Power Rangers: Battle for the Grid

Power Rangers: Battle for the Grid

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<§> Sub Oct 12, 2019 @ 1:26pm
DLC Cash Grab. Disgusting.
I like fighting games and I like Power Rangers. My son also likes Power Rangers. But, Jeez, I can't believe the flagrant greediness of the devs in charging so much for the skins and season passes. To unlock all skins this game will cost as much (or even more) as any AAA new release!

I'm old enough to like MMPR the most, which means I'm old enough to remember when unlocking all the characters in a fighting game was done by playing it.

Almost 5 bucks for Lord Zedd! Come on! My boy actually loves Dino Charge the most and I don't even see any characters from that.

I'm very disappointed in this. It could have been a real celebration of the Power Rangers legacy, instead of a cynical attempt at squeezing as much money as possible from fans.
Last edited by <§> Sub; Oct 12, 2019 @ 1:35pm
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Showing 1-15 of 140 comments
Reizo Ryuu Oct 12, 2019 @ 5:05pm 
This game has been out longer than those dlc characters have, so they were never part of the game to be "unlocked"; it only recently came to pc, but that still doesn't mean they should just be included for free.
Sunshine Oct 13, 2019 @ 6:10am 
Originally posted by <§> Sub:
In reality, all the DLC is created at the same time as the base game, then held back, to be released as season passes, with the aim of squeezing as much cash as possible from the consumers.

This is not even remotely accurate, talk to the devs, the game is actively in development, the dlc characters are actively being developed, and that cost money, if you want continued support dlc characters is pretty much the only viable way to do it for a fighting game.

Also if you like fighting games you'd know this is the market norm. $5 for a dlc character is normal in pretty much every major fighting game ip.
Reizo Ryuu Oct 13, 2019 @ 8:02am 
Originally posted by <§> Sub:
That's exactly what greedy developers / publishers want you to think. In reality, all the DLC is created at the same time as the base game, then held back, to be released as season passes, with the aim of squeezing as much cash as possible from the consumers. Yes, this has become common practice but it doesn't make it acceptable in my eyes.

That's not how development works, in any kind of field, including games.
People are paid a salary, you think all the artist just sit around waiting for the next project even though they are getting paid an hourly wage like any other person that has a job?

Everyone gets shuffled around to work on other things, but even if that means the artist get to work on dlc sooner, it doesn't mean you are entitled to any of it for free because it simply isn't part of the budgeted project that you paid for.
'Budgeted' being the key word here; having x amount of money, means you can only spend y amount of hours working on it. After that the project is -done-, meaning all work after it is either over budget or a different project.

Also fighting games have basically transitioned to a games as a service model, which means they stay in active development for -years- after release.
Releasing the game this way means they can keep supporting the game, while also supporting themselves, because in the end it's a business and they need to make money in other to stay a business. Just because it's games doesn't mean it's some magical fairyland where games make themselves and nobody needs to get paid.
<§> Sub Oct 13, 2019 @ 1:40pm 
Originally posted by Reizo Ryuu:

That's not how development works, in any kind of field, including games.
People are paid a salary, you think all the artist just sit around waiting for the next project even though they are getting paid an hourly wage like any other person that has a job?

You get a job, you finish it, you get paid. You then move on to the next job.
If I'm a builder and am contracted to build a house I don't return every couple of months to add a new window just to ensure the cash keeps rolling in.

Whatever. I'm just old and miss the days when games were released in their entirety.
Last edited by <§> Sub; Oct 13, 2019 @ 1:52pm
Burgundy Oct 13, 2019 @ 4:17pm 
Originally posted by <§> Sub:
Originally posted by Reizo Ryuu:

That's not how development works, in any kind of field, including games.
People are paid a salary, you think all the artist just sit around waiting for the next project even though they are getting paid an hourly wage like any other person that has a job?

You get a job, you finish it, you get paid. You then move on to the next job.
If I'm a builder and am contracted to build a house I don't return every couple of months to add a new window just to ensure the cash keeps rolling in.

Whatever. I'm just old and miss the days when games were released in their entirety.

Remember Street fighter II? Remember the 5 different versions of street fighter II that came out throughout the 90's? It's the same thing except you don't have to buy the whole game again. Just the new parts (for less than a whole new game costs) I do miss those days too and wish more effort was put into unlockables but sadly that's just not how things went.

The reason of course being that updating a game through the internet was unheard of. They had to re-manufacture another X-Million copies of the same chipset with some added data and a new cover.

I miss War Of The Monsters. THAT game had nice unlockables.
Last edited by Burgundy; Oct 13, 2019 @ 4:19pm
Reizo Ryuu Oct 13, 2019 @ 5:21pm 
Originally posted by <§> Sub:
You get a job, you finish it, you get paid. You then move on to the next job.
If I'm a builder and am contracted to build a house I don't return every couple of months to add a new window just to ensure the cash keeps rolling in.

Whatever. I'm just old and miss the days when games were released in their entirety.

What part of "salary" didn't you understand, this isn't contracted development. Everybody needs to keep working on -something- cause they are getting paid an hourly wage like any other regular job.

Also updated versions of games, expansion packs and even DLC as early as on the first xbox (-15 years ago-) have been a thing for a long time; the SNES had plenty of games that were just updated constantly.
That obviously doesn't mean it wasn't released in its "entirety", because by that logic nobody is allowed to support anything after release.
<§> Sub Oct 14, 2019 @ 1:53am 
Okay. In my library I have 'Street Fighter IV', released in 2009.
There's one version of it, which includes:
"25 Fighters including:
Classic Street Fighter characters re-imagined for a new generation of gamers, including the original cast of Street Fighter II
New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more!"
No DLC, no "special edition". Just a great game, released in its entirety.

And there are actually still developers that release games and then patch, update and even add new content for free, it's not unheard of at all. But anyway, I'm not saying that I expect new content that adds a significant amount to a game to be free. I'm just arguing that a game like 'Power Rangers: Battle For The Grid' is supposed to be a "celebration of 25 years of Power Rangers", which suggests to me that the base game should be exactly that. At the moment the base game is more like a demo because the roster is pathetically low in numbers.

Tenshu Oct 14, 2019 @ 2:35am 
Originally posted by <§> Sub:
Okay. In my library I have 'Street Fighter IV', released in 2009.
There's one version of it, which includes:
"25 Fighters including:
Classic Street Fighter characters re-imagined for a new generation of gamers, including the original cast of Street Fighter II
New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more!"
No DLC, no "special edition". Just a great game, released in its entirety.

And there are actually still developers that release games and then patch, update and even add new content for free, it's not unheard of at all. But anyway, I'm not saying that I expect new content that adds a significant amount to a game to be free. I'm just arguing that a game like 'Power Rangers: Battle For The Grid' is supposed to be a "celebration of 25 years of Power Rangers", which suggests to me that the base game should be exactly that. At the moment the base game is more like a demo because the roster is pathetically low in numbers.
Super Street Fighter IV would have words with you.
<§> Sub Oct 14, 2019 @ 2:47am 
Originally posted by Tenshu:
Originally posted by <§> Sub:
Okay. In my library I have 'Street Fighter IV', released in 2009.
There's one version of it, which includes:
"25 Fighters including:
Classic Street Fighter characters re-imagined for a new generation of gamers, including the original cast of Street Fighter II
New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more!"
No DLC, no "special edition". Just a great game, released in its entirety.

And there are actually still developers that release games and then patch, update and even add new content for free, it's not unheard of at all. But anyway, I'm not saying that I expect new content that adds a significant amount to a game to be free. I'm just arguing that a game like 'Power Rangers: Battle For The Grid' is supposed to be a "celebration of 25 years of Power Rangers", which suggests to me that the base game should be exactly that. At the moment the base game is more like a demo because the roster is pathetically low in numbers.
Super Street Fighter IV would have words with you.


'Super Street Fighter IV' is actually DLC for 'Ultra Street Fighter IV'. My point that 'Street Fighter IV' has a solid roster of 25 chars without any DLC still stands. Check, there is no DLC at all for the original SFIV :steammocking:

Even 'Street Fighter V', which does indeed have a ton of DLC characters has 16 base characters.

12 characters for the base game of 'Power Rangers: Battle For The Grid' is rubbish. The devs have clearly held back fan favs like Lord Zedd so that people will buy the DLC. From what I've seen every person interested in the game will be also buying all the DLC or the 'collectors edition' because people want a decent roster. This is because the base roster is pants.
Last edited by <§> Sub; Oct 14, 2019 @ 2:56am
Ready4NaCl Oct 14, 2019 @ 5:44am 
sorry how much did SFV cost? compared to BFTG. I think you need to be a bit more fair and less biased
<§> Sub Oct 14, 2019 @ 5:49am 
Originally posted by Ready4NaCl:
sorry how much did SFV cost? compared to BFTG. I think you need to be a bit more fair and less biased

Umm, SFV costs £15.99 and PR:BFTG costs £15.49
Sunshine Oct 14, 2019 @ 5:50am 
And when Street fighter V first came out it was $60
<§> Sub Oct 14, 2019 @ 6:12am 
Originally posted by Gwyddien:
And when Street fighter V first came out it was $60

Yeah but let's get real, Street Fighter is an AAA fighting game with a world famous reputation.
Don't know why you guys are defending this blatant cash grab.
He Who Laughs Oct 14, 2019 @ 8:25am 
I think that is what stings the most about Battle for the Grid, that at its core there are some great gameplay mechanics, but the fact of the matter is the game is seriously lacking in content, and the fact that they are doing overpriced DLC (for again, very little content) is not only insulting to the fans, but the franchise itself.

I can excuse "dated visuals", if the gameplay and content is satisfying, but the game feels like it is in a state of early access, needing more core updates, e.g. more characters, arenas, gameplay modes, and an online mode overhaul, because even at the game's standard price point, there is nowhere near enough content to justify it. You could have maybe gotten away with it if the game was free to play (not unlike the mobile counter part "Legacy Wars"), and then charging for new characters and skins, but it seems like they want the best of both worlds without actually putting in the effort and content needed, which is sad to state.
Last edited by He Who Laughs; Oct 14, 2019 @ 12:23pm
<§> Sub Oct 14, 2019 @ 9:13am 
Originally posted by Gwyddien:
Originally posted by <§> Sub:
In reality, all the DLC is created at the same time as the base game, then held back, to be released as season passes, with the aim of squeezing as much cash as possible from the consumers.

This is not even remotely accurate, talk to the devs, the game is actively in development, the dlc characters are actively being developed, and that cost money, if you want continued support dlc characters is pretty much the only viable way to do it for a fighting game.

Also if you like fighting games you'd know this is the market norm. $5 for a dlc character is normal in pretty much every major fighting game ip.

Well, they should've completed the game before releasing it then! Also, this is not a "major fighting game ip", it's Power Rangers!
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Date Posted: Oct 12, 2019 @ 1:26pm
Posts: 140