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I keep reading how brutally difficult this game is, so I hope there is a pause function where you can give orders while paused.
Finally - why do developers these days think they have to make their games the most brutally difficult game? Sure, there is a set of players who are crazy and like this, but there is also a huge fan base who just wants to enjoy games and not get beaten to death at every moment.
This game looks fantastic, but I hope it's not brutally, impossibly difficult like many reviews I have read are saying.
Thank you for your detailed explanation. I understand what you wrote. We have consistently tried to ease the difficulty since early access. However, it is sad to have users who are too difficult or easy because they can satisfy as many users as possible by holding them well. It will be difficult to apply the function you mentioned right away, but I will keep paying attention to balance.
And I am among the players who beat Slay the Spire on the hardest difficulty and things like that in games. It's just annoying to be pressed for time and speed for decisions in a game.
If I am fair, the game does have a "slow-down" when holding a card, so that is good. But I had the opportunity to play-test the game, and when your city expand and you need to find specific buildings (which you have to find and click periodically rather than have an ability bar of sort for some disputable design reason), it's IMMENSELY annoying to pan back-and forth in the left and right part of the village. It's even worse because the attacks comes from both directions.
It's really more the UI being clunky than the game being difficult.
So, while this game LOOKS like a lot of fun, the thought that I'd have to stress over rapid fire decisions (Which is OK, but...) without a sort of "active pause" as OP said would be a deal breaker for me. Sometimes you just need to solve problems without having to do it in real-time.
I guess the game's too hardcore for me. Oh well.
What kind of time limits does this game utilize, please? Where is the time pressure?
With-all-due-respect, you have SEVERAL people, myself, now-included, conveying to you that this is a serious problem that needs to be addressed, and it does not feel like you are taking this seriously. I am considering buying the game, because I like the concept, but, after reading many comments complaining about the UNFAIR-level-of-difficulty, and, now-knowing that there is not a real tactical-pause to this game, I, myself, am not sure that I want to buy this game.
You need to really pay-attention to what your customers/potential-customers are complaining to you.
Well, of course it will be used if you implement it. That's why we're asking for it. Not sure what you're talking about here, but it must be a language barrier issue.
As an example, espionage when upgraded allows you to redraw immediately. If redraw can be done while in active pause then espionage could allow you to redraw indefinitely while the game is paused with only the piddly gold cost of espionage. That would totally break the game!
So we can't rush the developers on this. They must consider all of the cards and make sure the new mechanic wouldn't allow some cards to be overpowered.