Regiments

Regiments

Hardcore option
A suggestion that the development team would like to see:
If player RMB click on the target out of sight / weapon range, AI DOES NOT automatically find a path to attack, the easy to access game will drop by 80%, and Eugen's Steel Division/WarGame series (including Regiment or Broken Arrow) will be a Battlefronts' Combat Mission.
This is the less real aspect of it as a combat level RTS that filters out many battlefield influences...
Hope that the development team can give an option in this regard.
Of course, if the removal of the automatic search for the best attack path(auto waypoint) of the auxiliary options, from the time efficiency, human players mustn't beat AI opponent.
Last edited by 猛禽战术实验室; Apr 6, 2022 @ 1:32am
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Soundwolf776  [developer] Apr 6, 2022 @ 8:56am 
I see a lot of words I recognize, but I can't make sense of the message.
You can try writing this in your native language.
建议开发组增加一个真实度选项:
玩家在视距外(out of LOS)及射界外(out of fire range)的目标(enemy target)上点鼠标右键后,已选单位(selected unit)不会自动机动到最佳射击位置去攻击目标。
同时为了保持双方平衡,AI对手也应这样。
这样的话,虽然上手率、游戏节奏(fast pace)和娱乐性(arcade)会下降,但真实度会上升。
谢谢老板。
Last edited by 猛禽战术实验室; Apr 6, 2022 @ 3:07pm
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Date Posted: Apr 6, 2022 @ 1:31am
Posts: 2