Power Rangers: Battle for the Grid

Power Rangers: Battle for the Grid

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DLC Cash Grab. Disgusting.
I like fighting games and I like Power Rangers. My son also likes Power Rangers. But, Jeez, I can't believe the flagrant greediness of the devs in charging so much for the skins and season passes. To unlock all skins this game will cost as much (or even more) as any AAA new release!

I'm old enough to like MMPR the most, which means I'm old enough to remember when unlocking all the characters in a fighting game was done by playing it.

Almost 5 bucks for Lord Zedd! Come on! My boy actually loves Dino Charge the most and I don't even see any characters from that.

I'm very disappointed in this. It could have been a real celebration of the Power Rangers legacy, instead of a cynical attempt at squeezing as much money as possible from fans.
Последно редактиран от <§> Sub; 12 окт. 2019 в 13:35
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Показване на 16-30 от 140 коментара
Първоначално публикувано от <§> Sub:
'Super Street Fighter IV' is actually DLC for 'Ultra Street Fighter IV'. My point that 'Street Fighter IV' has a solid roster of 25 chars without any DLC still stands. Check, there is no DLC at all for the original SFIV :steammocking:

Even 'Street Fighter V', which does indeed have a ton of DLC characters has 16 base characters.

12 characters for the base game of 'Power Rangers: Battle For The Grid' is rubbish. The devs have clearly held back fan favs like Lord Zedd so that people will buy the DLC. From what I've seen every person interested in the game will be also buying all the DLC or the 'collectors edition' because people want a decent roster. This is because the base roster is pants.

Nonsense, SF4 was released with 17 playable characters, the home release added another 6, plus some boss characters.
SF4 also had a ton of DLC in the form of costume packs, in fact you even had to download a "viewer pack" so you could actually see other players in these costumes if you didn't buy them.
Super sf4 is also a standalone, full price re-release of the game.
Its DLC includes several costume packs, but more importantly the DLC update to "Arcade edition", which includes 4 more characters as well, and the DLC update to "Ultra SF4".

SF4 arcade edition was even re-released in retail and USF4 can be bought as a full standalone version digitally, which is when the updates stopped.

So, by your own logic, SF4 was never released in its "entirety" until USF4.

The home release of SF4 might've had 25 characters, but it was also 60.-; really dunno why you insist on comparing it to battle for the grid. A much better comparison is something like Skullgirls.
Последно редактиран от Reizo Ryuu; 14 окт. 2019 в 13:49
Първоначално публикувано от Reizo Ryuu:
Първоначално публикувано от <§> Sub:
'Super Street Fighter IV' is actually DLC for 'Ultra Street Fighter IV'. My point that 'Street Fighter IV' has a solid roster of 25 chars without any DLC still stands. Check, there is no DLC at all for the original SFIV :steammocking:

Even 'Street Fighter V', which does indeed have a ton of DLC characters has 16 base characters.

12 characters for the base game of 'Power Rangers: Battle For The Grid' is rubbish. The devs have clearly held back fan favs like Lord Zedd so that people will buy the DLC. From what I've seen every person interested in the game will be also buying all the DLC or the 'collectors edition' because people want a decent roster. This is because the base roster is pants.

Nonsense, SF4 was released with 17 playable characters, the home release added another 6, plus some boss characters.
SF4 also had a ton of DLC in the form of costume packs, in fact you even had to download a "viewer pack" so you could actually see other players in these costumes if you didn't buy them.
Super sf4 is also a standalone, full price re-release of the game.
Its DLC includes several costume packs, but more importantly the DLC update to "Arcade edition", which includes 4 more characters as well, and the DLC update to "Ultra SF4".

SF4 arcade edition was even re-released in retail and USF4 can be bought as a full standalone version digitally, which is when the updates stopped.

So, by your own logic, SF4 was never released in its "entirety" until USF4.

The home release of SF4 might've had 25 characters, but it was also 60.-; really dunno why you insist on comparing it to battle for the grid. A much better comparison is something like Skullgirls.


Well. of course I'm talking about the home release! Why would I be comparing to the arcade version? And the SF4 DLC (which was exclusive to consoles) was costume packs for characters already included. No extra characters were ever made available for SF4.
All your points are totally void.

And yes, it cost more and I should think so, as every aspect of production is of much higher quality.

Your desperate attempts to justify the low quality and high cost of 'Battle For The Grid' make me wonder if you're actually affiliated with the devs.
Oh here come the "shill" remarks, even though I've not once tried to "justify" anything. But I'm disagreeing with your ill informed point of view, so I must have something to gain from it right!
I guess you just can't tell the difference from an explanation on development -in general- and why your comparisons are dumb, to being a company plant.
Whatever makes you feel more secure about yourself and your uneducated opinions my man.

You're the one who said:
Първоначално публикувано от <§> Sub:
Check, there is no DLC at all for the original SFIV :steammocking:

Which is competely and utterly false.
You also said:
Първоначално публикувано от <§> Sub:
'Super Street Fighter IV' is actually DLC for 'Ultra Street Fighter IV'.

Which is also, complete ♥♥♥♥♥♥♥♥.

So no, my points aren't "void", they are straight facts.
As is the fact that "SF4" thus wasn't released in it's "entirety" until USF4.
As is the fact you have no idea how much it costs to develop a fighting game; maybe this will help you out https://i.imgur.com/YgxF78Y.jpg.

This is probably the funniest bit though:
Първоначално публикувано от <§> Sub:
And yes, it cost more and I should think so, as every aspect of production is of much higher quality.
Thanks for agreeing that comparing a low budget project by a small team, to a high budget project with 100+ people working on it, is insanely stupid :).
Последно редактиран от Reizo Ryuu; 14 окт. 2019 в 14:57
This is ridiculous. The game launched with 9 characters but some were added as FREE dlc. MANY fighting games launch with low rosters because what matters is the core and the online. Both work well here.

The game launched with 9 characters, added 3 more for FREE, then the final 6 have been DLC.

They even added story mode and tried to tend to single player content.

Don't get me wrong SFIV is my favorite fighting game in it's most updated version (USFIV) but you can't act like the game had ZERO flaws.

Skullgirls only started at 8 characters and that game is pretty well liked.

Also the game (As of now) is only $20 with 12 playable characters and single player content from the start.

The main thing i hate is that i still can't purchase this game on steam due to me waiting for the Collectors edition. That is a real issue.

Your "Shill" remarks are laughable.
Последно редактиран от Burgundy; 14 окт. 2019 в 15:00
Първоначално публикувано от Reizo Ryuu:
Oh here come the "shill" remarks, even though I've not once tried to "justify" anything. But I'm disagreeing with your ill informed point of view, so I must have something to gain from it right!
I guess you just can't tell the difference from an explanation on development -in general- and why your comparisons are dumb, to being a company plant.
Whatever makes you feel more secure about yourself and your uneducated opinions my man.

You're the one who said:
Първоначално публикувано от <§> Sub:
Check, there is no DLC at all for the original SFIV :steammocking:

Which is competely and utterly false.
You also said:
Първоначално публикувано от <§> Sub:
'Super Street Fighter IV' is actually DLC for 'Ultra Street Fighter IV'.

Which is also, complete ♥♥♥♥♥♥♥♥.

So no, my points aren't "void", they are straight facts.
As is the fact that "SF4" thus wasn't released in it's "entirety" until USF4.
As is the fact you have no idea how much it costs to develop a fighting game; maybe this will help you out https://i.imgur.com/YgxF78Y.jpg.

This is probably the funniest bit though:
Първоначално публикувано от <§> Sub:
And yes, it cost more and I should think so, as every aspect of production is of much higher quality.
Thanks for agreeing that comparing a low budget project by a small team, to a high budget project with 100+ people working on it, is insanely stupid :).

You do realise that I am talking specifically about the Windows release of SF4? Not the arcade, not the PS3/4 and not the Xbox?
Good thing I found a CE key for $13. Wasn’t planning on getting any DLC’s initially, but I’m glad that I came across a collector’s edition that still isn’t available on Steam for some reason. It has all the current skins included except 1, 2 if you include the free white ranger skin that’s to be released on Dec’ 10th. I do agree that the DLC’s are a cash grab. $20 for the base game isn’t bad, and it would appear better if the DLC’s were also within a fair price range.
Първоначално публикувано от Darksu:
Good thing I found a CE key for $13. Wasn’t planning on getting any DLC’s initially, but I’m glad that I came across a collector’s edition that still isn’t available on Steam for some reason. It has all the current skins included except 1, 2 if you include the free white ranger skin that’s to be released on Dec’ 10th. I do agree that the DLC’s are a cash grab. $20 for the base game isn’t bad, and it would appear better if the DLC’s were also within a fair price range.

I'll bite. Where did ya get it?
Първоначално публикувано от Burgundy:
Първоначално публикувано от Darksu:
Good thing I found a CE key for $13. Wasn’t planning on getting any DLC’s initially, but I’m glad that I came across a collector’s edition that still isn’t available on Steam for some reason. It has all the current skins included except 1, 2 if you include the free white ranger skin that’s to be released on Dec’ 10th. I do agree that the DLC’s are a cash grab. $20 for the base game isn’t bad, and it would appear better if the DLC’s were also within a fair price range.

I'll bite. Where did ya get it?
I got the last of 3 that this vendor had sold off of Gameflip. I already asked if he had another CE key for someone that asked on here, but said he won't be getting anymore. He had it listed for $15, but I had a 15-20% coupon code and used it, making the total just under $13. Hope you find a CE edition key. You can try checking Gameflip, but I'm seeing the base game their sell for around the same that I purchased my key for, w/o the discount of course. So you save $5 at least if you haven't purchased the game already. I don't think they'll have a discount for this game until right around the holiday sale.
The great thing about DLC is you have to choice to buy it or not... simple as that. Hell just because I enjoyed DOA 5 doesn't mean I went out and bought every beat of DLC for it.
The first some of the first dlc characters were ones that were cut from the main roster, when the game was announced they stated there would be 15 at launch, Jen, trey and doggie were cut from the main game in order to sell as dlc, as for the lack of dino charge, well this game seems to hate any series that isn't mighty morphin so i'm not surprised
Първоначално публикувано от <§> Sub:
I'm old enough to like MMPR the most, which means I'm old enough to remember when unlocking all the characters in a fighting game was done by playing it.
Apparently not old enough to remember when fighting games had like 8 character rosters for $60, zero unlockables to speak of, no 1p vs CPU (arcade only), and expected you to rebuy the entire game over balance patches and minor content additions.
Първоначално публикувано от <§> Sub:
Първоначално публикувано от Reizo Ryuu:
Oh here come the "shill" remarks, even though I've not once tried to "justify" anything. But I'm disagreeing with your ill informed point of view, so I must have something to gain from it right!
I guess you just can't tell the difference from an explanation on development -in general- and why your comparisons are dumb, to being a company plant.
Whatever makes you feel more secure about yourself and your uneducated opinions my man.

You're the one who said:


Which is competely and utterly false.
You also said:


Which is also, complete ♥♥♥♥♥♥♥♥.

So no, my points aren't "void", they are straight facts.
As is the fact that "SF4" thus wasn't released in it's "entirety" until USF4.
As is the fact you have no idea how much it costs to develop a fighting game; maybe this will help you out https://i.imgur.com/YgxF78Y.jpg.

This is probably the funniest bit though:

Thanks for agreeing that comparing a low budget project by a small team, to a high budget project with 100+ people working on it, is insanely stupid :).

You do realise that I am talking specifically about the Windows release of SF4? Not the arcade, not the PS3/4 and not the Xbox?

"arcade edition" was the version after Super. Come on man at least pretend to have played the games youre talking about. It was Vanilla, that had 16 characters, 25 in the home consoles, then super sf4, which had 35 (again, on consoles), then arcade edition, which had 39 (consoles), and lastly ultra, which had 44. You HAVE played the game right?

And before you pretend that knowing nothing is a defense, Vanilla, Super, AND Ultra were all released on PC.
Последно редактиран от JayJax; 24 окт. 2019 в 16:58
Първоначално публикувано от JayJax:
Първоначално публикувано от <§> Sub:

You do realise that I am talking specifically about the Windows release of SF4? Not the arcade, not the PS3/4 and not the Xbox?

"arcade edition" was the version after Super. Come on man at least pretend to have played the games youre talking about. It was Vanilla, that had 16 characters, 25 in the home consoles, then super sf4, which had 35 (again, on consoles), then arcade edition, which had 39 (consoles), and lastly ultra, which had 44. You HAVE played the game right?

And before you pretend that knowing nothing is a defense, Vanilla, Super, AND Ultra were all released on PC.

Yeah, and? What's your point here, dude? All you've done is agree with me that the vanilla Windows release of SF4 in 2009 had 25 characters. What do I need to defend?
Последно редактиран от <§> Sub; 25 окт. 2019 в 4:26
Първоначално публикувано от <§> Sub:
Първоначално публикувано от Tenshu:
Super Street Fighter IV would have words with you.


'Super Street Fighter IV' is actually DLC for 'Ultra Street Fighter IV'. My point that 'Street Fighter IV' has a solid roster of 25 chars without any DLC still stands. Check, there is no DLC at all for the original SFIV :steammocking:

Even 'Street Fighter V', which does indeed have a ton of DLC characters has 16 base characters.

12 characters for the base game of 'Power Rangers: Battle For The Grid' is rubbish. The devs have clearly held back fan favs like Lord Zedd so that people will buy the DLC. From what I've seen every person interested in the game will be also buying all the DLC or the 'collectors edition' because people want a decent roster. This is because the base roster is pants.

Super Street Fighter IV came out before Ultra Street Fighter IV. Ultra Street Fighter IV was a standalone game but could be considered as a sort of DLC update to it.
Funny enough the new quantum ranger kinda shows how this game really is lackluster. He is a incredibly fun character.... .but this game lack so much single player content and the multiplayer gets repiteive in a hour that this incredibly fun character is WASTED on a game like this
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Дата на публикуване: 12 окт. 2019 в 13:26
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