LONN
Oculus SDK/API (Oculus Mode) Support ? OpenXR Support ?
Hi,

Game looks interesting, but I'm curious if it will feature Oculus API or OpenXR API support ?

Thanks
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Showing 1-10 of 10 comments
Rune Nov 17, 2022 @ 9:13am 
Yes, would allow me to use CV1 oled, would be great - even though I probably end up using the Index.

Meta hmds may experience quite bad performance if only SteamVR drivers are supported:

https://www.reddit.com/r/ValveIndex/comments/tzq3m7/using_similar_res_index_is_30_40_faster_than/

If Lonn devs want to make Meta hmd users happy, please support native Oculus driver - like Hitman 3 VR and Green Hell VR - and Kayak VR :-)
Matt  [developer] Nov 17, 2022 @ 12:37pm 
Hey,

We currently use SteamVR Plugin and also OPENXR Plugin for Unreal Engine.

I've developed with the Meta Quest 2 and Valve Index.
Rune Nov 17, 2022 @ 2:08pm 
Thanks, the game looks great with the Index and performance is great too.

Just one question, I'm running SteamVR res 250% - and have the in-game res setting pushed to the max. Did go for 80 Hz and deactivated motion smoothing. How much res does the slider add at the max?

I wondering if I'm way above res 250% if the settings are multiplied...

I'm using an oc'ed 3090.
Matt  [developer] Nov 17, 2022 @ 2:32pm 
Originally posted by Rune:
Thanks, the game looks great with the Index and performance is great too.

Just one question, I'm running SteamVR res 250% - and have the in-game res setting pushed to the max. Did go for 80 Hz and deactivated motion smoothing. How much res does the slider add at the max?

I wondering if I'm way above res 250% if the settings are multiplied...

I'm using an oc'ed 3090.

That's so good to hear!
The render resolution goes to 1.0 which In Unreal is 100% screen percentage.

This is a little bit of an older post but you can see here how the vr.PixelDensity at 1 accounts for the ideal resolution of headsets.

https://www.unrealengine.com/en-US/blog/significant-changes-coming-to-vr-resolution-settings-in-4-19

I hope this helps!
Rune Nov 17, 2022 @ 2:38pm 
Thanks, I guess this means I'm using res 250% - but I'm also using the highest level of MSAA. Does look great, very sharp high-res textures and no jaggies. I just uploaded a few screenshots.

I'm impressed with the textures, close to Alyx quality and generally better than Boneworks.

Also nice to have some real lights. Lights in Bonelab and Red Matter 2 do not illuminate objects, but are just fake lights - so great to see real lighting in Lonn. Would have loved some real-time shadows though ;-)

Btw, it would be nice with a button to access the menu, maybe use the Index trackpad for that?
Last edited by Rune; Nov 17, 2022 @ 2:39pm
Matt  [developer] Nov 17, 2022 @ 2:42pm 
Originally posted by Rune:
Thanks, I guess this means I'm using res 250% - but I'm also using the highest level of MSAA. Does look great, very sharp high-res textures and no jaggies.

I'm impressed with the textures, close to Alyx quality and generally better than Boneworks.

Also nice to have some real lights. Lights in Bonelab and Red Matter 2 do not illuminate objects, but are just fake lights - so great to see real lighting in Lonn. Would have love some real-time shadows though ;-)

Btw, it would be nice with a button to access the menu, maybe use the Index trackpad for that?

I really wanted to use more real time shadows but it was very technically challenging to balance the performance. In certain scenes we used a few real time shadows mostly with the sequence moments.

On my Valve Index I was able to press the track pad. Let me know if that works for you. It was the right trackpad pushed down and the menu will appear.
Rune Nov 17, 2022 @ 2:48pm 
Originally posted by matt:
Originally posted by Rune:
Thanks, I guess this means I'm using res 250% - but I'm also using the highest level of MSAA. Does look great, very sharp high-res textures and no jaggies.

I'm impressed with the textures, close to Alyx quality and generally better than Boneworks.

Also nice to have some real lights. Lights in Bonelab and Red Matter 2 do not illuminate objects, but are just fake lights - so great to see real lighting in Lonn. Would have love some real-time shadows though ;-)

Btw, it would be nice with a button to access the menu, maybe use the Index trackpad for that?

I really wanted to use more real time shadows but it was very technically challenging to balance the performance. In certain scenes we used a few real time shadows mostly with the sequence moments.

On my Valve Index I was able to press the track pad. Let me know if that works for you. It was the right trackpad pushed down and the menu will appear.

Ok, great, maybe I did not press it long enough. I'll test it tomorrow (it's 11:45 PM here in Scandinavia, so I better get some sleep :-)

I'm sure shadows would be taxing, and of course you need to have the game running well on many different rigs.
AdeptuS AnonyMouS Nov 17, 2022 @ 5:47pm 
i used open composite which ran fine besides jump not working, Performance was not changed by switching between the two running on i5 12600k & 3080 90hz 1.2x rez meta Quest 2 4480x2256 via meta / 2240x2275 via steam running solid
El djsolidsnake Dec 15, 2022 @ 5:41am 
is possible start without steamvr? only with oculus api?
ShocksVR #AirLink Dec 18, 2022 @ 9:28am 
Oculus Rift store release ?
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