Regiments

Regiments

Fog of War in Full version??
I have only played the demo, so I was wondering: is the fog of war maintained in the full version of the game?? I don't like the fog of war; it's like fighting a ghost army and on the small scale of this game it's totally misplaced. At these distances you should be able to see anything coming, even with the naked eye, let alone with modern optics.
< >
Showing 1-8 of 8 comments
Fog of war is in the full version. I encourage you to check the game's scale using the distance tool. Battles take place between vehicles up to 2 kilometers apart. A fog of war mechanic is very justified in this case.

Or are you actually referring to the weather effect that causes patches of fog to appear on the battlefield?
SixPack Apr 12 @ 7:56am 
No I mean the actual invisibility of enemy units, which I think is overdone in this game.
Is there an option to disable it??
Outis Apr 12 @ 9:32am 
No FoW = Buy more than 1 Recon unit; use Recon TacAid
Last edited by Outis; Apr 12 @ 9:33am
Originally posted by SixPack:
No I mean the actual invisibility of enemy units, which I think is overdone in this game.
Is there an option to disable it??
Go to your regiments folder, open the file "config.txt" and change
ToggleInvisibleEnemies=1
to
ToggleInvisibleEnemies=0
SixPack Apr 12 @ 12:23pm 
Originally posted by CantStopTheComf:
Originally posted by SixPack:
No I mean the actual invisibility of enemy units, which I think is overdone in this game.
Is there an option to disable it??
Go to your regiments folder, open the file "config.txt" and change
ToggleInvisibleEnemies=1
to
ToggleInvisibleEnemies=0
You mean the Regiments main folder??
Cannot find the config.txt, should it be in the Regiments Demo main folder as well?? (I don't have the full game)
At least good to know there is an option to fix the Fog-of-War
Last edited by SixPack; Apr 12 @ 12:56pm
Originally posted by SixPack:
No I mean the actual invisibility of enemy units, which I think is overdone in this game.
Is there an option to disable it??
No, because recon is an essential gameplay feature. You can adjust the range scale in settings so units will spot each other from further away, but this also affects engagement ranges.
Originally posted by SixPack:
it's like fighting a ghost army
fully intended. it's quite fun, and combined with units getting killed more or less isntantly if they aren't position correct there's nothing else like it. it's really compelling once it clicks in your head
Originally posted by SixPack:
it's like fighting a ghost army and on the small scale of this game it's totally misplaced. At these distances you should be able to see anything coming, even with the naked eye, let alone with modern optics.

You answered your own question, because the game isn't on a small scale. I really don't get what you're complaining about here, even if it's just personal preference. There are ways to defeat fog of war and they're all actually very simple. Either position your unit in such a way that it can only see/be seen in a range that's advantageous for it (like in an urban environment for infantry) or just place a recon unit in areas where you can see wide stretches.

What you're asking for is something that would be a considerable adjustment to unit balance, extra work for the developer, and remove an entire layer of strategy from a strategy-oriented game. Things like artillery would be broken if there was no Fog of War, because you wouldn't be required to scout at all or worry about the need to shell a potentially empty area before your advance to safeguard your units.
< >
Showing 1-8 of 8 comments
Per page: 1530 50