Regiments

Regiments

Questions....
So I've been trying to sink my teeth into the Wargame series on and off for a while now, but I just never seem to get the hang of it. Unit composition is probably the steepest part of the learning curve in these types of games and while the tutorials have never been all that bad for teaching some of the mechanics, some hand holding tutorials to really get you used to some of the various interactions between units (with regards to terrain and timing too) would be very helpful. It's frustrating because I know these kinds of games are awesome and I've been playing RTS games since Warcraft 1 and C&C 1, but I struggle with these.

SO...all that being said, what is the tutorial of this game like? Does it hold your hand through the first few scenarios, or does it briefly teach you the mechanics and set you loose?

Also with regards to the campaign, is it a map style move your chess pieces around for an RTS battle like Red Dragon, or does it have linear scenarios?
Last edited by FOTUS (Felon of the U.S); Dec 29, 2022 @ 9:30am
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Showing 1-7 of 7 comments
Horcerer Dec 28, 2022 @ 7:41am 
I'm pretty sure there isn't a technical tutorial besides the first operation, which starts off small and works fairly well as an onboarding experience. That being said this is a much easier game to learn than Wargame. Unlike Wargame you don't build a large varied unit to start with, you just pick a Regiment which offers a general playstyle. Over the course of the battle you can add several "task forces" to enhance your force. There's around a dozen per regiment offering combinations of mechanized infantry, tanks, SPA and SPAA, helicopters, etc. All in all you have to worry about the details far less than Wargame, and you can choose to evolve your Regiment depending on how the situation develops rather than by having a particularly well designed unit to begin with.

Managing units isn't hard either, especially compared to Wargame. There's far less micro you have to worry about and combat is a bit slower paced - you don't have to worry about losing a tank instantly by not maneuvering it just right or not firing smoke shells at the exact right moment or anything. Half your support elements are off-map call in abilities, so that requires even less micro to manage.

For the campaign right now, theres just a series of "Operations". These are linear scenarios where you switch between NATO and PACT forces.

Overall as someone who also struggled a bit with Wargame, I would say just go ahead and try jumping right into Regiments. I think you'll find it a lot more accessible.
BobTank63 Dec 28, 2022 @ 7:52am 
The tutorials do hold your hand a lot. They take you through step by step of the basic mechanics, the different unit types, and walks you through how to attack and defend.

The campaign is split into 9 different operations, where you get a regiment from either the WP or NATO and have to complete several linear scenarios. However, there is replayability thanks to the player having to decide how to customize their force between phases using their limited resources. You can call in new Task forces to get new units, replenish old units, increase your level of off map support, and so on. There’s also event cards that apply different effects to the battle that are different each playthrough, and difficulty levels and modifiers.
BobTank63 Dec 28, 2022 @ 7:53am 
Originally posted by Horcerer:
I'm pretty sure there isn't a technical tutorial besides the first operation, which starts off small and works fairly well as an onboarding experience. That being said this is a much easier game to learn than Wargame. Unlike Wargame you don't build a large varied unit to start with, you just pick a Regiment which offers a general playstyle. Over the course of the battle you can add several "task forces" to enhance your force. There's around a dozen per regiment offering combinations of mechanized infantry, tanks, SPA and SPAA, helicopters, etc. All in all you have to worry about the details far less than Wargame, and you can choose to evolve your Regiment depending on how the situation develops rather than by having a particularly well designed unit to begin with.

Managing units isn't hard either, especially compared to Wargame. There's far less micro you have to worry about and combat is a bit slower paced - you don't have to worry about losing a tank instantly by not maneuvering it just right or not firing smoke shells at the exact right moment or anything. Half your support elements are off-map call in abilities, so that requires even less micro to manage.

For the campaign right now, theres just a series of "Operations". These are linear scenarios where you switch between NATO and PACT forces.

Overall as someone who also struggled a bit with Wargame, I would say just go ahead and try jumping right into Regiments. I think you'll find it a lot more accessible.
Did you miss the tutorial on the main menu?
Grathkaal Dec 28, 2022 @ 10:05am 
I found that the Wargame series can be somewhat "exhausting".
Regiments is much easier to pick up. It's even suitable for these quick afterwork matches, where you just hop in and play without bothering too much.

For people who like this kind of RTS-ish war games, Wargame and Regiments complement each other well.
But Regiments has a much easier entry into the game (and yes, play the tutorial), and its AI also seems to be more fun.

When it comes to single player alone, Regiments is the better choice.

Also, I found myself spending a ridiculous amount of time just in Wargame's Armory/deck building. Yes, some people love to build their deck of units, and yes, it can be so much fun, but Regiments' system of ready-made "decks" allows you to just get into the game real quick and still learn a lot about your units.
Last edited by Grathkaal; Dec 28, 2022 @ 10:09am
Thanks for the responses. I decided to check the game out and it's exactly what I was looking for. Controlling squads/platoons instead of individual units is a godsend. Not to mention having your loadouts already pre-built takes the guesswork out of it for inexperienced players. The tutorial was very helpful too.

The game actually reminds me more of World in Conflict or something like a zoomed out Company of Heroes. Hopefully the devs will support this game far into the future.
Rhosta Jan 16, 2023 @ 5:00am 
I was also lost when I tried to get into Wargame. No tutorial, weird campaign, tons of units. UI also didn’t make much sense to me.

First Steel Division solved it for me. There is much better tutorial, starter campaign, the game is overall much simpler with fewer unit types and slower paced thanks to World War 2 setting and by simply being newer game with some nice features that weren’t present in Wargame games.

Eugen should really focus on making Steel Division the entry point imo.

With that said, I also like the idea of Regiments task forces system, where you can essentialy build your deck on the go. I also prefer its singleplayer focus. I will pick it up on next sale I think.
Last edited by Rhosta; Jan 16, 2023 @ 5:11am
Originally posted by Rhosta:
I was also lost when I tried to get into Wargame. No tutorial, weird campaign, tons of units. UI also didn’t make much sense to me.

First Steel Division solved it for me. There is much better tutorial, starter campaign, the game is overall much simpler with fewer unit types and slower paced thanks to World War 2 setting and by simply being newer game with some nice features that weren’t present in Wargame games.

Eugen should really focus on making Steel Division the entry point imo.

With that said, I also like the idea of Regiments task forces system, where you can essentialy build your deck on the go. I also prefer its singleplayer focus. I will pick it up on next sale I think.
Oddly enough, I thought I remembered having a harder time with Steel Division. Maybe I didn't give it a fair shake and I'll try it again. I am much more familiar with the weapons of war used during that time period. Regiments however, has definitely been more approachable for me though than any other game in this sub genre.
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Date Posted: Dec 28, 2022 @ 4:47am
Posts: 7