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After you've pinned a few reports, use the timeline tool on the map to rewind the radar and wind direction data. You will be able move the playhead back and forth to see the data follow the pins you placed on the map and that'll show you what to start looking for to identify the tornado.
This was a really brief explanation but once you use these tools, you will be surprised to find yourself predicting tornadoes before warnings are issued and giving you plenty of time to take pictures, report, and probe tornadoes.
What you are looking for are called TVS, or Tornado Vortex Signatures. In relation to the weather radar, you are looking for radial INBOUND close to radial OUTBOUND. This will show you the tight rotation.
REAL severe weather forecasters (me, from the mid '70s on, for the next several decades) will use the TSIT..or Tilt Sequence Interrogation Technique to find the mid-level overhang..where the developing rear flank downdraft (RFD) is wrapping down and around the updraft core. I don't suppose you have the ability here to adjust the radar beam. Not sure even how far away from the cell it is..not with the MOST distance it can be from the radar is 25 miles. Absurd. I have spotted HOOK echoes on my AN-FPS77 from 60 miles away. The scale of this game is all wrong.
If you have access to the steering winds for the parent storm (I don't have this game..don't plan to..I use to teach this stuff, and this game is crap), then you can track this TVS as it moves downstream.
Visually, find the southwest part of the storm, respective to movement, and approach from the south. IF the game is any good, then finding the most likely location of the tornado will be trivial. Only one place it CAN be.