3v3 games you cant preform infinite combos. at some point there is a reset which allows the other player to block and escape. in this an infinite is a TOD (touch of death) which is horrible design.
dont get me wrong as other fighting games yes have TODs but they can only be done ONCE (because of super meter bar is depleted). in this game its just an infinite combo that your character is stuck in.
I agree with this sentiment, but whenever it is brought up to have a serious conversation about it pretty much everyone and their grandmother slams it down. I brought it up in the Discord once a couple years back and everyone was against resets or combo breakers of any sort. Almost everybody likes the infinites, including the devs, which is a shame because I think it makes competitive incredibly boring and predictable to watch.
It's still a good game, but this design flaw is one of the reasons it has kept some of my friends away from purchasing it.
im more shocked that the devs think its ok for infinites to be a thing. that is what kills a fighting game. having a TOD match is not fun in any way. looks like im never touching online then.
so you dont want a combo breaker but dont want TODs which are caused by infinites..... and the fix would be a combo breaker. mind you a combo breaker doesnt have to be some the player getting hit does. it can just be after certain hits it will will be a hard knock down which allows the player to recover. this is why fighting games have combo breakers (of any kind) to begin with, its balance.
i think just sticking in an ability like that would just bring up other issues.
either way, i dont know how prevalent TOD combos are to someone who isnt at an intermediate level in the game. myself, having only played a handful of games online, have yet to experience them.
i imagine that they take a somewhat advanced degree of execution to pull off, no?
really theres already one in the game... sort of if megazords are allowed to be used. its a counter hit BUT it cant be used during infinites.
a combo breaker can be put in multiple ways. the most common one is usually tied to your super meter (the 3 bars at the bottom corners). if you have a bar filled of the 3 then you can use a combo breaker. this is usually the best way as you meter fills from both attacks you give and attacks you receive (actual damage taken not blocked). as said it already in the game but done differently.
other types of combo breakers are more aimed to the fighters themselves having resets after their combos. this usually results in whats called a heavy knockdown. what that means is receiver is hit to the ground and cant preform a quick get (tech hit) to suppress the amount of damage taken and take the full damage of hitting the ground. the upside to this is they are free from the combo and can get up and defend themselves. this is a little harder to implement as every fighters combos would have to be gone over just to make sure something like this couldnt happen. but for this game it would be to late on this idea
infinites and TODs are not really that hard to pull off. yes they require practice but in this can be done with some ease depending on the fighter you pick. in other games TODs are usually harder to get off as they require you to use all of your meter but in this you have fighters that dont need meter at all to do infinites and thus can TOD you after hitting you.
really the best would be to make the zord counter move be able to be used without zords and use a super meter bar instead. this would be the best thing but like it was said earlier the devs themselves have infinites in game purposely so it wouldnt happen.
But whenever it's brought up, a lot of people defending this kind of mechanic shows up.
So I just accepted that this game isn't for me. There is a target audience that enjoys this kind of gameplay, and this game is targeted at them.
I can only hope that someday I'll have a fighting game more to my tastes with such a good netcode and crossplay as this one.
It's mostly your MvC 2 fanatics. They're kinda ♥♥♥♥♥♥♥♥♥ by nature.
All I can really say is either learn to adapt to the cheesiest touch of death moves or just don't bother with online at all and play with friends.
And if you don't like TOD combos, then don't play tag fighters like this or MvC. Because they're always a part of the game.
DBFZ also does not have infinites.