OUTBRK
Werwolf Aug 2, 2024 @ 6:33pm
Any plans on a Random Weather Generator?
Hi all,

First of all, congrats to the dev team for what looks like a fairly solid release, with very rapid patches and updates. That is great!

I had a question before I bought the game. While I appreciate the scenario based missions, it would seem to me that over time you could simply memorize the scenarios (and i have been reading things where people do indeed min max by doing this) so I was wondering if in the future, you were planning on making a... I don't know, call it sandbox mode, if you will, with a somewhat realistic weather front generator that will procedurally create tornado-capable storms that will drop tornadoes? Sorry if this has been answered before, I did look around first and did not see anything pertaining to this.
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ETXBONES  [developer] Aug 2, 2024 @ 6:59pm 
Hi there - randomly generated weather scenarios are not planned. At some point, we'll have a library of scenarios wide enough it will be rather difficult to simply memorize them.
Darth Merlin Aug 4, 2024 @ 2:52am 
I understand why you decide on doing this, but it will take "at some point" + one week until there are a dozen guides out there spoiling every twisters path :/
RDFox76 Aug 4, 2024 @ 7:42am 
The plan is, from what I hear, to have 100-200 scenarios active at any time, and randomly rotate them in and out on a monthly basis. And a number of them *already* have setups that look very similar to each other, so imagine trying to go through the guide *in real time* to pick out exactly which of the hundreds (or even thousands!) of total scenarios available has been loaded, before things develop.

I suspect that the majority of the guides will end up being "don't play this scenario, it takes too loooooong for anything to happen" whines instead of actual full guides that give exact tracks for every tornado in every scenario. I also wouldn't be surprised if the devs end up tossing in a little "chaos factor" variable that adds a small random variation to the exact start point, end point, starting motion, and every motion change of tornadoes, should it get too predictable. Nothing much, but enough that if you played the same scenario back to back, the tornado damage tracks would be a few hundred meters off from each other--just enough that you can't memorize the scenario and do pixel-perfect probe drops. You might know, "Oh, this is the one where Hopfield gets clobbered," but you won't know exactly *where* in Hopfield to put the probe no matter how often you've played that scenario, for example.

Besides, there *is* a certain level of foreknowledge that experienced chasers have with familiar chase territory IRL--you get to know the climatology of the area, and start to instinctively know that "tornadoes tend to go HERE, not HERE" due to the topography of the area. That sort of predictability--like how, in game, if you can't get any sort of read at *all* on where to go, go to the area east of Bakersville, because it's pretty much center of the map and thus a good place to respond to developments from--isn't a bad thing, it's a combination of experience and playing the odds talking.
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Date Posted: Aug 2, 2024 @ 6:33pm
Posts: 3