Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Of course, there's also the lower micro ceiling which makes Regiments more relaxing as well.
I like also that you have like fixed reinforcements and cannot buy too much stuff, like you have yout starting battailon and then can select from some reinforcements with pro and cons. There you have to think what you might need, not that you bring the wrong reinforcements in.
And the biggest point for me is the lower micro managment. I played Steel Division some time and gave it up because of the high grade of micro managment. Also the smaller scaled maps I like, there is still much to do but you/I can handle it better. Also the changing of day and night and the weather are nice features.
The other aspect is that when comes to the campaign missions, they are handfully created as oppose to procedurally made, thus the missions feel like playing a good old days RTS campaign missions rather than a skirmish match.
yeah I agree with everyone elses comments, you articulated my feeling well!
This is why I would always host 2v2 games using a big 3v3 or 4v4 map. Plus, I would make it a low point game (tactical). The combination of the low points and the big map would make it much easier to flank and break through somewhere, even in games which have dragged on for a long time.
Still, I have a lot of games where both sides still end up carpet bombing each other with arty to try to create a gap that they can break through.