Power Rangers: Battle for the Grid

Power Rangers: Battle for the Grid

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back to block or button press?
as a street fighter fan, if this has the mortal kombat style button press, I'm going to pass on it.
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Showing 1-8 of 8 comments
Breathless Sep 18, 2019 @ 4:09pm 
Back to block.
Redblaze27 Sep 18, 2019 @ 5:12pm 
Back to block, like nearly all 2D fighters.
Homer Pimpson Sep 18, 2019 @ 5:38pm 
yes!!!! i'm on the hype train.
Larxian Sep 18, 2019 @ 6:16pm 
I really don't mean to be agressive or anything, just simply curious, you would really ignore a game only because of the way you block? Even if the game outside of this interests you?
And even if you are a street fighter fan, playing other stuff that play differently can be good! You surely don't only play street fighter :p
Homer Pimpson Sep 18, 2019 @ 6:47pm 
Originally posted by Larxian:
I really don't mean to be agressive or anything, just simply curious, you would really ignore a game only because of the way you block? Even if the game outside of this interests you?
And even if you are a street fighter fan, playing other stuff that play differently can be good! You surely don't only play street fighter :p
I pretty much only play street fighter 2: champion edition.
it's my fave fighter of all time.
I dabble with king of fighters, samurai shodown, and the snk fighters. hate mortal kombat.
sf alpha 3 is ok. as for 3d fighters, virtua fighter 1 or 2 and tekken 3 takes the cake for me.
I'm old school.
No hate on other games (except mortal kombat because of the damn block button) - it's just that this is what I'm into when it comes to fighters.
Last edited by Homer Pimpson; Sep 18, 2019 @ 6:47pm
Redblaze27 Sep 18, 2019 @ 8:34pm 
Originally posted by Larxian:
I really don't mean to be agressive or anything, just simply curious, you would really ignore a game only because of the way you block?
Its like having up on the D-pad be your jump button in a platformer.

Its functional, but against how the trained reactions work.
Homer Pimpson Sep 18, 2019 @ 8:56pm 
Originally posted by Redblaze27:
Originally posted by Larxian:
I really don't mean to be agressive or anything, just simply curious, you would really ignore a game only because of the way you block?
Its like having up on the D-pad be your jump button in a platformer.

Its functional, but against how the trained reactions work.
yes I hate when up is a jump in platformers! haha
Red Sep 19, 2019 @ 6:32pm 
Originally posted by Jabo:
I actually like to have a block button. I kind of dont like it when my character automatically block when I walk back even do im not trying to block an attack. I even hate it when players do certain moves that stun lock my character from moving. Kind of wish all fighting games would just give players that option to choose.

That's kinda impossible because the games are first designed with the blocking mechanics in mind. MK has a block button, hence walking and dashing speeds are affected by that and so are special moves like teleports that would simply not exist in "Hold back to block" games. You cannot really have the option without negatively affecting a part of the game's mechanics depending on the action (Hold back = Cannot block hitting teleports, Block button = Cross ups no longer exist).
Last edited by Red; Sep 19, 2019 @ 6:33pm
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Date Posted: Sep 18, 2019 @ 3:19pm
Posts: 8