Ratropolis

Ratropolis

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Jimmota Nov 30, 2019 @ 12:31pm
Barracks is ruining this game
I've seen many people complain about the tedious barracks animation and i'm quite surprised that i haven't seen people complain about the barracks
itself. This ♥♥♥♥ building is destroying all potential strategy this game could have. The way i see, the military portion of the game should be about
synergy, and there are so many ways to do this:

- An unit that gets a temporary buff when healed.
- An unit that gets a permanent buff when kills an enemy.
- An unit that the less hp he has the more attack speed he has.
- An unit that deals more damage when below 50% hp.
- An unit that gets +x/+x based on the amount of rats deployed on a particular wall.
- An unit that when it dies, survives for an extra 3 seconds
- An unit with fire resistance.
- A Zombie Rat Slayer that has bonus damage and/or defense against Zombie Rats.
- A Weasel Slayer that has bonus damage and/or defense against Weasels.
- A Lizard Slayer that has bonus damage and/or defense againts Lizards.
- An unit that gets stronger each wave he survives.
- An unit that throw bombs.

What i'm basically suggesting is to give us the ability to synergize units in a way that we wouldn't have to rely only on barracks. To be honest, i
feel that barracks should be removed or reworked in a totally different way. For those who would somehow miss the ability to train units to god levels,
i think that the guy who kills and gains a permanent buff would fill this void.
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Showing 1-15 of 16 comments
Nipu Nov 30, 2019 @ 12:38pm 
Barrack need maybe a rework, like this is the only "means" to win the nightmare mode.

Else, about:
"i think that the guy who kills and gains a permanent buff would fill this void."
The issue of this sentence is than the nightmare mode auto-kill randomly your units, so you will lose your units with their buff anyways. Except if you talk about the card.
One Man Army Nov 30, 2019 @ 1:27pm 
Barracks is the only way to scale your units and make it in nightmare mode.
Everything else does not scale, so the problem is that there is no other alternative.
cainboy Nov 30, 2019 @ 1:59pm 
Originally posted by One Man Army:
Barracks is the only way to scale your units and make it in nightmare mode.
Everything else does not scale, so the problem is that there is no other alternative.
First off: not disagreeing with everything since I too think units have to scale in order to make it through nightmare mode.
Just that "Barracks is the only way to scale your units" is not accurate.

re-use chain Arms + Rally can get your units to obscene levels, Rally + re-use chain + Specialize can let you spam that unit down again and again.
Under the discussion "Strongest Rat" JohnnyBazooka89 got a shield rat to 9999/9999. *(should still be doable, ableit far slower with V advisor changes).

General leader + rally, and just straight up Rally lvl2 also scale units, just not quite enough to make it in Nightmare.

@OP: I think some of these ideas are neat! and I would love to see more synergy across the board. But since its still EA, I'd settle for auto use of buildings, skipping animations, or at LEAST a save feature.

EDIT: tried to test this out in practice, I dont suggest doing this with any leader other than merchant, it takes roughly 70,000g to boost up a card by 700 attack. so while doable, you really need all the cards and time to bring down the hammer to make this work, tho i guess taverns could also help. *(no specialize popped up, so i really couldnt put it fully into practice either >.>)
Last edited by cainboy; Nov 30, 2019 @ 3:25pm
cccbbbaaa2008 Nov 30, 2019 @ 7:40pm 
Originally posted by cainboy:
Originally posted by One Man Army:
Barracks is the only way to scale your units and make it in nightmare mode.
Everything else does not scale, so the problem is that there is no other alternative.
First off: not disagreeing with everything since I too think units have to scale in order to make it through nightmare mode.
Just that "Barracks is the only way to scale your units" is not accurate.

re-use chain Arms + Rally can get your units to obscene levels, Rally + re-use chain + Specialize can let you spam that unit down again and again.
Under the discussion "Strongest Rat" JohnnyBazooka89 got a shield rat to 9999/9999. *(should still be doable, ableit far slower with V advisor changes).

General leader + rally, and just straight up Rally lvl2 also scale units, just not quite enough to make it in Nightmare.

@OP: I think some of these ideas are neat! and I would love to see more synergy across the board. But since its still EA, I'd settle for auto use of buildings, skipping animations, or at LEAST a save feature.

EDIT: tried to test this out in practice, I dont suggest doing this with any leader other than merchant, it takes roughly 70,000g to boost up a card by 700 attack. so while doable, you really need all the cards and time to bring down the hammer to make this work, tho i guess taverns could also help. *(no specialize popped up, so i really couldnt put it fully into practice either >.>)

good luck having your chain buff when half of the rats dies immediately and 6 of them run away every waves.
Reaper Nov 30, 2019 @ 9:41pm 
Originally posted by cccbbbaaa2008:
Originally posted by cainboy:
First off: not disagreeing with everything since I too think units have to scale in order to make it through nightmare mode.
Just that "Barracks is the only way to scale your units" is not accurate.

re-use chain Arms + Rally can get your units to obscene levels, Rally + re-use chain + Specialize can let you spam that unit down again and again.
Under the discussion "Strongest Rat" JohnnyBazooka89 got a shield rat to 9999/9999. *(should still be doable, ableit far slower with V advisor changes).

General leader + rally, and just straight up Rally lvl2 also scale units, just not quite enough to make it in Nightmare.

@OP: I think some of these ideas are neat! and I would love to see more synergy across the board. But since its still EA, I'd settle for auto use of buildings, skipping animations, or at LEAST a save feature.

EDIT: tried to test this out in practice, I dont suggest doing this with any leader other than merchant, it takes roughly 70,000g to boost up a card by 700 attack. so while doable, you really need all the cards and time to bring down the hammer to make this work, tho i guess taverns could also help. *(no specialize popped up, so i really couldnt put it fully into practice either >.>)

good luck having your chain buff when half of the rats dies immediately and 6 of them run away every waves.

Don't forget that you need to fix 5 building(This is even more tedious that watching barrack animation) and you can only get 5 cards out of your 10 cards deck( Apparantly, -50% scale on how many card you have or would draw so you can't play around it with smaller deck). The later destroy the reuse mechanic if you try to abuse it.
So yea, only Barrack is the way to go on this mode. Also, you will lose 50% attack on your unit 2 times so... ya. This is even worse than watching paint dry.
Last edited by Reaper; Nov 30, 2019 @ 9:45pm
cainboy Nov 30, 2019 @ 10:24pm 
Originally posted by Reaper:

Don't forget that you need to fix 5 building(This is even more tedious that watching barrack animation) and you can only get 5 cards out of your 10 cards deck( Apparantly, -50% scale on how many card you have or would draw so you can't play around it with smaller deck). The later destroy the reuse mechanic if you try to abuse it.
So yea, only Barrack is the way to go on this mode. Also, you will lose 50% attack on your unit 2 times so... ya. This is even worse than watching paint dry.


My original point was that barracks was not the only way cards can scale, Purely Nightmare related, I'm still under the impression my idea could work.

-Fixing buildings is definetly worse later on. I agree.

-You can Re-Use Chain even when you can only pull a couple cards from your deck, re-draw is not the only way to cast it fast enough, *(My favourite method is Mines)

-I'm sure you can correct me if I'm wrong, but isnt the 50% less attack/health ONLY applied to your cards in your hand's current stats?
**(In which case, once you've gotten up to a 9999/9999 shield rat and medic and weeded out non max units, you could just Rally+specialize mass spam 9999/9999 units indefinetly. If the -50% stats are to existing troops, then while faster, that strat is more troublesome and finnicky than barracks buffing)
Reaper Nov 30, 2019 @ 11:12pm 
Originally posted by cainboy:
Originally posted by Reaper:

Don't forget that you need to fix 5 building(This is even more tedious that watching barrack animation) and you can only get 5 cards out of your 10 cards deck( Apparantly, -50% scale on how many card you have or would draw so you can't play around it with smaller deck). The later destroy the reuse mechanic if you try to abuse it.
So yea, only Barrack is the way to go on this mode. Also, you will lose 50% attack on your unit 2 times so... ya. This is even worse than watching paint dry.


My original point was that barracks was not the only way cards can scale, Purely Nightmare related, I'm still under the impression my idea could work.

-Fixing buildings is definetly worse later on. I agree.

-You can Re-Use Chain even when you can only pull a couple cards from your deck, re-draw is not the only way to cast it fast enough, *(My favourite method is Mines)

-I'm sure you can correct me if I'm wrong, but isnt the 50% less attack/health ONLY applied to your cards in your hand's current stats?
**(In which case, once you've gotten up to a 9999/9999 shield rat and medic and weeded out non max units, you could just Rally+specialize mass spam 9999/9999 units indefinetly. If the -50% stats are to existing troops, then while faster, that strat is more troublesome and finnicky than barracks buffing)

- The thing about production building on nightmare is that they are 100% slower and have a chance to destroy themselves, thus reset their timer. This mean that you won't be able to use production building normally unless you got some way to skip their timer. Stacking Public bath is one way to counter it but the game will drag on very long.

- Also, Reuse gonna need a lot of money to get to 9999/9999 isn't it?

Last edited by Reaper; Dec 1, 2019 @ 2:33am
JohnnyBazooka89 Dec 1, 2019 @ 6:51am 
Well you can try Reuse+Breed+Festival. It should restore lost rats fairly easy. Also soft cap is actually a good thing, because this mode is supposed to scale so you eventually lose. You just have to hold as long as you can. Most people will stop on wave 120 anyway, because it's the last one needed for achievement.
cainboy Dec 1, 2019 @ 9:02am 
Originally posted by Komifar:
Reaper i exactly used the strategy that Cainboy posted and got to wave 120 with relative ease. Using the barracks is a bad way to improve your units just use specialize re-use rally arm, and replicate your maxed out units with the same cards. Finance it with the invest economy card and voila you can make it to wave 120 and even further without using the barracks for four hours straight like a no-brainer.

The real problem with the nightmare mode is that buildings are destroyed to frequently and there is nothing you can do about it, it just becomes repair simulator even with like 20 public baths you are constantly repairing. And the reason you wont get further than wave 160 or so is because you cant out repair the destroying of the buildings, the wave time becomes almost zero and you will lose ratizens more quickly than you can breed.

I read this with a smile on my face :D
I'll have to try out the Invest economy card some time, because I never really liked how it looked.
I always prefered Bounty hunt for an economy card, because you could easily get over 99,999 gold in a single wave.... which i'm not sure is better than invest. I should check that out.



Originally posted by JohnnyBazooka89:
Well you can try Reuse+Breed+Festival. It should restore lost rats fairly easy. Also soft cap is actually a good thing, because this mode is supposed to scale so you eventually lose. You just have to hold as long as you can. Most people will stop on wave 120 anyway, because it's the last one needed for achievement.

I hadn't thought of that combo because of limited cards, and I HATE labour cards that eat up pop cap. I'd much rather labour chain Warrens. *(had a funny builder game yesterday where I just destroyed all my houses and tax houses because 2 warrens capped out my pop cap XD)
But I'm sure Festival would make it more bareable.
Reaper Dec 1, 2019 @ 12:07pm 
Originally posted by JohnnyBazooka89:
Well you can try Reuse+Breed+Festival. It should restore lost rats fairly easy. Also soft cap is actually a good thing, because this mode is supposed to scale so you eventually lose. You just have to hold as long as you can. Most people will stop on wave 120 anyway, because it's the last one needed for achievement.
people didn't stop at wave 120 for achivement. it was because after wave 120. 9999/9999 rats no longer be able to hold the line. The monster now have stupidly high hp couple with stupidly high attack.
live die repeat Dec 1, 2019 @ 12:28pm 
I kind of agree. Endgame is very samey and since it's necessary to buff units to obscene levels of attack and health, it is just necessary to do just that. And because it is necessary to do it, enemies also have to scale accordingly.

I had fun doing work spam selectively on a warren or barracks to get an upgrade every loop draw, but it's also tedious and not very engaging.
Vadalken Dec 1, 2019 @ 6:18pm 
I have only played nightmare mode once to get the 120 wave achievement (since I got it first try) and I don't feel motivated to ever go for something like that again. There definitely needs to be some changes, because right now nightmare mode may be difficult, but it's not enjoyable.
barracks are bad.they destroy the game soul.its more upgrade simulator.you only do upgrade of special units who are saving you. other units lose ability for funny game.i like your suggestions better this ...
Reaper Dec 4, 2019 @ 8:03pm 
And what does Reuse-arm being any better than Barrack? They both buff unit to 9999/9999. While Reuse-arm can do in a few rotation, Barrack need a lot of space set up with Labor-reuse to be effectively do the same thing. I do like the suggestion for new scaling unit though. I don't agree with adding non-scaling unit unless they provide extreme stability at some point in the game.
Last edited by Reaper; Dec 4, 2019 @ 8:05pm
flex Dec 5, 2019 @ 1:06am 
That Korean guy with the 13000 builder score has a Youtube and Twitch channel; looking at one of his videos shows that he's easily looping reuse, reuse, specialize, mining, mining, repeat. He doesn't draw and his entire hand is ephemeral. He occasionally uses the mine to get a card when a sequence break happens, and I think his wave 157 record was done when specialize still worked after expiring.

Also, the wave 153 spitter took 9 million damage to kill.
Last edited by flex; Dec 5, 2019 @ 1:09am
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Date Posted: Nov 30, 2019 @ 12:31pm
Posts: 16