Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is not even remotely accurate, talk to the devs, the game is actively in development, the dlc characters are actively being developed, and that cost money, if you want continued support dlc characters is pretty much the only viable way to do it for a fighting game.
Also if you like fighting games you'd know this is the market norm. $5 for a dlc character is normal in pretty much every major fighting game ip.
That's not how development works, in any kind of field, including games.
People are paid a salary, you think all the artist just sit around waiting for the next project even though they are getting paid an hourly wage like any other person that has a job?
Everyone gets shuffled around to work on other things, but even if that means the artist get to work on dlc sooner, it doesn't mean you are entitled to any of it for free because it simply isn't part of the budgeted project that you paid for.
'Budgeted' being the key word here; having x amount of money, means you can only spend y amount of hours working on it. After that the project is -done-, meaning all work after it is either over budget or a different project.
Also fighting games have basically transitioned to a games as a service model, which means they stay in active development for -years- after release.
Releasing the game this way means they can keep supporting the game, while also supporting themselves, because in the end it's a business and they need to make money in other to stay a business. Just because it's games doesn't mean it's some magical fairyland where games make themselves and nobody needs to get paid.
You get a job, you finish it, you get paid. You then move on to the next job.
If I'm a builder and am contracted to build a house I don't return every couple of months to add a new window just to ensure the cash keeps rolling in.
Whatever. I'm just old and miss the days when games were released in their entirety.
Remember Street fighter II? Remember the 5 different versions of street fighter II that came out throughout the 90's? It's the same thing except you don't have to buy the whole game again. Just the new parts (for less than a whole new game costs) I do miss those days too and wish more effort was put into unlockables but sadly that's just not how things went.
The reason of course being that updating a game through the internet was unheard of. They had to re-manufacture another X-Million copies of the same chipset with some added data and a new cover.
I miss War Of The Monsters. THAT game had nice unlockables.
What part of "salary" didn't you understand, this isn't contracted development. Everybody needs to keep working on -something- cause they are getting paid an hourly wage like any other regular job.
Also updated versions of games, expansion packs and even DLC as early as on the first xbox (-15 years ago-) have been a thing for a long time; the SNES had plenty of games that were just updated constantly.
That obviously doesn't mean it wasn't released in its "entirety", because by that logic nobody is allowed to support anything after release.
There's one version of it, which includes:
"25 Fighters including:
Classic Street Fighter characters re-imagined for a new generation of gamers, including the original cast of Street Fighter II
New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more!"
No DLC, no "special edition". Just a great game, released in its entirety.
And there are actually still developers that release games and then patch, update and even add new content for free, it's not unheard of at all. But anyway, I'm not saying that I expect new content that adds a significant amount to a game to be free. I'm just arguing that a game like 'Power Rangers: Battle For The Grid' is supposed to be a "celebration of 25 years of Power Rangers", which suggests to me that the base game should be exactly that. At the moment the base game is more like a demo because the roster is pathetically low in numbers.
'Super Street Fighter IV' is actually DLC for 'Ultra Street Fighter IV'. My point that 'Street Fighter IV' has a solid roster of 25 chars without any DLC still stands. Check, there is no DLC at all for the original SFIV
Even 'Street Fighter V', which does indeed have a ton of DLC characters has 16 base characters.
12 characters for the base game of 'Power Rangers: Battle For The Grid' is rubbish. The devs have clearly held back fan favs like Lord Zedd so that people will buy the DLC. From what I've seen every person interested in the game will be also buying all the DLC or the 'collectors edition' because people want a decent roster. This is because the base roster is pants.
Umm, SFV costs £15.99 and PR:BFTG costs £15.49
Yeah but let's get real, Street Fighter is an AAA fighting game with a world famous reputation.
Don't know why you guys are defending this blatant cash grab.
I can excuse "dated visuals", if the gameplay and content is satisfying, but the game feels like it is in a state of early access, needing more core updates, e.g. more characters, arenas, gameplay modes, and an online mode overhaul, because even at the game's standard price point, there is nowhere near enough content to justify it. You could have maybe gotten away with it if the game was free to play (not unlike the mobile counter part "Legacy Wars"), and then charging for new characters and skins, but it seems like they want the best of both worlds without actually putting in the effort and content needed, which is sad to state.
Well, they should've completed the game before releasing it then! Also, this is not a "major fighting game ip", it's Power Rangers!