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Else, about:
"i think that the guy who kills and gains a permanent buff would fill this void."
The issue of this sentence is than the nightmare mode auto-kill randomly your units, so you will lose your units with their buff anyways. Except if you talk about the card.
Everything else does not scale, so the problem is that there is no other alternative.
Just that "Barracks is the only way to scale your units" is not accurate.
re-use chain Arms + Rally can get your units to obscene levels, Rally + re-use chain + Specialize can let you spam that unit down again and again.
Under the discussion "Strongest Rat" JohnnyBazooka89 got a shield rat to 9999/9999. *(should still be doable, ableit far slower with V advisor changes).
General leader + rally, and just straight up Rally lvl2 also scale units, just not quite enough to make it in Nightmare.
@OP: I think some of these ideas are neat! and I would love to see more synergy across the board. But since its still EA, I'd settle for auto use of buildings, skipping animations, or at LEAST a save feature.
EDIT: tried to test this out in practice, I dont suggest doing this with any leader other than merchant, it takes roughly 70,000g to boost up a card by 700 attack. so while doable, you really need all the cards and time to bring down the hammer to make this work, tho i guess taverns could also help. *(no specialize popped up, so i really couldnt put it fully into practice either >.>)
good luck having your chain buff when half of the rats dies immediately and 6 of them run away every waves.
Don't forget that you need to fix 5 building(This is even more tedious that watching barrack animation) and you can only get 5 cards out of your 10 cards deck( Apparantly, -50% scale on how many card you have or would draw so you can't play around it with smaller deck). The later destroy the reuse mechanic if you try to abuse it.
So yea, only Barrack is the way to go on this mode. Also, you will lose 50% attack on your unit 2 times so... ya. This is even worse than watching paint dry.
My original point was that barracks was not the only way cards can scale, Purely Nightmare related, I'm still under the impression my idea could work.
-Fixing buildings is definetly worse later on. I agree.
-You can Re-Use Chain even when you can only pull a couple cards from your deck, re-draw is not the only way to cast it fast enough, *(My favourite method is Mines)
-I'm sure you can correct me if I'm wrong, but isnt the 50% less attack/health ONLY applied to your cards in your hand's current stats?
**(In which case, once you've gotten up to a 9999/9999 shield rat and medic and weeded out non max units, you could just Rally+specialize mass spam 9999/9999 units indefinetly. If the -50% stats are to existing troops, then while faster, that strat is more troublesome and finnicky than barracks buffing)
- The thing about production building on nightmare is that they are 100% slower and have a chance to destroy themselves, thus reset their timer. This mean that you won't be able to use production building normally unless you got some way to skip their timer. Stacking Public bath is one way to counter it but the game will drag on very long.
- Also, Reuse gonna need a lot of money to get to 9999/9999 isn't it?
I read this with a smile on my face :D
I'll have to try out the Invest economy card some time, because I never really liked how it looked.
I always prefered Bounty hunt for an economy card, because you could easily get over 99,999 gold in a single wave.... which i'm not sure is better than invest. I should check that out.
I hadn't thought of that combo because of limited cards, and I HATE labour cards that eat up pop cap. I'd much rather labour chain Warrens. *(had a funny builder game yesterday where I just destroyed all my houses and tax houses because 2 warrens capped out my pop cap XD)
But I'm sure Festival would make it more bareable.
I had fun doing work spam selectively on a warren or barracks to get an upgrade every loop draw, but it's also tedious and not very engaging.
Also, the wave 153 spitter took 9 million damage to kill.