OUTBRK
Game seems to be getting worse
Lag that was non existent to the extent it was today, is absurd.
Only three of us... 1 gig internet, no settings changed working before, and it was abysmal.

Secondly, when you have a light pole come out of no where across the road as your on a highway, and get grounded on it in a dead stop while traveling top speed is abysmal.

Lastly, I paid for the tow truck from being light pole grounded, as to bring my to nearest gas station, three within 300 yards from where I was. Not a bad thing, but it placed me clear across the map! Seriously?
According to the tow truck it reads literally... "will transport you to closest gas station."

Game breaking in our opinion when you are right in the zone for a funnel and get grounded or removed across the map from a chase.

Wont play it again for a long while.
Last edited by IcewaterCreek®; Aug 3, 2024 @ 9:23am
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Showing 1-15 of 17 comments
lwquade Jul 13, 2024 @ 10:29pm 
I have noticed alot of lag when playing offline. Most of the time it is noticeable but not game breaking. But as of late the lag is so bad it crashes the game. I hope they are working on this because I love this game and see alot of potential in it.
RDFox76 Jul 14, 2024 @ 6:49am 
Regarding point two... that's why real life chasers are *very* ginger about their speeds when they are approaching a potential damage path, they don't know what may be down on the road and really would rather not crash into that downed tree at full speed, thanks.
Originally posted by RDFox76:
Regarding point two... that's why real life chasers are *very* ginger about their speeds when they are approaching a potential damage path, they don't know what may be down on the road and really would rather not crash into that downed tree at full speed, thanks.
Chasers also have towing ropes.

Chasers also have chainsaws.

Chasers also dont have tro deal with weird hitboxes.

Chasers also don t have to deal with poles burried undersground that causes visual glitches in game ? :P
lwquade Jul 14, 2024 @ 9:16am 
I believe the point here is the lag is really killing this great idea. Even in offline mode I get lag spikes that throw my vehicle left or right depending on the games idea and usually puts me in the ditch or into a power pole or building. Even had a lag spike put me into the gas pumps mainly cause I was comin in hot but still.....
AdmiralTigerclaw Jul 14, 2024 @ 10:38am 
2
Originally posted by GamingWithSilvertail:
Originally posted by RDFox76:
Regarding point two... that's why real life chasers are *very* ginger about their speeds when they are approaching a potential damage path, they don't know what may be down on the road and really would rather not crash into that downed tree at full speed, thanks.
Chasers also have towing ropes.

Chasers also have chainsaws.

Chasers also dont have tro deal with weird hitboxes.

Chasers also don t have to deal with poles burried undersground that causes visual glitches in game ? :P

Chasers in real life also don't have such benefits as their cars being driveable two seconds after hitting an obstacle at 90 MPH. Nor do chasers in real life recover from severe, life-threatening injuries in thirty seconds.

Light and telephone poles tend to be a little more robust than your car's crumple zone.

Normally, hitting a light pole, tree, or telephone pole is an instant trip to the River Styx for vehicle AND driver. Or have you never heard the term 'wrapped himself around a telephone pole' before?

Yes, the lag spikes (caused by Unity's garbage collection function*) are annoying, but they're trying to figure it out.




*Garbage Collection is an engine-side cleanup for memory. It's essentially the engine taking a few ticks to go: 'Okay, we have a bunch of memory allocation we're not using at the moment, free it up!'. Whoever designed the function itself (Unity coder, mind you) really did not do it in such a way that it could process behind the scenes. This process can be seen in Kerbal Space Program, and can be just as annoying there as well.
Originally posted by AdmiralTigerclaw:
Originally posted by GamingWithSilvertail:
Chasers also have towing ropes.

Chasers also have chainsaws.

Chasers also dont have tro deal with weird hitboxes.

Chasers also don t have to deal with poles burried undersground that causes visual glitches in game ? :P

Chasers in real life also don't have such benefits as their cars being driveable two seconds after hitting an obstacle at 90 MPH. Nor do chasers in real life recover from severe, life-threatening injuries in thirty seconds.

Light and telephone poles tend to be a little more robust than your car's crumple zone.

Normally, hitting a light pole, tree, or telephone pole is an instant trip to the River Styx for vehicle AND driver. Or have you never heard the term 'wrapped himself around a telephone pole' before?

Yes, the lag spikes (caused by Unity's garbage collection function*) are annoying, but they're trying to figure it out.




*Garbage Collection is an engine-side cleanup for memory. It's essentially the engine taking a few ticks to go: 'Okay, we have a bunch of memory allocation we're not using at the moment, free it up!'. Whoever designed the function itself (Unity coder, mind you) really did not do it in such a way that it could process behind the scenes. This process can be seen in Kerbal Space Program, and can be just as annoying there as well.
I am not complaining that, Just found it silly one will compare rl to a video game :p
Originally posted by IcewaterCreek®:
Lag that was non existent to the extent it was today, is absurd.
Only three of us... 1 gig internet, no settings changed working before, and it was abysmal.

Secondly, when you have a light pole come out of no where across the road as your on a highway, and get grounded on it in a dead stop while traveling top speed is abysmal.

lastly, I paid for the tow truck, bring my to nearest gas station, three within 300 yards from where I was, and it placed me clear across the map! According to as it reads... will transport you to closest gas station. Game breaking when you are right in the zone for a funnel. Wont play it again for a long while.
"Secondly, when you have a light pole come out of no where across the road as your on a highway, and get grounded on it in a dead stop while traveling top speed is abysmal."

It's nowhere near abysmal. This is a storm chasing game. Storm chasers (except the lunatics) don't go zooming down roads like they're in a police chase, they obey traffic laws as they should. The only reason you think it's abysmal is because you have no experience with storm chasing. There's a reason you don't travel top speed while storm chasing, you're supposed to drive like you have sense, not drive like a lunatic. Have you paid attention to any storm chaser live streams?
Last edited by HybridGrizzlyTrenchGun; Jul 14, 2024 @ 11:53am
Originally posted by GamingWithSilvertail:
Originally posted by AdmiralTigerclaw:

Chasers in real life also don't have such benefits as their cars being driveable two seconds after hitting an obstacle at 90 MPH. Nor do chasers in real life recover from severe, life-threatening injuries in thirty seconds.

Light and telephone poles tend to be a little more robust than your car's crumple zone.

Normally, hitting a light pole, tree, or telephone pole is an instant trip to the River Styx for vehicle AND driver. Or have you never heard the term 'wrapped himself around a telephone pole' before?

Yes, the lag spikes (caused by Unity's garbage collection function*) are annoying, but they're trying to figure it out.




*Garbage Collection is an engine-side cleanup for memory. It's essentially the engine taking a few ticks to go: 'Okay, we have a bunch of memory allocation we're not using at the moment, free it up!'. Whoever designed the function itself (Unity coder, mind you) really did not do it in such a way that it could process behind the scenes. This process can be seen in Kerbal Space Program, and can be just as annoying there as well.
I am not complaining that, Just found it silly one will compare rl to a video game :p
Silly? You found it silly? Oh really? So, you think it's silly to explain to a Steam User how real life Storm Chasing actually works? That by itself is silly. It sounds like you're just being an arse. I could be wrong, but that's what I'm getting from your comment. Comparisons between real life and video games are no new thing. Idk if you've been living under a rock your whole life, but it's been a thing for a long damn time. Do note that this isn't just a video game either, it's supposed to be a simulator, something based on real life.
Originally posted by HybridGrizzlyTrenchGun:
Originally posted by GamingWithSilvertail:
I am not complaining that, Just found it silly one will compare rl to a video game :p
Silly? You found it silly? Oh really? So, you think it's silly to explain to a Steam User how real life Storm Chasing actually works? That by itself is silly. It sounds like you're just being an arse. I could be wrong, but that's what I'm getting from your comment. Comparisons between real life and video games are no new thing. Idk if you've been living under a rock your whole life, but it's been a thing for a long damn time. Do note that this isn't just a video game either, it's supposed to be a simulator, something based on real life.
I dont know why you are offended?

OP provided feedback to the game.

RDfox mentions how RL works.

I dont think you have enough hours on this game to understand what I am talking about, sorry. You at most played 2 scenarios unless you left early.

p.s The only thing based on RL storm chasing is storm data, and licensed vehicles.


Originally posted by IcewaterCreek®:

Secondly, when you have a light pole come out of no where across the road as your on a highway, and get grounded on it in a dead stop while traveling top speed is abysmal.

This is the point two he is 'talking about RL'

Its like you're trying to silence feedback that should help development... lol
Last edited by GamingWithSilvertail; Jul 14, 2024 @ 11:38pm
RDFox76 Jul 15, 2024 @ 6:12am 
YOU sounded like you were complaining about running into debris in the damage track of a tornado causing you problems. I was pointing out that debris in the road isn't a bug, it's a *feature* of a simulation, as it's a genuine hazard that storm chasers have to face, and this is a game intended to *simulate* what storm chasers do without having to face any real-life consequences (be it something as minor as $1000 daily fuel bills during chase season, or as major as massive trauma from crashing he car) for those of us who aren't in a position to actually become professional chasers.

If you meant a power pole randomly spawning in the middle of the road, give it an F9 bug report and they'll get on it. If you meant "I hate how I can run into a downed lamppost at 90 mph and go flying halfway to Bridgetown," then try slowing down and being more cautious near possible damage tracks.
Originally posted by RDFox76:
YOU sounded like you were complaining about running into debris in the damage track of a tornado causing you problems. I was pointing out that debris in the road isn't a bug, it's a *feature* of a simulation, as it's a genuine hazard that storm chasers have to face, and this is a game intended to *simulate* what storm chasers do without having to face any real-life consequences (be it something as minor as $1000 daily fuel bills during chase season, or as major as massive trauma from crashing he car) for those of us who aren't in a position to actually become professional chasers.

If you meant a power pole randomly spawning in the middle of the road, give it an F9 bug report and they'll get on it. If you meant "I hate how I can run into a downed lamppost at 90 mph and go flying halfway to Bridgetown," then try slowing down and being more cautious near possible damage tracks.
I am not OP,

And OP didnt mention anything about a downed lamppost and going flying.

Please read OP. Yes, what he is describe IS a bug. Not a 'feature'.
Last edited by GamingWithSilvertail; Jul 15, 2024 @ 6:44am
Originally posted by GamingWithSilvertail:
Originally posted by HybridGrizzlyTrenchGun:
Silly? You found it silly? Oh really? So, you think it's silly to explain to a Steam User how real life Storm Chasing actually works? That by itself is silly. It sounds like you're just being an arse. I could be wrong, but that's what I'm getting from your comment. Comparisons between real life and video games are no new thing. Idk if you've been living under a rock your whole life, but it's been a thing for a long damn time. Do note that this isn't just a video game either, it's supposed to be a simulator, something based on real life.
I dont know why you are offended?

OP provided feedback to the game.

RDfox mentions how RL works.

I dont think you have enough hours on this game to understand what I am talking about, sorry. You at most played 2 scenarios unless you left early.

p.s The only thing based on RL storm chasing is storm data, and licensed vehicles.


Originally posted by IcewaterCreek®:

Secondly, when you have a light pole come out of no where across the road as your on a highway, and get grounded on it in a dead stop while traveling top speed is abysmal.

This is the point two he is 'talking about RL'

Its like you're trying to silence feedback that should help development... lol
Err, I'm not offended, I think I did make a mistake. Sometimes I don't get things quickly. I misunderstood the light pole part at first, however finding comparing a game to real life silly, is pretty bizarre and ridiculous.

Also, you're cherry picking ingame behaviors based on storm chasing. The tornadoes throwing ♥♥♥♥ everywhere (including light poles at poor OP), is definitely based on real life.

I wasn't trying to silence feedback for development, I just misunderstood OP's post.
GorathsGhost Jul 15, 2024 @ 11:18am 
Cant load into any online or offline servers on this game, I used to be able to play it but no I cant. please fix this issue I so i can start playing this game again I love this game so so so much, All i wanted to do was just chase amazing storms and tornadoes, Thanks
anynamewilldo Jul 16, 2024 @ 7:09am 
CBS Dallas reports that Department of Public Safety troopers say severe weather did not directly cause the crash. But the storm chasers were driving toward a tornado when one vehicle ran a stop sign and collided with another vehicle. There were two drivers and one passenger in the two vehicles, and all three occupants were pronounced deceased at scene.

the Weather Channel called Williamson and Yarnall “beloved members of the weather community.”
/So they must have been more than just local idiots. IIRC they either worked for the weather channel or were often used volunteers. But they were unprofessional. spring 2017
Originally posted by HybridGrizzlyTrenchGun:
Originally posted by GamingWithSilvertail:
I dont know why you are offended?

OP provided feedback to the game.

RDfox mentions how RL works.

I dont think you have enough hours on this game to understand what I am talking about, sorry. You at most played 2 scenarios unless you left early.

p.s The only thing based on RL storm chasing is storm data, and licensed vehicles.




This is the point two he is 'talking about RL'

Its like you're trying to silence feedback that should help development... lol
Err, I'm not offended, I think I did make a mistake. Sometimes I don't get things quickly. I misunderstood the light pole part at first, however finding comparing a game to real life silly, is pretty bizarre and ridiculous.

Also, you're cherry picking ingame behaviors based on storm chasing. The tornadoes throwing ♥♥♥♥ everywhere (including light poles at poor OP), is definitely based on real life.

I wasn't trying to silence feedback for development, I just misunderstood OP's post.
I personally wouldnt say whole lantarnposts clipping in the ground making them hard to spot is ... basing stuff on storm chasing?
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Date Posted: Jul 13, 2024 @ 3:42pm
Posts: 17