Power Rangers: Battle for the Grid

Power Rangers: Battle for the Grid

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Player Zer01 May 26, 2021 @ 4:22pm
i don't even....
dont get me wrong i LOVE Power Rangers ever since i was a little child in the 90's. i even had both games on the consoles then (genesis and SNES). the fighting game is like the genesis one but..... WHAT THE ACTUAL F*** MY GUY!?!!!

Lets first start with the story mode. all i have to say is WHO HURT YOU DEVS?!!!?? I'm thinking since its the story its going to be the tutorial and a bit easy in the beginning. WRONG!! its like the difficulty was set PRO league with pink ranger kim pulling 20 hit combos over and over again at the speed of light. SERIOUSLY??!! I actually sat up in my chair (i slouch when i game don't judge me....) and had to TRY on stage 1?? this is like this throughout the entire story (none of which i paid a single mind to since i was still in shock from the difficulty from jump street). i beat it and i still dont know why the bar is even set that high. god forbid a child new to fighting games get this as they would more then likely be turned off to it in just what the AI is doing to them and cant repeat it.

now let move on to arcade. i saw that you could pick a team and customize them and was happy. yup that went straight out the window when it trashed my team and costume i picked for ryu (its put you in default 90's ryu skin).

WHY
LET
ME
MAKE
A
TEAM
IF
I CAN'T
USE
THEM!!!!

AGAIN WHO HURT YOU DEVS!!!! if the arcade is like a mini story with 7 stages, THEN JUST LET BE I SELECT THE FIGHTER AND GO IN!! dont give me the joy of making a team then give me the middle finger 2 secs later. what nonsense is this??? and also again the arcade has BDE (big d*** energy) and set to PRO League with the difficulty (no matter what level you set it too) and proceeds to do high combos. WHY!!

i could understand if these things where if the game is on max difficulty and such or the last chapters in story/arcade. but from the get go?? yeah SOME will see it as the classic "git good" but this is a power rangers game.... built in unity!!!

for my last gripe... WHY DOES THE ENEMY BUILD OFF MEGAZORD POWER FASTER THEN ME!!! megazord power should be a one time "OH ♥♥♥♥ GET OUT OF JAIL FREE CARD" for them if they are getting beat. not something every 30 secs because I'm beating them into the dirt. meanwhile my bar has barely moved for megazord power because you know..... *motions hands all over the place* i don't know SCREW ME FOR DOING TO GOOD?!???

Things like megazord power should ALWAYS be a reward for the winning person and a small build up for the losing person. if the losing team has barely done any damage then the ONLY time they should have enough energy for their MZ is on their last fighter.

like i said i love Power Rangers and will still play this game but the balance in this game is just on another level and by no means in a good way. i really now see why barely any one plays this game that is into fighting games.

kudos though for the street fighter ryu and chun li characters as they are very fun to play!
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Showing 1-15 of 24 comments
Isaiah May 26, 2021 @ 7:03pm 
ya good?
Player Zer01 May 26, 2021 @ 10:23pm 
Originally posted by Isaiah:
ya good?
yeah i am lol its more on that i play a good amount of fighting games and this one just doesnt follow ANY of the rules of norm for them xD
Honzou May 29, 2021 @ 6:43am 
I haven't bothered play story mode cause I wanted to play the characters that I want, but atm Chun-Li and Ryu are stuck on their "introductory story" in Arcade mode because if you choose them first you still have to do their story even when you finish it. (other characters could skip or once done if you played normal arcade mode.)
Player Zer01 May 29, 2021 @ 2:15pm 
Originally posted by Honzou:
I haven't bothered play story mode cause I wanted to play the characters that I want, but atm Chun-Li and Ryu are stuck on their "introductory story" in Arcade mode because if you choose them first you still have to do their story even when you finish it. (other characters could skip or once done if you played normal arcade mode.)

but why is that even a thing? if theres a story arcade mode then it should be separate from normal arcade mode. not forced when you go into arcade.
Vulier Jun 1, 2021 @ 9:20am 
COMPLETELY AGREE. the endless combos that everyone uses are cheap, even more so now that people can use chun lee and ken its like the ♥♥♥♥ man! if your going to fight someone give then a chance! dont just sit there and spam the same 4 move to keep the from moving an inch!

overall i love the game if you dont play online.
Dekoma Jun 1, 2021 @ 5:11pm 
Several things.

One is they completely amped up the difficulty to the point that its super turbo levels of hard. So if you actually want to stand a chance you have to drop it down to easy. Which from my point of view, is the day 1 difficulty setting.

Another is if you want to use Ryu or Chun Li in arcade, you're gonna have to pick one other ranger/villain first because you'll be forced to go through a fixed amount of matches. Why they didn't just make a seperate mode for individual story modes like how capcom handled SFV's character stories is beyond me.

Yeah, Power Rangers is still a children's franchise, but this game was made with older fans in mind. This is pretty much why characters like Devon from Beast Morphers or Koda from Dino Charge are not even in the roster. Not to mention they had a few pro gamers help in development (Daigo of FGC fame being one of them i believe) so the stupid hard difficulty you can blame on them since I'm very sure the difficulty is that way so that pro players can have a better dance with the AI. But god forbid they actually balance it for people 5 levels lower than them. And yeah, cause of this, they more or less try to make it tourney levels of polish. I mean if I can do some sick aerial combos as Tommy and Lord Drakkon and completely destroy opponents that way then yeah.
mcnichoj Jun 3, 2021 @ 1:35am 
So many levels of oof.

Sure difficulty was made a little harder on arcade post launch, at least for certain DLC characters like the Jungle Fury guy where you spend like half of it with just the one character.
In general though the difficulty isn't that bad. I'm by no means a professional player but I managed to clear everything.

You randomly bring up the fact the game was made with Unity because? Are only certain game engines allowed to have competent AI opponents or something?

Probably the biggest oof is you whining about Zord meter.
The concept of a "revenge meter" I believe was first introduced by Capcom way back in Super Street Fighter 2 Turbo. It was added so matches wouldn't be so one sided and boring. A player just getting beat on could have a chance to comeback by using a super. It's been in pretty much every main Street Fighter with minor changes since and is even in other fighting games from different notable franchises.
Why are you getting upset over the fact the AI is getting it multiple times? That means you're winning. If they're somehow beating you with it, you should be getting it as much as they do so that should cancel out whatever it is that you're [[i]motions hands all over the place[/i]] going on about.
It's also not that hard to just sit in the corner and hold block while the timer on the Zord meter runs out. AI doesn't really play any differently with it activated and in general they're not applying pressure constantly like a real player would. :balloonicorn:
Raster Jun 3, 2021 @ 10:10pm 
I beat the story mode and I've finished arcade mode once, but I'm super confused by this game. It has a simplified input scheme that suggests anyone can pick it up and play it, but it's impossibly hard to get good at, and the AI is stupidly strong. It's not for casuals in any way, shape, or form, despite the simplified specials.
Player Zer01 Jun 4, 2021 @ 6:17pm 
Originally posted by mcnichoj:
So many levels of oof.

Sure difficulty was made a little harder on arcade post launch, at least for certain DLC characters like the Jungle Fury guy where you spend like half of it with just the one character.
In general though the difficulty isn't that bad. I'm by no means a professional player but I managed to clear everything.

You randomly bring up the fact the game was made with Unity because? Are only certain game engines allowed to have competent AI opponents or something?

Probably the biggest oof is you whining about Zord meter.
The concept of a "revenge meter" I believe was first introduced by Capcom way back in Super Street Fighter 2 Turbo. It was added so matches wouldn't be so one sided and boring. A player just getting beat on could have a chance to comeback by using a super. It's been in pretty much every main Street Fighter with minor changes since and is even in other fighting games from different notable franchises.
Why are you getting upset over the fact the AI is getting it multiple times? That means you're winning. If they're somehow beating you with it, you should be getting it as much as they do so that should cancel out whatever it is that you're [[i]motions hands all over the place[/i]] going on about.
It's also not that hard to just sit in the corner and hold block while the timer on the Zord meter runs out. AI doesn't really play any differently with it activated and in general they're not applying pressure constantly like a real player would. :balloonicorn:

not just arcade but the story is hard as well for what reason?? (also just to add the difficulty setting is only for arcade. it doesnt change story difficulty).

my unity comment is because MOST unity games are not pro gamer level hard to play. they usually laid back. also its a power rangers fighting game.... why on earth set the bar so high?

the revenge meter yes was done by capcom first, it was also later changed because of how bad it worked!! if youre going to have revenge meter then the player winning should also be building meter to combat that, not just sitting at zero.

you as why i question the AI gets megazord so many times but dont remember when i said the AI is set to pro gamer level?

scenario:

"i'm beating the AI but the just used megazord and got a lucky hit."
BUT hey I am now building meter... oh wait never mind the did a force swap and i lost a bar."
"well back to beating the AI for a little bit.... annnnnd they have megazord again...."
"OH WAIT..... never mind lost a bar"

end scenario

rinse and repeat this nonsense. this is why revenge meter is usually scaled down or removed in fighting games because the person WINNING should be rewarded FOR WINNING.

also yea sit in the corner (really just give them the corner) and block.... oh wait the AI "that doesnt do pressure" is doing pressure and just threw me because the window for a throw is like .01 of a second.

my thread for what you call "whining" is really more of just confusion because like me, and many other have stated, in other fighting games these things dont exist. its a power rangers fighting game. the crowd that youre going to attract is anything but pro level so why make a game for that level was me deal. i know im not alone in this thought since other have stated the same for the game.

its fun to play but it still just a head scratcher for the things they set in the game. just play it to have fun at this point.
mcnichoj Jun 22, 2021 @ 2:08pm 
Originally posted by Player Zer01:
just play it to have fun at this point.
I thought this was the point of video games, silly me. :balloonicorn:
MrKnight3356 Aug 15, 2021 @ 10:15am 
Originally posted by Dekoma:
Several things.

One is they completely amped up the difficulty to the point that its super turbo levels of hard. So if you actually want to stand a chance you have to drop it down to easy. Which from my point of view, is the day 1 difficulty setting.

Another is if you want to use Ryu or Chun Li in arcade, you're gonna have to pick one other ranger/villain first because you'll be forced to go through a fixed amount of matches. Why they didn't just make a seperate mode for individual story modes like how capcom handled SFV's character stories is beyond me.

Yeah, Power Rangers is still a children's franchise, but this game was made with older fans in mind. This is pretty much why characters like Devon from Beast Morphers or Koda from Dino Charge are not even in the roster. Not to mention they had a few pro gamers help in development (Daigo of FGC fame being one of them i believe) so the stupid hard difficulty you can blame on them since I'm very sure the difficulty is that way so that pro players can have a better dance with the AI. But god forbid they actually balance it for people 5 levels lower than them. And yeah, cause of this, they more or less try to make it tourney levels of polish. I mean if I can do some sick aerial combos as Tommy and Lord Drakkon and completely destroy opponents that way then yeah.

How does one exactly change the difficulty? I tried to find the setting for it and I can't spot it anywhere. getting dunked on by 2 mastodon sentrys as kim in the story, complete BS.
Argstein Aug 20, 2021 @ 10:23am 
:EMO_DUDE:
SpartanAlexios Sep 16, 2021 @ 1:22pm 
the difficulty is stupid here. when trying to play ryu in arcade I play the story mode but my matchups are either cheap long range attacks or just too damn difficult I fought an AI they looked like they were played by a pro. 50 hit combo and constant juggling. I literally had to just rage quit and stopped. it wasn't fun
Neratrocity Sep 25, 2021 @ 6:13am 
Yeah I certainly wasn't expecting to be absolutely blown away by the AI in a near endless combo on normal mode in arcade on the first fight in a Power Rangers game lol. Can't that difficulty spike come with Hard and Very Hard modes?
Neratrocity Sep 25, 2021 @ 6:25am 
This really is gonna be the first fighting game I can't beat on easy mode isn't it. Good to know on I only get 20 hit combo'd on the easiest settings lol
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