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I suspect that the majority of the guides will end up being "don't play this scenario, it takes too loooooong for anything to happen" whines instead of actual full guides that give exact tracks for every tornado in every scenario. I also wouldn't be surprised if the devs end up tossing in a little "chaos factor" variable that adds a small random variation to the exact start point, end point, starting motion, and every motion change of tornadoes, should it get too predictable. Nothing much, but enough that if you played the same scenario back to back, the tornado damage tracks would be a few hundred meters off from each other--just enough that you can't memorize the scenario and do pixel-perfect probe drops. You might know, "Oh, this is the one where Hopfield gets clobbered," but you won't know exactly *where* in Hopfield to put the probe no matter how often you've played that scenario, for example.
Besides, there *is* a certain level of foreknowledge that experienced chasers have with familiar chase territory IRL--you get to know the climatology of the area, and start to instinctively know that "tornadoes tend to go HERE, not HERE" due to the topography of the area. That sort of predictability--like how, in game, if you can't get any sort of read at *all* on where to go, go to the area east of Bakersville, because it's pretty much center of the map and thus a good place to respond to developments from--isn't a bad thing, it's a combination of experience and playing the odds talking.